Starter Guide: Bruiser Skarner (Top) Top
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Crystal Slash
|
1 | 4 | 5 | 7 | 9 | |||||||||||||
|
Crystalline Exoskeleton
|
2 | 8 | 10 | 12 | 13 | |||||||||||||
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Fracture
|
3 | 14 | 15 | 17 | 18 | |||||||||||||
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Impale
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Attack Damage +1 Attack Damage (+9 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Attack Damage +2.25 Attack Damage (+6.75 total)
Total Rune Statistics
30 / 30Masteries
9 / 21 / 0Offense
9Summoner's Wrath
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Fury
Sorcery
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Butcher
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Deadliness
(2.99 Attack Damage at champion level 18)
(5.99 Attack Damage at champion level 18)
(8.96 Attack Damage at champion level 18)
(11.95 Attack Damage at champion level 18)
Blast
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Destruction
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Havoc
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Weapon Expertise
Arcane Knowledge
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Lethality
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Brute Force
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Mental Force
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Spellsword
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Defense
21Summoner's Resolve
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Perseverance
Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
Hardiness
Resistance
Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
Safeguard
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Block
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Tenacious
Juggernaut
Defender
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Legendary Armor
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Good Hands
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Reinforced Armor
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Honor Guard
Utility
0Summoner's Insight
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Wanderer
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Meditation
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Improved Recall
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Scout
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Mastermind
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Expanded Mind
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Artificer
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Greed
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Runic Affinity
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Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
Bruiser Skarner keeps a target slowed with Crystal Slash (Q), stays standing on Crystalline Exoskeleton (W), and takes whoever he likes somewhere else with Impale (R).
Bruiser Skarner keeps a target slowed with Crystal Slash (Q), stays standing on Crystalline Exoskeleton (W), and takes whoever he likes somewhere else with Impale (R).
How it plays
Skarner picks a Season 3 carry out of their own team and walks off with them. Energize takes 0.5s off his spell cooldowns on every auto-attack. Crystal Slash (Q) does AoE damage and, once charged, keeps the target permanently slowed. Impale (R) suppresses a champion for 1.75 seconds and lets him drag them wherever he likes.
What to buy
- Starting Items: Doran's Shield and Health Potion.
- Core Build Rush: Ninja Tabi (reduces auto-attack damage during melee duels), Iceborn Gauntlet (Crystal Slash Q on a 1.5-second cooldown guarantees perma-Spellblade procs and creates continuous slow fields around Skarner), Sunfire Cape (Crystalline Exoskeleton W shield and movement speed boost combined with Sunfire immolate burn allows Skarner to stick to targets while tanking damage), and Spirit Visage (increases W shield efficiency, grants MR, and caps CDR for faster Q spams via Energize passive).
- Situational Options: Impale (R) + Randuin's Omen (suppresses an enemy carry for 1.75 seconds to drag them into his team while Randuin's active slows surrounding defenders), Wit's End, Trinity Force, and Guardian Angel.
Summoners and skill order
- Flash (for Flash + Impale drags) and Teleport.
- Max Q (Crystal Slash) first for low-cooldown AoE damage and slow. Max W (Crystalline Exoskeleton) second for shield capacity and movement speed. Max E (Fracture) last.
New to the champion?
Combos worth drilling
- Perma-Slow Kidnap: Q (Crystal Slash) minion to charge -> W (Crystalline Exoskeleton) speed boost -> Q target for perma-slow -> Flash + R (Impale) drag into tower.
- Energize Reset: Auto-attack targets continuously to reduce Q and W cooldowns via Energize passive.
Mistakes to avoid
- Don't cast R Impale without W speed active: Turn on W before casting R so you can drag the suppressed target maximum distance.
- Don't fight without Q charge: Land 1st Q on minions before engaging so your 2nd Q applies the slow immediately.
Playing it out
- Early Game (Levels 1-5): Auto-attack minions to reduce Q cooldown via Energize. Trade with Q -> Auto -> Q perma-slows while shielded by W.
- Mid Game (Levels 6-11): Flash + Impale (R) enemy laners into your tower or into your team, dragging them 500 units backward while suppressed.
- Late Game (Levels 12+): Pop W Crystalline Exoskeleton for maximum speed, Flash over jungle walls, Impale the enemy ADC/AP carry, and drag them into your team for an immediate 5v4 kill.
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