Ashe

Starter Guide: Utility Crit Ashe (ADC) ADC

For Ashe · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
110 Attack Damage70% Attack Speed55% Critical Strike Chance45 Movement Speed5% Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Frost Shot Q
Frost Shot
28101213
Volley W
Volley
14579
Hawkshot E
Hawkshot
314151718
Enchanted Crystal Arrow R
Enchanted Crystal Arrow
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Barrier

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Damage +1 Attack Damage (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Attack Damage +2.25 Attack Damage (+6.75 total)

Total Rune Statistics

30 / 30
Attack Damage +15.75
Armor +9
Magic Resist +12.6

Masteries

15 / 9 / 0

Offense

15
4/4

Deadliness

4 of 4 ranks taken
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
0/4

Blast

Not taken · 4 max ranks

See it on the mastery tree →

0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
1/1

Weapon Expertise

1 of 1 ranks taken
1: +8% Armor Penetraton
0/1

Arcane Knowledge

Not taken · 1 max ranks

See it on the mastery tree →

1/2

Lethality

1 of 2 ranks taken
1: +2.5% Critical Strike Damage
(5% for melee champions)
2: +5% Critical Strike Damage
(10% for melee champions)
2/2

Brute Force

2 of 2 ranks taken
1: +1.5 Attack Damage
2: +3 Attack Damage
0/3

Mental Force

Not taken · 3 max ranks

See it on the mastery tree →

0/1

Spellsword

Not taken · 1 max ranks

See it on the mastery tree →

Defense

9
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Perseverance

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
0/2

Tough Skin

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Hardiness

3 of 3 ranks taken
1: +2 Armor
2: +4 Armor
3: +6 Armor
1/3

Resistance

1 of 3 ranks taken
1: +2 Magic Resist
2: +4 Magic Resist
3: +6 Magic Resist
0/1

Bladed Armor

Not taken · 1 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

Utility Crit Ashe starts fights from further away than anyone else in Season 3. Enchanted Crystal Arrow (R) is the engage; Volley (W) and Frost Shot (Q) mean the bruiser chasing her never quite arrives.

Utility Crit Ashe starts fights from further away than anyone else in Season 3. Enchanted Crystal Arrow (R) is the engage; Volley (W) and Frost Shot (Q) mean the bruiser chasing her never quite arrives.

How it plays

Ashe has no dash, which sounds like a problem until you notice she never needs to be close. Hawkshot (E) scouts fog of war and pays her bonus gold per kill for the trouble. Enchanted Crystal Arrow can open a fight in a lane she is not standing in.

What to buy

  • Starting Items: Doran's Blade and Health Potion for early laning sustain and attack damage.
  • Core Build Rush: Berserker's Greaves (boosts attack speed to maximize Frost Shot Q perma-slow uptime on fleeing targets), Infinity Edge (empowers Focus passive first-hit crits while amplifying Volley W poke damage), Phantom Dancer (high attack speed and movement speed to kite immobile bruisers without needing an escape dash), and Last Whisper (strips percentage armor so long-range crits melt top lane tanks during Enchanted Crystal Arrow R initiates).
  • Situational Options: The Bloodthirster (strong lifesteal sustain), Statikk Shiv (waveclear lightning burst), Guardian Angel (revival safety against dive assassins), and Quicksilver Sash (cleanses hard CC).

Summoners and skill order

  • Flash for survival positioning. Barrier to absorb burst damage in 2v2 bot lane trades.
  • Max W (Volley) first for waveclear and poke damage. Max Q (Frost Shot) second for slow percentage. Max E (Hawkshot) last. Level R at 6, 11, and 16.

New to the champion?

Combos worth drilling

  • First-Hit Crit Trade: Wait for Focus passive white bar to reach 100% -> Auto-attack enemy ADC (guaranteed crit) -> W (Volley) -> Auto.
  • Kiting Combo: Toggle Q (Frost Shot) on -> Auto -> Step back -> Auto. Keeps melee bruisers perma-slowed while maintaining distance.

Mistakes to avoid

  • Don't leave Q Frost Shot toggled on constantly: Q drains mana on every auto-attack. Turn it off when farming minions so you have mana for R and W.
  • Don't waste Enchanted Crystal Arrow (R) at close range: R stun duration scales with distance (up to 3.5s). Use it from long distance to initiate teamfights.

Playing it out

  • Early Game (Levels 1-5): Poke with Volley (W) whenever enemy ADCs step up for CS. Track the enemy jungler using Hawkshot (E) across the river.
  • Mid Game (Levels 6-11): Look for cross-map Enchanted Crystal Arrows into mid lane or bot lane to pick off unsuspecting targets.
  • Late Game (Levels 12+): Stay behind your frontline tanks. Toggle Frost Shot (Q) to perma-slow kite enemy divers while dealing high crit damage.

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