Original splash art (2009-2013 era) · © Riot Games

Ashe

DATA_PENDING

Role DATA_PENDING

DATA_PENDING Evidence: Riot PBE client + modern-ddragon build d74daa4bfa44 checked Jul 20, 2026

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Classic loadouts

Builds for Ashe

Create an Ashe build

Base stats

Health
474 +79
Health Regen
1.01 +0.11
Resource
208 Mana
Attack Damage
49 +3
Armor
14.9 +3.4
Magic Resist
30
Move Speed
325
Attack Range
600
Attack Speed
0.658 +4%

▲ ▼ mark stats that sit more than 2% off the roster average. That comparison is arithmetic on the values already published here - not a separate claim.

Abilities

DATA_PENDING
P
Focus
CostNo CostCooldownNo Cost

Ashe gains stacks of Focus while out-of-combat. When Ashe has 100 stacks of Focus, her next basic Attack will critically strike.

Q
Frost Shot
Cost8 ManaCooldown1s

Toggle: Basic Attacks Slow enemies by [ 15 / 20 / 25 / 30 / 35 ]% over 2 seconds.

W
Volley
Cost60 ManaCooldown16 / 13 / 10 / 7 / 4s

Fires arrows in a cone, dealing ([ 40 / 50 / 60 / 70 / 80 ] +100%) physical damage. Volley applies Frost Shot's Slow effect. Enemies hit by multiple arrows only take damage from the first.

40 / 50 / 60 / 70 / 80+100% AD
E
Hawkshot
Cost0 ManaCooldown60s

Passive: Ashe gains [ 1 / 2 / 3 / 4 / 5 ] extra gold whenever she kills an enemy. Active: Ashe sends forth a hawk to grant vision in an area for 5 seconds. It also reveals the area as it flies through.

R
Enchanted Crystal Arrow Ultimate
Cost150 ManaCooldown100 / 90 / 80s

Ashe launches a crystal arrow of ice in a line that Stuns an enemy Champion dealing ([ 250 / 425 / 600 ] +100%) magic damage. Stun duration increases with distance travelled, up to 3.5 seconds. Surrounding enemies are Slowed by 50% for 3 seconds and take ([ 125 / 212.5 / 300 ] +50%) damage. Minimum Stun duration is 1 second.

250 / 425 / 600125 / 212.5 / 300+100% AP+50% AP

Skins · 8

Catalog and art read directly from the Classic client files (build 18848366a9cb) - exactly the skins the client lists for Ashe, including the Classic throwback skins with their era models. © Riot Games.

Ashe loading screen from the Classic client
Ashe
Amethyst Ashe loading screen from the Classic client
Amethyst Ashe
Heartseeker Ashe loading screen from the Classic client
Heartseeker Ashe
Marauder Ashe loading screen from the Classic client
Marauder Ashe
PROJECT: Ashe loading screen from the Classic client
PROJECT: Ashe
Cosmic Queen Ashe loading screen from the Classic client
Cosmic Queen Ashe
High Noon Ashe loading screen from the Classic client
High Noon Ashe
Crystalis Motus Ashe loading screen from the Classic client
Crystalis Motus Ashe

Counters & matchups

OPENS AT LAUNCH

Who Ashe beats, loses to, and pairs with - reported from real Classic games after July 29, reviewed, and credited. We don't import matchup advice from modern League or from 2013; here's why. Played the matchups? Report them in Discord.

What Ashe's kit scales with

Every ratio below is read from Ashe's own ability text. We list them rather than turning them into a recommended build - which items and runes are actually good is opinion about a meta nobody has played yet, and that opens with community builds on July 29.

Resource ManaMana and mana regen apply
Range Ranged600 units

Ability ratios

W Volley +100% AD
R Enchanted Crystal Arrow +100% AP+50% AP

Plan a Ashe build → Browse items by stat Browse runes

Reveal source

DATA_PENDING Source image retained for comparison. PBE-only facts remain provisional until the July 29 live-client check.

Ashe base stats and abilities card from the League Classic reveal
Source: SkinSpotlights League Classic reveal - reconfirm in-client at launch.

Modern vs Classic · 9 tracked changes

Ashe

Base Health 610 474
Health per level 101 79
Base Mana 280 208
Base Attack Damage 59 49
Base Armor 26 14.9
Armor per level 4.6 3.4
Attack Speed per level 3% 4%
Passive name Frost Shot Focus
Q name Ranger's Focus Frost Shot
Every Classic value here is Source verified · Classic values come from the PBE client; today's from Riot's live patch data (16.14.1). Regen stats are left out on purpose - the two eras report them in different units, and we'd rather skip a row than fudge one.

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