Jarvan IV

TheOddOne's S3 Dunkmaster Jarvan IV (Jungle) Jungle

For Jarvan IV · By TheOddOne protsmseason-3featured

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0

Item Build

Total stats from Core Build
150 Armor10% Cooldown Reduction1750 Health14 Health Regen per 5 seconds7 Mana Regen per 5 seconds45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Dragon Strike Q
Dragon Strike
24579
Golden Aegis W
Golden Aegis
314151718
Demacian Standard E
Demacian Standard
18101213
Cataclysm R
Cataclysm
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Smite

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Damage +1 Attack Damage (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Attack Damage +2.25 Attack Damage (+6.75 total)

Total Rune Statistics

30 / 30
Attack Damage +15.75
Armor +9
Magic Resist +12.6

Masteries

9 / 21 / 0
This mastery page can't be set up in the live client.
  • Bladed Armor requires 2 points in Tough Skin - the page has 0

It was submitted before the planner enforced the game's prerequisite rules. The rest of the build - items, runes, skill order - is unaffected.

Offense

9
4/4

Deadliness

4 of 4 ranks taken
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
0/4

Blast

Not taken · 4 max ranks

See it on the mastery tree →

0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

Defense

21
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Perseverance

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
0/2

Tough Skin

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Hardiness

3 of 3 ranks taken
1: +2 Armor
2: +4 Armor
3: +6 Armor
0/3

Resistance

Not taken · 3 max ranks

See it on the mastery tree →

1/1

Bladed Armor

1 of 1 ranks taken
1: Deals 6 damage to any enemy monster that attacks you
2/2

Unyielding

2 of 2 ranks taken
1: Reduces the damage taken from enemy champions by 1
2: Reduces the damage taken from enemy champions by 2
1/2

Relentless

1 of 2 ranks taken
1: Reduces the effectiveness of slows by 7.5%
2: Reduces the effectiveness of slows by 15%
1/1

Veteran's Scars

1 of 1 ranks taken
1: +30 Health
0/1

Safeguard

Not taken · 1 max ranks

See it on the mastery tree →

0/1

Block

Not taken · 1 max ranks

See it on the mastery tree →

1/3

Tenacious

1 of 3 ranks taken
1: Reduces the duration of crowd control effects by 5% (stacks multiplicatively with Tenacity)
2: Reduces the duration of crowd control effects by 10% (stacks multiplicatively with Tenacity)
3: Reduces the duration of crowd control effects by 15% (stacks multiplicatively with Tenacity)
3/3

Juggernaut

3 of 3 ranks taken
1: Increases your maximum Health by 1.5%
2: Increases your maximum Health by 2.75%
3: Increases your maximum Health by 4%
1/1

Defender

1 of 1 ranks taken
1: Grants +1 Armor and Magic Resist for each nearby enemy champion
3/3

Legendary Armor

3 of 3 ranks taken
1: Increases bonus Armor and Magic Resist by +2%
2: Increases bonus Armor and Magic Resist by +4%
3: Increases bonus Armor and Magic Resist by +6%
0/1

Good Hands

Not taken · 1 max ranks

See it on the mastery tree →

0/1

Reinforced Armor

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Honor Guard

1 of 1 ranks taken
1: Reduces damage taken from all sources by 3%

Guide & Strategy Breakdown

TSM TheOddOne's Season 3 jungle Jarvan IV. Ancient Golem into Locket of the Iron Solari gives the teamfight aura and bulk needed to E+Q knockup initiation and trap flashless carries inside Cataclysm (R).

TSM TheOddOne's Season 3 jungle Jarvan IV. Ancient Golem into Locket of the Iron Solari gives the teamfight aura and bulk needed to E+Q knockup initiation and trap flashless carries inside Cataclysm (R).

Gank & Engage Flow

  • Demacian Standard (E) + Dragon Strike (Q): Cast E into the gank lane for attack speed buff, then pull yourself with Q for instant knockup.
  • Cataclysm Traps: Target immobile carries (Varus, Kog'Maw, Ashe) with Cataclysm to force them to Flash or die inside the arena.

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