Heimerdinger

Starter Guide: AP Turret Zone Heimer (Mid) Mid

For Heimerdinger · By lolclassicwiki Starter

+Open in Planner
0

Item Build

Total stats from Core Build
300 Ability Power50 Armor15 Magic Penetration250 Mana10 Mana Regen per 5 seconds45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
H-28G Evolution Turret Q
H-28G Evolution Turret
14579
Hextech Micro-Rockets W
Hextech Micro-Rockets
28101213
CH-1 Concussion Grenade E
CH-1 Concussion Grenade
314151718
UPGRADE!!! R
UPGRADE!!!
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Ignite

Rune Page

Marks

9 / 9 Sockets
  • Mark of Magic Penetration +1 Magic Penetration (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Ability Power +5 Ability Power (+15 total)

Total Rune Statistics

30 / 30
Magic Penetration +9
Armor +9
Magic Resist +12.6
Ability Power +15

Masteries

21 / 0 / 9

Offense

21
0/4

Deadliness

Not taken · 4 max ranks

See it on the mastery tree →

4/4

Blast

4 of 4 ranks taken
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Arcane Knowledge

1 of 1 ranks taken
1: +8% Magic Penetration
0/2

Lethality

Not taken · 2 max ranks

See it on the mastery tree →

0/2

Brute Force

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Mental Force

3 of 3 ranks taken
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
1/1

Spellsword

1 of 1 ranks taken
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Sunder

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Archmage

4 of 4 ranks taken
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 of 1 ranks taken
1: Increases damage dealt by 5% to targets below 50% Health

Utility

9
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Mastermind

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Expanded Mind

3 of 3 ranks taken
1: +4 mana per level (+72 at level 18)
2: +7 mana per level (+126 at level 18)
3: +10 mana per level (+180 at level 18)
0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

AP Turret Zone Heimerdinger claims a patch of lane and dares people to walk into it, with Evolution Turrets (Q), Hextech Micro-Rockets (W) and CH-1 Concussion Grenade (E) stuns.

AP Turret Zone Heimerdinger claims a patch of lane and dares people to walk into it, with Evolution Turrets (Q), Hextech Micro-Rockets (W) and CH-1 Concussion Grenade (E) stuns.

How it plays

Heimerdinger holds ground rather than chasing it, which in Season 3 makes him miserable to lane against. Techmaturgical Repair Bots regenerates health for nearby allies and for the turrets themselves. Put 2 Evolution Turrets down and you have a stretch of lane where trading melee is simply a bad idea.

What to buy

  • Starting Items: Doran's Ring and 2 Health Potions.
  • Core Build Rush: Sorcerer's Shoes (enhances turret laser and rocket magic pen), Archangel's Staff / Seraph's Embrace (grants a huge mana pool for continuous turret setup and W rocket poke, transforming into a large emergency shield), Rabadon's Deathcap (scales turret attack damage, rocket burst, and grenade stuns), and Zhonya's Hourglass (the item synergy that matters; Evolution Turrets Q continue firing and targeting enemies while Heimerdinger is invincible in Zhonya's stasis).
  • Situational Options: Void Staff, Liandry's Torment (% HP burn on grenade stuns), Rylai's Crystal Scepter (makes turret laser and basic attacks slow enemies, trapping them in turret range indefinitely), and Banshee's Veil.

Summoners and skill order

  • Flash and Teleport (or Barrier).
  • Max Q (Evolution Turret) or W (Hextech Micro-Rockets) first depending on match priority (Q for lane zone/push, W for targeted burst poke). Max E (CH-1 Grenade) last.

New to the champion?

Combos worth drilling

  • Turret Zone Setup: Place 2 Evolution Turrets (Q) near minion waves. Walk inside turret range -> E (Concussion Grenade) stun target -> W (Micro-Rockets) burst.
  • Zhonya's Turret Bait: Bait enemy dives -> UPGRADE!!! (R) -> Zhonya's Hourglass. Turrets fire rapidly while you are invulnerable.

Mistakes to avoid

  • Don't fight outside your turret zone: Heimer is weak without turrets. Never walk past your turret line without Vision Wards.
  • Don't miss E Concussion Grenade: The stun only occurs in the exact center of the grenade landing circle.

Playing it out

  • Early Game (Levels 1-5): Place 2 Turrets (Q) near minion waves. Force enemy midlaners to take turret aggro if they attempt to trade. Poke with 3-rocket W spreads.
  • Mid Game (Levels 6-11): Push outer mid tower continuously. Pop UPGRADE!!! (R) to grant turrets slow attacks and refresh rocket counts during ganks.
  • Late Game (Levels 12+): Set up turret nests around Dragon/Baron pits before objective spawns. Activate Zhonya's Hourglass when enemy tanks dive you, letting turrets melt them.

Did this build help you?

Vote on this build to help other players find the best League Classic builds.

Vote
0

Discussion

Loading the discussion…

    Optional account

    Keep your builds with you

    Browse, plan, and share without signing in. An account adds voting, comments, private cross-device drafts, and submission tracking.