Starter Guide: Global Guardian Shen (Top) Top
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Vorpal Blade
|
1 | 4 | 5 | 7 | 9 | |||||||||||||
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Feint
|
3 | 8 | 10 | 12 | 13 | |||||||||||||
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Shadow Dash
|
2 | 14 | 15 | 17 | 18 | |||||||||||||
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Stand United
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Attack Damage +1 Attack Damage (+9 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Health +26 Health (+78 total)
Total Rune Statistics
30 / 30Masteries
9 / 21 / 0Offense
9Summoner's Wrath
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Fury
Sorcery
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Butcher
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Deadliness
(2.99 Attack Damage at champion level 18)
(5.99 Attack Damage at champion level 18)
(8.96 Attack Damage at champion level 18)
(11.95 Attack Damage at champion level 18)
Blast
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Destruction
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Havoc
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Weapon Expertise
Arcane Knowledge
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Lethality
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Brute Force
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Mental Force
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Spellsword
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Defense
21Summoner's Resolve
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Perseverance
Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
Hardiness
Resistance
Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
Safeguard
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Block
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Tenacious
Juggernaut
Defender
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Legendary Armor
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Good Hands
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Reinforced Armor
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Honor Guard
Utility
0Summoner's Insight
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Wanderer
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Meditation
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Improved Recall
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Scout
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Mastermind
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Expanded Mind
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Artificer
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Greed
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Runic Affinity
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Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
Shen plays top lane for the other two lanes. Vorpal Blade (Q) keeps the wave and the trade honest, Feint (W) turns short trades into free ones, and from level 6 Stand United (R) means every fight on the map is a 5v5-and-a-shield.
Shen plays top lane for the other two lanes. Vorpal Blade (Q) keeps the wave and the trade honest, Feint (W) turns short trades into free ones, and from level 6 Stand United (R) means every fight on the map is a 5v5-and-a-shield.
How it plays
Trade in Ki Strike windows: the passive's bonus damage is a real chunk, and Feint eats the answer. Shadow Dash (E) is a taunt first and an escape second - taunting a carry mid-channel wins fights on its own. Watch the map from level 6; a bot-lane dive into Stand United is a double kill for your side.
What to buy
- Starting Items: Doran's Shield and a Health Potion.
- Core Build: Mercury's Treads because crowd control ruins taunt windows, Sunfire Cape for the waveclear his energy kit lacks, Randuin's Omen against the basic-attack tops he taunts, and Force of Nature when the damage is magic.
- Situational: Guardian Angel, Warmog's Armor, Thornmail, Wit's End.
Summoners and skill order
Flash and Teleport: Flash to force or escape a taunt window, Teleport to reset top lane and to be somewhere else on the map when Stand United is ready.
Max Vorpal Blade (Q) for the sustain-poke, then Feint (W); Shadow Dash (E) stays at one rank until last - the taunt lasts just as long regardless of rank. Rank Stand United (R) whenever it is up.
9x Attack Damage Marks, 9x Armor Seals, 9x Magic Resist Glyphs, 3x Health Quints. 9/21/0 masteries leaning defensive.
Hardest against Teemo, Olaf, and Gangplank - damage his shield can't fully blanket. Strong against Tryndamere, Master Yi, and Pantheon, whose fights he can taunt them straight out of. Pairs best with Katarina, Jarvan IV, and Kennen, who all convert a free Stand United teleport into a kill.
New to the champion?
Combos worth drilling
- Taunt and Trade: E (Shadow Dash) onto the target -> auto-attack while they're forced to hit you at 50% reduced damage -> Q (Vorpal Blade) to poke and heal off the exchange.
- Global Save: ally about to lose their fight -> R (Stand United) channel -> shield lands and you teleport in -> W (Feint) if you need the extra survivability the moment you land.
Mistakes to avoid
- Don't Shadow Dash (E) without a follow-up: without allies nearby to punish the taunted target, all it does is start a fight nobody's there to finish.
- Don't commit Stand United (R) too late: the 3-second channel means you have to start it while your ally can still survive three more seconds, not after they're already dead.
Playing it out
- Early Game (Levels 1-5): Trade only in Ki Strike windows, use Shadow Dash's taunt sparingly and only when it wins the exchange outright, and hold Stand United for the first real chance to save or win a fight elsewhere on the map.
- Mid Game (Levels 6-11): Watch the map more than your own lane. Teleport in with Stand United to flip 2v3s and dives, then push your own wave with Vorpal Blade once the play is over.
- Late Game (Levels 12+): Peel for your carries with Feint and Shadow Dash in teamfights, or open a fight by teleporting Stand United onto whoever's diving your backline and shielding them through it.
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