Where players rank Jarvan IV on the community tier list. One vote per account.
– net score
Classic loadouts
Builds for Jarvan IV
Abilities
The first basic attack on an enemy deals ([ 6 - 10 ])% of their current Health as bonus physical damage (max: 400 damage). This effect cannot occur again on the same enemy for 6 seconds.
Extends Jarvan IV's lance dealing 70 / 115 / 160 / 205 / 250 physical damage and lowering the Armor of all enemies hit by 10 / 14 / 18 / 22 / 26% for 3 seconds. If the lance contacts Demacian Standard it will pull Jarvan IV to its location, Knocking Up enemies in his path. (+120% bonus AD)
Temporarily gains a shield that absorbs up to 50 / 90 / 130 / 170 / 210 (+20 / 25 / 30 / 35 / 40 damage for each nearby enemy champion) damage for 5 seconds, and Slows surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds.
Passive: Gains [ 10 / 13 / 16 / 19 / 22 ]% Attack Speed and [ 10 / 13 / 16 / 19 / 22 ] Armor. Active: Throws a Demacian Standard to a nearby area dealing ([ 60 / 105 / 150 / 195 / 240 ] +80% AP) magic damage to enemies. The Standard lasts for 8 seconds and grants surrounding allied champions [ 10 / 13 / 16 / 19 / 22 ]% Attack Speed.
Heroically leaps to an enemy Champion dealing 200 / 325 / 450 physical damage and creating an arena of impassable terrain around them for 3.5 seconds. Recast again to collapse the terrain. (+150% bonus AD)
How Jarvan IV plays
Editorial Reading of the kit above, not a sourced claim - the numbers inside it were checked against the client before publishing.
Jarvan IV's whole identity comes down to one combo: throw Dragon Strike through his own Demacian Standard flag to pull himself to it, dragging along a knockup on anyone caught between. Landing that combo on an isolated target is close to a guaranteed kill, and it also works defensively, yanking himself to safety or dragging an ally's target into range. Martial Cadence adds meaningful bonus damage to his very first hit on anyone, which rewards him for engaging rather than trading slowly. Golden Aegis gives him a shield that scales with how many enemies are nearby, so it's strongest exactly when he needs it most, in the middle of a group. Cataclysm traps a target in impassable terrain, isolating them from their team for the fight or trapping them alongside him for a 1v1. He needs that flag combo to really function, so positioning it well before committing matters more for him than for most fighters.
Counters & matchups
Cataclysm traps carries who rely on repositioning; crowd-control immunity and early invade pressure are the answers.
"In lane" means both champions are played in the same role in Classic; "across the map" represents cross-lane dynamics (e.g. jungler ganks, roaming supports). All matchups evaluated strictly within the 63 Classic launch champions.
What Jarvan IV's kit scales with
Read from Jarvan IV's ability text.
Ability ratios
Skins · 6
Catalog and art read directly from the client files (build 18848366a9cb) - exactly the skins the client lists for Jarvan IV, including the Classic throwback skins with their era models. © Riot Games.