Jarvan IV

Starter Guide: Bruiser Initiate J-IV (Jungle) Jungle

For Jarvan IV · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
95 Armor50 Attack Damage20% Cooldown Reduction1200 Health14 Health Regen per 5 seconds10 Lethality7 Mana Regen per 5 seconds45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Dragon Strike Q
Dragon Strike
24579
Golden Aegis W
Golden Aegis
314151718
Demacian Standard E
Demacian Standard
18101213
Cataclysm R
Cataclysm
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Smite Flash

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Speed +1.7% Attack Speed (+15.3% total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Movement Speed +1.5% Movement Speed (+4.5% total)

Total Rune Statistics

30 / 30
Attack Speed +15.3%
Armor +9
Magic Resist +12.6
Movement Speed +4.5%

Masteries

9 / 21 / 0

Offense

9
4/4

Deadliness

4 of 4 ranks taken
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
0/4

Blast

Not taken · 4 max ranks

See it on the mastery tree →

0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

Defense

21
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Perseverance

3 of 3 ranks taken
1: Grants up to +2 Health Regen per 5 seconds based on missing Health
2: Grants up to +4 Health Regen per 5 seconds based on missing Health
3: Grants up to +6 Health Regen per 5 seconds based on missing Health
4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
2/2

Tough Skin

2 of 2 ranks taken
1: Reduces damage taken from monsters by 1
2: Reduces damage taken from monsters by 2
3/3

Hardiness

3 of 3 ranks taken
1: +2 Armor
2: +4 Armor
3: +6 Armor
2/3

Resistance

2 of 3 ranks taken
1: +2 Magic Resist
2: +4 Magic Resist
3: +6 Magic Resist
0/1

Bladed Armor

Not taken · 1 max ranks

See it on the mastery tree →

0/1

Block

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Tenacious

3 of 3 ranks taken
1: Reduces the duration of crowd control effects by 5% (stacks multiplicatively with Tenacity)
2: Reduces the duration of crowd control effects by 10% (stacks multiplicatively with Tenacity)
3: Reduces the duration of crowd control effects by 15% (stacks multiplicatively with Tenacity)
2/3

Juggernaut

2 of 3 ranks taken
1: Increases your maximum Health by 1.5%
2: Increases your maximum Health by 2.75%
3: Increases your maximum Health by 4%
1/1

Honor Guard

1 of 1 ranks taken
1: Reduces damage taken from all sources by 3%

Guide & Strategy Breakdown

Bruiser Jarvan IV. Demacian Standard into Dragon Strike knocks them up, and Cataclysm puts a wall around whoever you picked.

Bruiser Jarvan IV. Demacian Standard into Dragon Strike knocks them up, and Cataclysm puts a wall around whoever you picked.

How it plays

Use the Demacian Standard and Dragon Strike combo to knock enemies up, then trap the fight in Cataclysm. This row is the actual bruiser split the title advertises: half the gold in staying alive inside your own arena, half in the attack damage every part of Jarvan's kit scales with.

What to buy

  • Spirit of the Ancient Golem carries the clear and the health that lets Cataclysm land in the middle of five people.
  • Ninja Tabi blunts the autoattack harassment a diving jungler eats by profession.
  • The Black Cleaver is the bruiser core: attack damage for Dragon Strike, health to fight through the answer, cooldown reduction for the next flag-and-drag, and its armor shred stacks with Dragon Strike's own.
  • Randuin's Omen because after Cataclysm closes, everyone inside it is attacking you.

Situational Options

  • Spirit Visage into damage-over-time compositions.
  • Runic Bulwark when nobody else will buy the aura.
  • Frozen Mallet when the enemy simply walks out of the arena.
  • Guardian Angel for the games where the engage must happen twice.

Summoners and skill order

  • Flash and Smite (or Ignite / Exhaust).
  • Max core damage ability first, secondary utility second.

New to the champion?

Combos worth drilling

  • E-Q Flag Knockup: Cast E (Demacian Standard) flag -> immediately cast Q (Dragon Strike) targeting the flag. J-IV drags himself to the flag, knocking up all enemies in his path.
  • Cataclysm Lockdown: R (Cataclysm) leap onto low-mobility carries to trap them inside impassable arena walls for 3.5 seconds.

Mistakes to avoid

  • Don't trap your own allies in Cataclysm (R): R creates terrain that traps allies too. Press R a second time to drop the walls if your ally is trapped.
  • Don't miss the E-Q flag line: Dragging yourself to the flag strips 26% enemy armor; practice the E-Q target alignment in practice games.

Playing it out

Gank off the flag-toss knockup from level 3 - it is among the most forgiving engage tools in the mode. Save Cataclysm to trap the carry, not to open the fight, and remember the wall serves both sides: dropping it on your own immobile carry is a remembered mistake. Demacian Standard's passive attack speed quietly speeds every clear; keep it leveled second.

  • Additional Options: Hunter's Machete

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