3 captured builds · 19 recorded changes · last checked Jul 26, 2026

PBE Changes

Unofficial patch notes for League Classic - what changes between PBE builds, diffed from our own captured snapshots, field by field, under the same sourcing rules as everything else here.

PBE 16.15.7970408

build d74daa4bfa44 · recorded Jul 20, 2026 · re-audited Jul 26, 2026 · 8 recorded changes
Mystic Shot
Q Ezreal Mystic Shot VALUES PBE verified · provisional
BeforeEzreal fires a bolt of energy, dealing 35 / 55 / 75 / 95 / 115 physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
AfterEzreal fires a bolt of energy, dealing 40 / 65 / 90 / 115 / 140 physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Essence Flux
W Ezreal Essence Flux VALUES PBE verified · provisional
BeforeEzreal fires a wave of energy that damages all enemy champions it passes through for 80 / 130 / 180 / 230 / 280 magic damage and reducing their Attack Speed by 20 / 23 / 26 / 29 / 32% for 5 seconds. Allied champions hit by the wave restore 40 / 65 / 90 / 115 / 140 Health and have their Attack Speed increased by 20 / 23 / 26 / 29 / 32% for 5 seconds.
AfterEzreal fires a wave of energy that damages all enemy champions it passes through for 80 / 130 / 180 / 230 / 280 magic damage and reducing their Attack Speed by 5 / 10 / 15 / 20 / 25% for 5 seconds. Allied champions hit by the wave restore 40 / 65 / 90 / 115 / 140 Health and have their Attack Speed increased by 5 / 10 / 15 / 20 / 25% for 5 seconds.
Hymn of Valor
Q Sona Hymn of Valor VALUES PBE verified · provisional
BeforePersistent Aura: Increases the Attack Damage and Ability Power of nearby allied Champions by 4 / 8 / 12 / 16 / 20. Active: Deals 60 / 110 / 160 / 210 / 260 magic damage to the nearest two enemies (prioritizes Champions).
AfterPersistent Aura: Grants nearby allied Champions 6 / 8 / 10 / 12 / 14 Attack Damage and Ability Power. Active: Deals 60 / 110 / 160 / 210 / 260 magic damage to the nearest 2 enemies, prioritizing Champions.
Aria of Perseverance
W Sona Aria of Perseverance VALUES PBE verified · provisional
BeforePersistent Aura: Grants nearby allied Champions 3 / 6 / 9 / 12 / 15 bonus Armor and Magic Resist. Active: Heals Sona and the most wounded nearby allied Champion for 30 / 55 / 80 / 105 / 130 health and grants 3 / 6 / 9 / 12 / 15 additional Armor and Magic Resist for 3 seconds.
AfterPersistent Aura: Grants nearby allied Champions 8 / 12 / 16 / 20 / 24 Armor and Magic Resist. Active: Heals Sona and the most wounded nearby allied Champion for 30 / 55 / 80 / 105 / 130 Health.
Song of Celerity
E Sona Song of Celerity VALUES PBE verified · provisional
BeforePersistent Aura: Grants nearby allied Champions 4 / 8 / 12 / 16 / 20 bonus Movement Speed. Active: Grants nearby allies 6 / 8 / 10 / 12 / 14% Movement Speed for 1.5 seconds.
AfterPersistent Aura: Grants nearby allied Champions 8 / 11 / 14 / 17 / 20 Move Speed. Active: Grants nearby allied Champions 6 / 8 / 10 / 12 / 14% Move Speed for 1.5 seconds.
Health Potion
Health Potion VALUES PBE verified · provisional
BeforeNo stack limit shown (maxStacks 99)
AfterLimited to 5 at one time (maxStacks 5)

Observed in this build's catalog; the change landed between the Jul 17 capture and this build.

Wukong
Wukong VALUES PBE verified · provisional
Before18.5 base Armor
After22.5 base Armor

Wukong was absent from the intermediate capture (wad is named MonkeyKing but the bin is jade_wukong - extraction bug, now fixed), so this change landed somewhere between the Jul 17 capture and this build.

Nimbus Strike
E Wukong Nimbus Strike VALUES PBE verified · provisional
Before10 / 9.25 / 8.5 / 7.75 / 7s cooldown
After8s cooldown at all ranks

Wukong was absent from the intermediate capture (wad is named MonkeyKing but the bin is jade_wukong - extraction bug, now fixed), so this change landed somewhere between the Jul 17 capture and this build.

