Where players rank Sion on the community tier list. One vote per account.
– net score
Classic loadouts
Builds for Sion
Abilities
Sion has a 40% chance to reduce incoming Attack Damage by 30 / 40 / 50.
Sion blasts a single enemy, dealing 70 / 125 / 180 / 240 / 300 magic damage and Stunning for 1.5 seconds. (+90% AP)
Sion surrounds himself with a shield which absorbs 100 / 150 / 200 / 250 / 300 damage. If the shield is not destroyed in 10 seconds, it will explode, dealing 100 / 150 / 200 / 250 / 300 magic damage to surrounding enemies. Recast after 4 seconds to manually detonate. (+90% AP)
While active Sion gains Attack Damage at the cost of Health on each basic attack. Additonally, he permanently increases his maximum Health whenever he kills a unit.
Sion gains 50 / 75 / 100% Lifesteal and 50% Attack Speed for 20 seconds. Additionally, Sion's basic attacks heal surrounding allies for 25 / 37.5 / 50% of the damage dealt.
How Sion plays
Editorial Reading of the kit above, not a sourced claim - the numbers inside it were checked against the client before publishing.
Slow and deliberate, Sion is a bruiser who grows the more he fights. Enrage lets him trade health for bonus attack damage while it's active, and any kill during that window permanently increases his max health, which means an aggressive Sion who's actually landing kills ends up meaningfully tankier as the game goes on. Cryptic Gaze is a straightforward single target stun that sets up a trade or an engage. Death's Caress is a shield that either gets broken in combat or explodes for area damage if it survives long enough, and it can be detonated early with a recast when timing matters more than the shield itself. Feel No Pain gives him a passive chance to just ignore a chunk of incoming damage entirely, which quietly makes his effective health higher than it looks. Cannibalism turns a fight in his favor with heavy lifesteal and attack speed, healing his allies too whenever he lands a hit. He's not fast and he has no real escape, so positioning before a fight starts matters more for him than most bruisers.
Counters & matchups
Enrage health and a stun hold a lane against melee; ranged champions beat him because the whole kit is telegraphed.
"In lane" means both champions are played in the same role in Classic; "across the map" represents cross-lane dynamics (e.g. jungler ganks, roaming supports). All matchups evaluated strictly within the 63 Classic launch champions.
What Sion's kit scales with
Read from Sion's ability text.
Ability ratios
Skins · 6
Catalog and art read directly from the client files (build 18848366a9cb) - exactly the skins the client lists for Sion, including the Classic throwback skins with their era models. © Riot Games.