Warmog's Armor

3000g 995g to combine

HealthHealth Regen

What it does

920 Health
10 Health Regen per 5 seconds
Passive: Permanently gain 3.5 Health and DATA_PENDING0.1 Health Regen per 5 sec. per stack. 1 stack is gained per minion or monster kill and 10 stacks are gained per Takedown. Maximum bonuses: DATA_PENDINGHealth and Health Regen per 5 seconds.

The gap above is Riot's. The client's own tooltip ships with an unresolved placeholder here, and the amount is not in the game files at all - item and spell data are no longer shipped as readable data, only as compiled script that carries no values. Rather than guess at it, the blank is shown as a blank.

Recipe

Component tree from the client's build paths. Totals are each item's own listed cost.

Gold efficiency

Derived from the sourced stat block, never imported: each stat is priced against the cheapest basic item that sells it, then summed and compared to this item's own cost. How the per-stat basis is derived →

Stat values and gold efficiency for Warmog's Armor
920 Health2428g
10 Health Regen per 5 seconds360g
Stat value2788g
Cost3000g

93% gold efficient on stats alone, before its passive or active is counted.

Builds that buy it · 13

Read from the published build list on this site - not from win rates, which Classic does not expose.

and 1 more.

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