Where players rank Cho'Gath on the community tier list. One vote per account.
– net score
Classic loadouts
Builds for Cho'Gath
Abilities
Killing an enemy restores 20 Health and 3.5 Mana.
Cho'Gath ruptures the ground, Knocking Up enemies for 1 second, dealing 80 / 135 / 190 / 245 / 305 magic damage, and Slowing them by 60% for 3 seconds. (+100% AP)
Cho'Gath roars, Silencing enemies for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds and dealing 75 / 125 / 175 / 225 / 275 magic damage. (+70% AP)
Toggle: Cho'gath's attacks launch spikes that deal 20 / 35 / 50 / 65 / 80 magic damage. (+30% AP)
Cho'Gath ravenously feeds on an enemy, dealing 300 / 475 / 650 true damage to champions or 1000 to minions or jungle monsters. If this kills the target, Cho'Gath gains a stack, which causes him to grow in size and gain 90 / 120 / 150 max Health (maximum 6 stacks). Loses half of his stacks on death. (+70% AP)
Each stack: +90/120/150 max Health by rank.
How Cho'Gath plays
Editorial Reading of the kit above, not a sourced claim - the numbers inside it were checked against the client before publishing.
Cho'Gath starts as an annoying, tanky laner and ends the game as something closer to a wall with legs. Rupture is a strong zoning tool on its own, knocking up and slowing anything caught in it, and Vorpal Spikes turns every auto attack into passive poke damage that adds up over a long lane. Feral Scream's silence shuts down anyone trying to escape or fight back mid-trade. The real story is Feast, a true damage nuke that permanently grows him every time it lands a kill, stacking up to six times and only losing half those stacks on death. A Cho'Gath who's been eating minions and champions all game has meaningfully more health than one who hasn't, which makes his scaling completely dependent on how much priority he's had in lane. Carnivore quietly keeps him topped off on health and mana every time something dies nearby, so he rarely has to back for resources.
Counters & matchups
Feast health and Rupture punish melee that has to commit; percent-health damage undoes the whole plan.
"In lane" means both champions are played in the same role in Classic; "across the map" represents cross-lane dynamics (e.g. jungler ganks, roaming supports). All matchups evaluated strictly within the 63 Classic launch champions.
What Cho'Gath's kit scales with
Read from Cho'Gath's ability text.
Ability ratios
Skins · 6
Catalog and art read directly from the client files (build 18848366a9cb) - exactly the skins the client lists for Cho'Gath, including the Classic throwback skins with their era models. © Riot Games.