Where players rank Nunu & Willump on the community tier list. One vote per account.
– net score
Classic loadouts
Builds for Nunu & Willump
Abilities
After 5 basic attacks, Nunu's next spell will cost no Mana.
Commands the yeti to bite out of a minion or monster, dealing [ 500 / 625 / 750 / 875 / 1000 ] true damage to the target and healing himself for ([ 90 / 130 / 170 / 210 / 250 ] +75%). Nunu gains bonuses for [ 120 / 150 / 180 / 210 / 240 ] seconds based on what he consumed. Wolves or Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage. Golems: 10% increased Size and Maximum Health. Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds.
The heat of Nunu and a target ally's blood rises, increasing Movement Speed by [ 8 / 9 / 10 / 11 / 12 ]% and Attack Speed by [ 25 / 30 / 35 / 40 / 45 ]% for 12 seconds. Nunu may target themself.
Nunu launches a ball of ice at an enemy unit, dealing ([ 85 / 130 / 175 / 225 / 275 ] +100%) magic damage and Slowing their Movement Speed by [ 20 / 30 / 40 / 50 / 60 ]% and Attack Speed by 25% for 3 seconds.
Nunu saps the area of heat, channeling up to 3 seconds, enemies within the zone are Slowed by 50% and their Attack Speed reduced by 25%. Enemies caught in the area when the channel ends receive up to ([ 625 / 875 / 1125 ] +250%) magic damage, depending on how long the spell was channeled.
How Nunu & Willump plays
Editorial Reading of the kit above, not a sourced claim - the numbers inside it were checked against the client before publishing.
Nunu & Willump defines this era's jungle in a lot of ways. Consume deals true damage to a monster or minion and heals a big chunk of health back, and depending on what he eats it grants a temporary buff, which is why efficient jungle pathing revolves so heavily around him. Blood Boil is the classic gank tool, a burst of attack speed and movement speed for himself and whichever ally he targets, letting a lane suddenly hit much harder the moment he arrives. Ice Blast slows both movement and attack speed, good for locking a target down before the gank actually lands. Visionary quietly refunds mana on his next spell after enough autos, which keeps him sustainable while clearing camps. Absolute Zero is a long channel that deals enormous delayed damage to anything still standing in the zone when it ends, terrifying in a grouped fight but useless if the enemy just walks out of it. He's slow and fairly easy to kite once caught out of position.
Counters & matchups
Consume is 1000 true damage at rank five and steals camps outright; junglers who can fight him at the camp beat the plan.
"In lane" means both champions are played in the same role in Classic; "across the map" represents cross-lane dynamics (e.g. jungler ganks, roaming supports). All matchups evaluated strictly within the 63 Classic launch champions.
What Nunu & Willump's kit scales with
Read from Nunu & Willump's ability text.
Ability ratios
No published ratios for Nunu & Willump yet. Spotted one in game? →
Plan a Nunu & Willump build → Browse items by stat Browse runes
Skins · 6
Catalog and art read directly from the client files (build 18848366a9cb) - exactly the skins the client lists for Nunu & Willump, including the Classic throwback skins with their era models. © Riot Games.