Starter Guide: Counterjungle Nunu (Jungle) Jungle
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Consume
|
1 | 4 | 5 | 7 | 9 | |||||||||||||
|
Blood Boil
|
2 | 8 | 10 | 12 | 13 | |||||||||||||
|
Ice Blast
|
3 | 14 | 15 | 17 | 18 | |||||||||||||
|
Absolute Zero
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Attack Speed +1.7% Attack Speed (+15.3% total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Movement Speed +1.5% Movement Speed (+4.5% total)
Total Rune Statistics
30 / 30Masteries
9 / 21 / 0Offense
9Summoner's Wrath
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Fury
Sorcery
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Butcher
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Deadliness
(2.99 Attack Damage at champion level 18)
(5.99 Attack Damage at champion level 18)
(8.96 Attack Damage at champion level 18)
(11.95 Attack Damage at champion level 18)
Blast
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Destruction
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Havoc
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Weapon Expertise
Arcane Knowledge
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Lethality
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Brute Force
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Mental Force
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Spellsword
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Defense
21Summoner's Resolve
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Perseverance
Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
Hardiness
Resistance
Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
Safeguard
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Block
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Tenacious
Juggernaut
Defender
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Legendary Armor
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Good Hands
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Reinforced Armor
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Honor Guard
Utility
0Summoner's Insight
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Wanderer
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Meditation
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Improved Recall
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Scout
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Mastermind
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Expanded Mind
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Artificer
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Greed
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Runic Affinity
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Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
Counterjungle Nunu takes objectives off people with Consume (Q) true damage, makes a carry faster with Blood Boil (W), and holds a whole team still with Absolute Zero (R).
Counterjungle Nunu takes objectives off people with Consume (Q) true damage, makes a carry faster with Blood Boil (W), and holds a whole team still with Absolute Zero (R).
How it plays
Nunu decides who gets the objectives in Season 3, and it is usually him. Visionary hands him a free spellcast every 5 auto-attacks. Consume (Q) does up to 1,000 true damage to monsters, out-damaging Smite outright, and pays him maximum HP and movement speed for the trouble.
What to buy
- Starting Items: Hunter's Machete and 5 Health Potions.
- Core Build Rush: Boots of Mobility (grants Nunu and his hypercarry ADC +45% attack speed and +12% movement speed via Blood Boil W for rapid map rotations), Spirit of the Ancient Golem (Consume Q deals 1,000 true damage to monsters out-damaging Smite while Ancient Golem grants health, tenacity, and objective control), Ruby Sightstone (vision control lets Nunu channel 1,125 + 250% AP 5-man ultimate explosions from unwarded bushes), and Locket of the Iron Solari (grants teamwide magic resist and shield during objective fights).
- Situational Options: Frozen Heart, Banshee's Veil, Randuin's Omen, and Abyssal Scepter.
Summoners and skill order
- Smite and Flash.
- Max Q (Consume) first for monster true damage and objective control. Max W (Blood Boil) second for +45% attack speed and +12% movement speed to yourself and your ADC. Max E (Ice Blast) third.
New to the champion?
Combos worth drilling
- Consume-Smite Objective Steal: Approach Dragon/Baron -> Q (Consume) 1000 true damage + Smite simultaneously for 1800+ instant objective execution.
- Blood Boil ADC Buff: Cast W (Blood Boil) on your hypercarry ADC before every fight for +45% attack speed and +12% movement speed.
Mistakes to avoid
- Don't channel Absolute Zero (R) in vision: Channel R from unwarded river brush so enemies don't see the channel circle until it's too late.
- Don't skip Consume buffs: Consume jungle monsters to keep your max HP and movement speed passive buffs active.
Playing it out
- Early Game (Levels 1-5): Walk into the enemy jungle with Boots of Mobility. Use Q Consume + Smite to steal enemy Buffs (Blue/Red) before enemy junglers can finish them.
- Mid Game (Levels 6-11): Solo Dragon using Consume (Q) true damage sustain. Keep Blood Boil (W) cast on your team's hypercarry ADC during all fights.
- Late Game (Levels 12+): Hide in unwarded river brush and channel Absolute Zero (R) for a 1,125 + 250% AP 5-man slow explosion that resets teamfights.
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