Where players rank Taric on the community tier list. One vote per account.
– net score
Classic loadouts
Builds for Taric
Abilities
Taric's basic attacks deal (2%) bonus magic damage. Deals (4%) magic damage to champions instead.
Taric brings forth earthen energy, restoring 60 / 100 / 140 / 180 / 220 health to an ally and himself. If he targets himself, the heal increases by 40% restoring 84 / 140 / 196 / 252 / 308 health. Taric's basic attacks reduce Imbue's cooldown by 1 second (3 seconds if attacking an enemy champion). (+60% AP)
Passive: Taric's gemstones increase his Armor by [ 10 / 15 / 20 / 25 / 30 ]. Additionally, nearby allied champions gain (10%) Armor (10% of Taric's Armor). Active: Taric shatters his armor, dealing ([ 50 / 90 / 130 / 170 / 210 ] +20% +60%) magic damage to nearby enemies and reducing their Armor by [ 10 / 15 / 20 / 25 / 30 ] for 4 seconds. Taric loses [ 10 / 15 / 20 / 25 / 30 ] Armor while Shatter is on cooldown.
Taric fires a prismatic sphere at a target enemy, dealing between 35 / 65 / 95 / 125 / 155 and 70 / 130 / 190 / 250 / 310 magic damage and Stunning for between 1 and 2 seconds. Dazzle's damage increases the closer Taric is to the target, and the stun length increases the further from the target. (+40% AP, +80% AP)
Taric slams his hammer into the ground, dealing 150 / 250 / 350 magic damage to nearby enemies. For the next 10 seconds, Taric's gems radiate energy, granting him 20 / 40 / 60 Attack Damage and Ability Power. His nearby allies gain 10 / 20 / 30 Attack Damage and Ability Power. (+70% AP)
How Taric plays
Editorial Reading of the kit above, not a sourced claim - the numbers inside it were checked against the client before publishing.
Taric buffs his team while chipping away at anyone who gets close to him. Dazzle stuns and deals more damage the closer he is to the target when it lands, which rewards positioning aggressively rather than poking from max range. Imbue is a strong heal that's even bigger cast on himself, and every auto attack he lands shaves time off its cooldown, so staying in the fight and hitting things actually keeps his sustain flowing. Shatter's passive quietly boosts his own armor and shares a portion with nearby allies, and its active shreds enemy armor while dealing solid damage, a genuine two-way swing in a fight. Gemcraft adds a small burst of bonus magic damage to every attack, doubled against champions specifically. Radiance is the payoff for building around him: an area burst followed by a shared attack damage and ability power buff for his whole team, turning an even fight into a lopsided one. He's tanky and melee range, so he wants to be in the middle of things rather than hanging back.
Counters & matchups
Dazzle plus the armor aura wins AD-versus-AD lanes; ranged sustain and disengage supports beat him because he has no reach.
"In lane" means both champions are played in the same role in Classic; "across the map" represents cross-lane dynamics (e.g. jungler ganks, roaming supports). All matchups evaluated strictly within the 63 Classic launch champions.
What Taric's kit scales with
Read from Taric's ability text.
Ability ratios
Skins · 7
Catalog and art read directly from the client files (build 18848366a9cb) - exactly the skins the client lists for Taric, including the Classic throwback skins with their era models. © Riot Games.