PBE 16.15.7965592

build 18848366a9cb · recorded Jul 18, 2026 · re-audited Jul 26, 2026 · 11 recorded changes
Orb of Deception
Q Ahri Orb of Deception DESCRIPTION PBE verified · provisional
BeforeDeals 40 / 65 / 90 / 115 / 140 magic damage on the way out, and 40 / 65 / 90 / 115 / 140 true damage on the way back. Ahri gains 40 Movement Speed while the spell is in flight.
AfterAhri throws then pulls back her orb, dealing 40 / 65 / 90 / 115 / 140 magic damage on the way out and 40 / 65 / 90 / 115 / 140 true damage on the way back.
Charm
E Ahri Charm DESCRIPTION PBE verified · provisional
BeforeBlows a kiss dealing 60 / 90 / 120 / 150 / 180 magic damage and Charms an enemy causing them to walk harmlessly towards Ahri for 1 / 1.25 / 1.5 / 1.75 / 2 second(s).
AfterAhri blows a kiss that deals 60 / 90 / 120 / 150 / 180 magic damage and Charms the first enemy hit for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. They also take 20% more damage from her for 6 seconds.
Spirit Rush
R Ahri Spirit Rush VALUES PBE verified · provisional
BeforeNimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizes Champions) dealing 85 / 125 / 165 magic damage. Can be Recast up to 2 more times within 10 seconds.
AfterAhri nimbly dashes, firing 3 essence bolts at nearby enemies, prioritizing champions. These bolts deal 70 / 110 / 150 magic damage each. Spirit Rush can be Recast up to 2 more times within 10 seconds.
Pyroclasm
R Brand Pyroclasm VALUES PBE verified · provisional
BeforeBrand unleashes a devastating torrent of fire, dealing 150 / 250 / 350 magic damage each time it bounces up to 5 / 7 / 9 bounces. Blaze: If a target is Ablaze, Pyroclasm will prioritize champions for the next bounce.
AfterBrand unleashes a devastating torrent of fire, dealing 150 / 250 / 350 magic damage each time it bounces up to 5 bounces. Blaze: If a target is Ablaze, Pyroclasm will prioritize champions for the next bounce.
Mystic Shot
Q Ezreal Mystic Shot RATIOS PBE verified · provisional
Before+100% AP, +20% AP
After+100% AP
Essence Flux
W Ezreal Essence Flux VALUES PBE verified · provisional
BeforeEzreal fires a wave of energy that damages all enemy champions it passes through for 70 / 115 / 160 / 205 / 250 magic damage and reducing their Attack Speed by 20 / 25 / 30 / 35 / 40% for 5 seconds. Allied champions hit by the wave restore 30 / 50 / 70 / 90 / 110 Health and have their Attack Speed increased by 20 / 25 / 30 / 35 / 40% for 5 seconds.
AfterEzreal fires a wave of energy that damages all enemy champions it passes through for 80 / 130 / 180 / 230 / 280 magic damage and reducing their Attack Speed by 20 / 23 / 26 / 29 / 32% for 5 seconds. Allied champions hit by the wave restore 40 / 65 / 90 / 115 / 140 Health and have their Attack Speed increased by 20 / 23 / 26 / 29 / 32% for 5 seconds.
Dark Wind
E Fiddlesticks Dark Wind VALUES PBE verified · provisional
BeforeA wisp of wind strikes an enemy target and then bounces up to 2 / 4 / 6 / 8 / 10 times to nearby enemy units. Deals 55 / 70 / 85 / 100 / 115 magic damage and Silences for 1.25 seconds for each strike. Targets are only Silenced once per cast.
AfterA wisp of wind strikes an enemy target and then bounces up to 5 times to nearby enemy units. Deals 65 / 85 / 105 / 125 / 145 magic damage and Silences for 1.2 seconds for each strike.
Courage
W Garen Courage DESCRIPTION PBE verified · provisional
BeforePassive: Garen's gains an additional 20% value from bonus Armor and Magic Resist. Active: Garen gains a defensive shield for 2 / 3 / 4 / 5 / 6 seconds, reducing incoming damage by 20% and granting 30% Crowd Control Reduction.
AfterPassive: Garen's gains an additional 20% value from bonus Armor and Magic Resist. Active: Garen gains a defensive shield for 2 / 3 / 4 / 5 / 6 seconds, reducing incoming damage by 30% and granting 30% Crowd Control Reduction.
Safeguard / Iron Will
W Lee Sin Safeguard / Iron Will VALUES PBE verified · provisional
BeforeSafeguard: Lee Sin rushes towards a target ally, shielding them both for 40 / 80 / 120 / 160 / 200 damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5 / 10 / 15 / 20 / 25% Life Steal and Spell Vamp.
AfterSafeguard: Lee Sin rushes towards a target ally, shielding them both for 40 / 80 / 120 / 160 / 200 damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5 / 9 / 13 / 17 / 21% Life Steal, Spell Vamp, and 10 / 15 / 20 / 25 / 30 Armor.
Tempest / Cripple
E Lee Sin Tempest / Cripple VALUES PBE verified · provisional
BeforeTempest: Lee Sin smashes the ground, sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, Slowing their Movement and Attack Speed by 20 / 30 / 40 / 50 / 60%. Movement and Attack Speed recover gradually over the duration.
AfterTempest: Lee Sin smashes the ground, sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, Slowing their Movement and Attack Speed by 30 / 37.5 / 45 / 52.5 / 60%. Movement and Attack Speed recover gradually over the duration.
Double Up
Q Miss Fortune Double Up VALUES PBE verified · provisional
BeforeInternal effect constants 40 / 20 / 40 / 55 / 80
After20 / 5 / 10 / 20 / 45

Script-level constants inside the spell changed; every value the tooltip shows (damage, ratios, bounce) is unchanged, so the in-game meaning of these numbers isn't exposed. Recorded for completeness rather than interpreted.

PBE capture

build 42ed9ed40f93 · recorded Jul 17, 2026 · Baseline

Tracking begins here. Baseline capture. This is the snapshot every future PBE build gets diffed against - 10,594 audited fields across champions, items, runes, masteries, and summoner spells.

Future PBE patches get diffed against this snapshot, field by field, with the same provenance rules as the rest of the site. Until then, the biggest set of verified changes we track is the fifteen-year gap itself:

Modern vs Classic - every stat that changed →

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