Starter Guide: AP Turret Zone Heimer (Mid) Mid
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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H-28G Evolution Turret
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1 | 4 | 5 | 7 | 9 | |||||||||||||
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Hextech Micro-Rockets
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2 | 8 | 10 | 12 | 13 | |||||||||||||
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CH-1 Concussion Grenade
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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UPGRADE!!!
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6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Magic Penetration +1 Magic Penetration (+9 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Ability Power +5 Ability Power (+15 total)
Total Rune Statistics
30 / 30Masteries
21 / 0 / 9Offense
21Summoner's Wrath
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Fury
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Sorcery
Butcher
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Deadliness
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Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
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Havoc
Weapon Expertise
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Arcane Knowledge
Lethality
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Brute Force
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Mental Force
Spellsword
Frenzy
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Sunder
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Archmage
Executioner
Defense
0Summoner's Resolve
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Perseverance
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Durability
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Tough Skin
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Hardiness
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Resistance
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Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
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Safeguard
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Block
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Tenacious
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Juggernaut
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Utility
9Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
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Meditation
Improved Recall
Scout
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Mastermind
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Expanded Mind
Artificer
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Greed
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Runic Affinity
Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
AP Turret Zone Heimerdinger claims a patch of lane and dares people to walk into it, with Evolution Turrets (Q), Hextech Micro-Rockets (W) and CH-1 Concussion Grenade (E) stuns.
AP Turret Zone Heimerdinger claims a patch of lane and dares people to walk into it, with Evolution Turrets (Q), Hextech Micro-Rockets (W) and CH-1 Concussion Grenade (E) stuns.
How it plays
Heimerdinger holds ground rather than chasing it, which in Season 3 makes him miserable to lane against. Techmaturgical Repair Bots regenerates health for nearby allies and for the turrets themselves. Put 2 Evolution Turrets down and you have a stretch of lane where trading melee is simply a bad idea.
What to buy
- Starting Items: Doran's Ring and 2 Health Potions.
- Core Build Rush: Sorcerer's Shoes (enhances turret laser and rocket magic pen), Archangel's Staff / Seraph's Embrace (grants a huge mana pool for continuous turret setup and W rocket poke, transforming into a large emergency shield), Rabadon's Deathcap (scales turret attack damage, rocket burst, and grenade stuns), and Zhonya's Hourglass (the item synergy that matters; Evolution Turrets Q continue firing and targeting enemies while Heimerdinger is invincible in Zhonya's stasis).
- Situational Options: Void Staff, Liandry's Torment (% HP burn on grenade stuns), Rylai's Crystal Scepter (makes turret laser and basic attacks slow enemies, trapping them in turret range indefinitely), and Banshee's Veil.
Summoners and skill order
- Flash and Teleport (or Barrier).
- Max Q (Evolution Turret) or W (Hextech Micro-Rockets) first depending on match priority (Q for lane zone/push, W for targeted burst poke). Max E (CH-1 Grenade) last.
New to the champion?
Combos worth drilling
- Turret Zone Setup: Place 2 Evolution Turrets (Q) near minion waves. Walk inside turret range -> E (Concussion Grenade) stun target -> W (Micro-Rockets) burst.
- Zhonya's Turret Bait: Bait enemy dives -> UPGRADE!!! (R) -> Zhonya's Hourglass. Turrets fire rapidly while you are invulnerable.
Mistakes to avoid
- Don't fight outside your turret zone: Heimer is weak without turrets. Never walk past your turret line without Vision Wards.
- Don't miss E Concussion Grenade: The stun only occurs in the exact center of the grenade landing circle.
Playing it out
- Early Game (Levels 1-5): Place 2 Turrets (Q) near minion waves. Force enemy midlaners to take turret aggro if they attempt to trade. Poke with 3-rocket W spreads.
- Mid Game (Levels 6-11): Push outer mid tower continuously. Pop UPGRADE!!! (R) to grant turrets slow attacks and refresh rocket counts during ganks.
- Late Game (Levels 12+): Set up turret nests around Dragon/Baron pits before objective spawns. Activate Zhonya's Hourglass when enemy tanks dive you, letting turrets melt them.
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