Where players rank Skarner on the community tier list. One vote per account.
– net score
Classic loadouts
Builds for Skarner
Abilities
Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.
Skarner deals 25 / 40 / 55 / 70 / 85 physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. While Skarner is charged, Crystal Slash deals 24 / 36 / 48 / 60 / 72 bonus magic damage and Slows by 25 / 30 / 35 / 40 / 45% for 2 seconds. (+80% bonus AD, +40% AP)
Skarner is shielded for 70 / 115 / 160 / 205 / 250 damage for 6 seconds. While the shield persists, Skarner gains 30 / 35 / 40 / 45 / 50% Attack Speed and 15 / 17 / 19 / 21 / 23% Movement Speed. (+60% AP)
Skarner deals 80 / 120 / 160 / 200 / 240 magic damage to enemies in a line and marks them for 6 seconds. Striking enemies will consume the mark to heal Skarner for 30 / 45 / 60 / 75 / 90. Killing targets outright will also activate the heal. (Each activation heals for 50% less.) (+70% AP, +30% AP)
Skarner Suppresses an enemy champion for 1.75 seconds and deals 100 / 150 / 200 magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt an additional 100 / 150 / 200 magic damage. (+50% AP)
How Skarner plays
Editorial Reading of the kit above, not a sourced claim - the numbers inside it were checked against the client before publishing.
Slow but relentless, Skarner's ultimate can drag a fight to wherever he wants it to happen. Impale suppresses a target completely while dealing solid damage, and because he can move freely while dragging them along, he can pull an isolated target straight into his team or drag a dangerous carry away from theirs. Crystal Slash hits everyone nearby and charges him with bonus magic damage and a slow on his next hits if it connects, which rewards constant engagement rather than poking from range. Crystalline Exoskeleton gives him a shield along with bonus attack and movement speed, letting him commit to a fight without immediately falling behind on damage. Fracture marks a line of enemies for a delayed heal when he strikes them again, adding sustain to what's already a fairly tanky kit. Energize shaves time off his cooldowns with every hit, so staying in a fight actually speeds up everything else he can do. He's not fast getting to a fight in the first place, so positioning ahead of time matters a lot.
Counters & matchups
Impale drags a carry out of position; anything that kites or slows him never lets him arrive in the first place.
"In lane" means both champions are played in the same role in Classic; "across the map" represents cross-lane dynamics (e.g. jungler ganks, roaming supports). All matchups evaluated strictly within the 63 Classic launch champions.
What Skarner's kit scales with
Read from Skarner's ability text.
Ability ratios
Skins · 6
Catalog and art read directly from the client files (build 18848366a9cb) - exactly the skins the client lists for Skarner, including the Classic throwback skins with their era models. © Riot Games.