Where players rank Heimerdinger on the community tier list. One vote per account.
– net score
Classic loadouts
Builds for Heimerdinger
Abilities
Heimerdinger and nearby allied champions and turrets gain ([ 10 - 25 ]) health regen per 5 seconds.
Heimerdinger constructs a Machine Gun Turret with ([ 275 - 530 ] +[ 0 / 0 / 0 / 125 / 125 ]) health that deals ([ 30 / 38 / 46 / 54 / 62 ] +20%) magic damage (half damage to turrets) per attack. Turrets are spawned with an Attack Speed increase that decays over time. This Ability has [ 1 / 1 / 2 / 2 / 2 ] charges (25 second refresh). Each rank of this skill grants a further enhancement: Rank 2: Turret attacks reduce the target's armor and magic resist by 1 (max 50) Rank 3: Maximum turrets increased to 2 Rank 4: Turrets gain an additional 125 Health Rank 5: Turret attacks deal small area damage
Heimerdinger fires 3 enemy seeking Micro-Rocket(s) (max 1 per person), hitting targets nearest to him. Each rocket deals 70 / 120 / 170 / 220 / 270 magic damage. (+55% AP)
Heimerdinger tosses a grenade, dealing 80 / 135 / 190 / 245 / 300 magic damage to enemy units and Blinding them for 1 / 1.5 / 2 / 2.5 / 3 seconds. Enemies who are directly hit are Stunned for 1.5 seconds. (+60% AP)
Passive: 10 / 15 / 20% Cooldown Reduction. Active: Empower all abilities and turrets for the duration. Evolution Turrets: All turrets are fully healed. Each attack applies a 20 / 25 / 30% Slow. Hextech Micro-Rockets: Fire 5 rockets. CH-1 Concussion Grenade: Travels 33% faster.
How Heimerdinger plays
Editorial Reading of the kit above, not a sourced claim - the numbers inside it were checked against the client before publishing.
Heimerdinger turns a lane into a minefield before the enemy even realizes it. H-28G Evolution Turret builds stationary guns that tank hits and chip away at anything nearby, and with enough levels he can have multiple up at once, which makes diving him in lane a genuinely bad idea. Hextech Micro-Rockets seek out the closest targets automatically, so even a bad angle usually still lands some damage. CH-1 Concussion Grenade is his real punish tool, blinding a group and stunning anyone hit dead center, brutal against a jungler trying to gank through his zone. UPGRADE!!! doesn't add new tools so much as make everything he already has hit harder for its duration, turrets included. He's incredibly strong holding a static position and surprisingly weak if that position gets collapsed on directly, since none of his kit helps him escape once someone's actually on top of him.
Counters & matchups
Turrets hold the lane against melee that has to walk in; any mage who can burst him from range ends it immediately.
"In lane" means both champions are played in the same role in Classic; "across the map" represents cross-lane dynamics (e.g. jungler ganks, roaming supports). All matchups evaluated strictly within the 63 Classic launch champions.
What Heimerdinger's kit scales with
Read from Heimerdinger's ability text.
Ability ratios
Plan a Heimerdinger build → Browse items by stat Browse runes
Skins · 6
Catalog and art read directly from the client files (build 18848366a9cb) - exactly the skins the client lists for Heimerdinger, including the Classic throwback skins with their era models. © Riot Games.