Skarner

Starter Guide: Bruiser Skarner (Top) Top

For Skarner · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
30 Ability Power140 Armor30% Cooldown Reduction850 Health4 Health Regen per 5 seconds55 Magic Resist500 Mana45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Crystal Slash Q
Crystal Slash
14579
Crystalline Exoskeleton W
Crystalline Exoskeleton
28101213
Fracture E
Fracture
314151718
Impale R
Impale
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Teleport

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Damage +1 Attack Damage (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Attack Damage +2.25 Attack Damage (+6.75 total)

Total Rune Statistics

30 / 30
Attack Damage +15.75
Armor +9
Magic Resist +12.6

Masteries

9 / 21 / 0

Offense

9
4/4

Deadliness

4 of 4 ranks taken
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
0/4

Blast

Not taken · 4 max ranks

See it on the mastery tree →

0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

Defense

21
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Perseverance

3 of 3 ranks taken
1: Grants up to +2 Health Regen per 5 seconds based on missing Health
2: Grants up to +4 Health Regen per 5 seconds based on missing Health
3: Grants up to +6 Health Regen per 5 seconds based on missing Health
4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
2/2

Tough Skin

2 of 2 ranks taken
1: Reduces damage taken from monsters by 1
2: Reduces damage taken from monsters by 2
3/3

Hardiness

3 of 3 ranks taken
1: +2 Armor
2: +4 Armor
3: +6 Armor
2/3

Resistance

2 of 3 ranks taken
1: +2 Magic Resist
2: +4 Magic Resist
3: +6 Magic Resist
0/1

Bladed Armor

Not taken · 1 max ranks

See it on the mastery tree →

0/1

Block

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Tenacious

3 of 3 ranks taken
1: Reduces the duration of crowd control effects by 5% (stacks multiplicatively with Tenacity)
2: Reduces the duration of crowd control effects by 10% (stacks multiplicatively with Tenacity)
3: Reduces the duration of crowd control effects by 15% (stacks multiplicatively with Tenacity)
2/3

Juggernaut

2 of 3 ranks taken
1: Increases your maximum Health by 1.5%
2: Increases your maximum Health by 2.75%
3: Increases your maximum Health by 4%
1/1

Honor Guard

1 of 1 ranks taken
1: Reduces damage taken from all sources by 3%

Guide & Strategy Breakdown

Bruiser Skarner keeps a target slowed with Crystal Slash (Q), stays standing on Crystalline Exoskeleton (W), and takes whoever he likes somewhere else with Impale (R).

Bruiser Skarner keeps a target slowed with Crystal Slash (Q), stays standing on Crystalline Exoskeleton (W), and takes whoever he likes somewhere else with Impale (R).

How it plays

Skarner picks a Season 3 carry out of their own team and walks off with them. Energize takes 0.5s off his spell cooldowns on every auto-attack. Crystal Slash (Q) does AoE damage and, once charged, keeps the target permanently slowed. Impale (R) suppresses a champion for 1.75 seconds and lets him drag them wherever he likes.

What to buy

  • Starting Items: Doran's Shield and Health Potion.
  • Core Build Rush: Ninja Tabi (reduces auto-attack damage during melee duels), Iceborn Gauntlet (Crystal Slash Q on a 1.5-second cooldown guarantees perma-Spellblade procs and creates continuous slow fields around Skarner), Sunfire Cape (Crystalline Exoskeleton W shield and movement speed boost combined with Sunfire immolate burn allows Skarner to stick to targets while tanking damage), and Spirit Visage (increases W shield efficiency, grants MR, and caps CDR for faster Q spams via Energize passive).
  • Situational Options: Impale (R) + Randuin's Omen (suppresses an enemy carry for 1.75 seconds to drag them into his team while Randuin's active slows surrounding defenders), Wit's End, Trinity Force, and Guardian Angel.

Summoners and skill order

  • Flash (for Flash + Impale drags) and Teleport.
  • Max Q (Crystal Slash) first for low-cooldown AoE damage and slow. Max W (Crystalline Exoskeleton) second for shield capacity and movement speed. Max E (Fracture) last.

New to the champion?

Combos worth drilling

  • Perma-Slow Kidnap: Q (Crystal Slash) minion to charge -> W (Crystalline Exoskeleton) speed boost -> Q target for perma-slow -> Flash + R (Impale) drag into tower.
  • Energize Reset: Auto-attack targets continuously to reduce Q and W cooldowns via Energize passive.

Mistakes to avoid

  • Don't cast R Impale without W speed active: Turn on W before casting R so you can drag the suppressed target maximum distance.
  • Don't fight without Q charge: Land 1st Q on minions before engaging so your 2nd Q applies the slow immediately.

Playing it out

  • Early Game (Levels 1-5): Auto-attack minions to reduce Q cooldown via Energize. Trade with Q -> Auto -> Q perma-slows while shielded by W.
  • Mid Game (Levels 6-11): Flash + Impale (R) enemy laners into your tower or into your team, dragging them 500 units backward while suppressed.
  • Late Game (Levels 12+): Pop W Crystalline Exoskeleton for maximum speed, Flash over jungle walls, Impale the enemy ADC/AP carry, and drag them into your team for an immediate 5v4 kill.

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