Where players rank Malphite on the community tier list. One vote per account.
– net score
Classic loadouts
Builds for Malphite
Abilities
Each time Malphite doesn't take damage for 10 seconds, he summons a shield of rock that absorbs (10%) damage.
Deals 70 / 120 / 170 / 220 / 270 magic damage and steals 14 / 17 / 20 / 23 / 26% Movement Speed from the target for 4 seconds. (+60% AP)
Passive: Malphite's basic attacks hit units near his target for 30 / 38 / 46 / 54 / 62% of his Attack Damage. Active: Malphite's Armor and Attack Damage increase by 20 / 25 / 30 / 35 / 40% for 6 seconds.
Malphite slams the ground dealing 60 / 100 / 140 / 180 / 220 magic damage to surrounding enemies, reducing their Attack Speed by 30 / 35 / 40 / 45 / 50% for 3 seconds. This ability gains damage equal to 30% of Malphite's Armor. (+30% Armor, +20% AP)
Malphite charges toward the target area, dealing 200 / 300 / 400 magic damage and Knocking enemies into the air for 1.5 seconds. (+100% AP)
How Malphite plays
Editorial Reading of the kit above, not a sourced claim - the numbers inside it were checked against the client before publishing.
For most of a game Malphite plays like a wall with legs, then Unstoppable Force erases half a fight from clear across the map. Granite Shield builds up passively whenever he avoids damage for a few seconds, absorbing a chunk of incoming punishment, which rewards patient positioning over constantly being in the fray. Seismic Shard slows and steals movement speed from its target, handy both for chasing and for peeling someone off an ally. Brutal Strikes quietly splashes his auto attack damage to nearby enemies and can be activated for a temporary armor and attack damage boost. Ground Slam scales its damage off his own armor, so a heavily defensive build actually punches surprisingly hard. Unstoppable Force is the reason he's feared even from a distance, a long range charge that knocks up everything in its path, capable of initiating a fight or scattering an enemy engage before it even reaches his team. He's slow without much personal burst outside that ultimate, so his value is mostly about when and where he starts a fight.
Counters & matchups
Ground Slam and 25.75 base armor shut down attack-speed carries; percent-health damage goes straight through the armor plan.
"In lane" means both champions are played in the same role in Classic; "across the map" represents cross-lane dynamics (e.g. jungler ganks, roaming supports). All matchups evaluated strictly within the 63 Classic launch champions.
What Malphite's kit scales with
Read from Malphite's ability text.
Ability ratios
Skins · 7
Catalog and art read directly from the client files (build 18848366a9cb) - exactly the skins the client lists for Malphite, including the Classic throwback skins with their era models. © Riot Games.