Shen

Starter Guide: Global Guardian Shen (Top) Top

For Shen · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
115 Armor950 Health20 Health Regen per 5 seconds101 Magic Resist45 Movement Speed8% Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Vorpal Blade Q
Vorpal Blade
14579
Feint W
Feint
38101213
Shadow Dash E
Shadow Dash
214151718
Stand United R
Stand United
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Teleport

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Damage +1 Attack Damage (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Health +26 Health (+78 total)

Total Rune Statistics

30 / 30
Attack Damage +9
Armor +9
Magic Resist +12.6
Health +78

Masteries

9 / 21 / 0

Offense

9
4/4

Deadliness

4 of 4 ranks taken
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
0/4

Blast

Not taken · 4 max ranks

See it on the mastery tree →

0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

Defense

21
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Perseverance

3 of 3 ranks taken
1: Grants up to +2 Health Regen per 5 seconds based on missing Health
2: Grants up to +4 Health Regen per 5 seconds based on missing Health
3: Grants up to +6 Health Regen per 5 seconds based on missing Health
4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
2/2

Tough Skin

2 of 2 ranks taken
1: Reduces damage taken from monsters by 1
2: Reduces damage taken from monsters by 2
3/3

Hardiness

3 of 3 ranks taken
1: +2 Armor
2: +4 Armor
3: +6 Armor
2/3

Resistance

2 of 3 ranks taken
1: +2 Magic Resist
2: +4 Magic Resist
3: +6 Magic Resist
0/1

Bladed Armor

Not taken · 1 max ranks

See it on the mastery tree →

0/1

Block

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Tenacious

3 of 3 ranks taken
1: Reduces the duration of crowd control effects by 5% (stacks multiplicatively with Tenacity)
2: Reduces the duration of crowd control effects by 10% (stacks multiplicatively with Tenacity)
3: Reduces the duration of crowd control effects by 15% (stacks multiplicatively with Tenacity)
2/3

Juggernaut

2 of 3 ranks taken
1: Increases your maximum Health by 1.5%
2: Increases your maximum Health by 2.75%
3: Increases your maximum Health by 4%
1/1

Honor Guard

1 of 1 ranks taken
1: Reduces damage taken from all sources by 3%

Guide & Strategy Breakdown

Shen plays top lane for the other two lanes. Vorpal Blade (Q) keeps the wave and the trade honest, Feint (W) turns short trades into free ones, and from level 6 Stand United (R) means every fight on the map is a 5v5-and-a-shield.

Shen plays top lane for the other two lanes. Vorpal Blade (Q) keeps the wave and the trade honest, Feint (W) turns short trades into free ones, and from level 6 Stand United (R) means every fight on the map is a 5v5-and-a-shield.

How it plays

Trade in Ki Strike windows: the passive's bonus damage is a real chunk, and Feint eats the answer. Shadow Dash (E) is a taunt first and an escape second - taunting a carry mid-channel wins fights on its own. Watch the map from level 6; a bot-lane dive into Stand United is a double kill for your side.

What to buy

  • Starting Items: Doran's Shield and a Health Potion.
  • Core Build: Mercury's Treads because crowd control ruins taunt windows, Sunfire Cape for the waveclear his energy kit lacks, Randuin's Omen against the basic-attack tops he taunts, and Force of Nature when the damage is magic.
  • Situational: Guardian Angel, Warmog's Armor, Thornmail, Wit's End.

Summoners and skill order

Flash and Teleport: Flash to force or escape a taunt window, Teleport to reset top lane and to be somewhere else on the map when Stand United is ready.

Max Vorpal Blade (Q) for the sustain-poke, then Feint (W); Shadow Dash (E) stays at one rank until last - the taunt lasts just as long regardless of rank. Rank Stand United (R) whenever it is up.

9x Attack Damage Marks, 9x Armor Seals, 9x Magic Resist Glyphs, 3x Health Quints. 9/21/0 masteries leaning defensive.

Hardest against Teemo, Olaf, and Gangplank - damage his shield can't fully blanket. Strong against Tryndamere, Master Yi, and Pantheon, whose fights he can taunt them straight out of. Pairs best with Katarina, Jarvan IV, and Kennen, who all convert a free Stand United teleport into a kill.

New to the champion?

Combos worth drilling

  • Taunt and Trade: E (Shadow Dash) onto the target -> auto-attack while they're forced to hit you at 50% reduced damage -> Q (Vorpal Blade) to poke and heal off the exchange.
  • Global Save: ally about to lose their fight -> R (Stand United) channel -> shield lands and you teleport in -> W (Feint) if you need the extra survivability the moment you land.

Mistakes to avoid

  • Don't Shadow Dash (E) without a follow-up: without allies nearby to punish the taunted target, all it does is start a fight nobody's there to finish.
  • Don't commit Stand United (R) too late: the 3-second channel means you have to start it while your ally can still survive three more seconds, not after they're already dead.

Playing it out

  • Early Game (Levels 1-5): Trade only in Ki Strike windows, use Shadow Dash's taunt sparingly and only when it wins the exchange outright, and hold Stand United for the first real chance to save or win a fight elsewhere on the map.
  • Mid Game (Levels 6-11): Watch the map more than your own lane. Teleport in with Stand United to flip 2v3s and dives, then push your own wave with Vorpal Blade once the play is over.
  • Late Game (Levels 12+): Peel for your carries with Feint and Shadow Dash in teamfights, or open a fight by teleporting Stand United onto whoever's diving your backline and shielding them through it.

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