Starter Guide: Armor Powerball Rammus (Jungle) Jungle
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Powerball
|
1 | 14 | 15 | 17 | 18 | |||||||||||||
|
Defensive Ball Curl
|
2 | 8 | 10 | 12 | 13 | |||||||||||||
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Puncturing Taunt
|
3 | 4 | 5 | 7 | 9 | |||||||||||||
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Tremors
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Attack Speed +1.7% Attack Speed (+15.3% total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Movement Speed +1.5% Movement Speed (+4.5% total)
Total Rune Statistics
30 / 30Masteries
9 / 21 / 0Offense
9Summoner's Wrath
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Fury
Sorcery
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Butcher
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Deadliness
(2.99 Attack Damage at champion level 18)
(5.99 Attack Damage at champion level 18)
(8.96 Attack Damage at champion level 18)
(11.95 Attack Damage at champion level 18)
Blast
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Destruction
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Havoc
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Weapon Expertise
Arcane Knowledge
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Lethality
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Brute Force
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Mental Force
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Spellsword
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Defense
21Summoner's Resolve
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Perseverance
Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
Hardiness
Resistance
Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
Safeguard
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Block
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Tenacious
Juggernaut
Defender
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Legendary Armor
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Good Hands
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Reinforced Armor
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Honor Guard
Utility
0Summoner's Insight
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Wanderer
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Meditation
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Improved Recall
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Scout
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Mastermind
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Expanded Mind
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Artificer
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Greed
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Runic Affinity
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Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
Armor Powerball Rammus arrives at speed with Powerball (Q), strips armor with Puncturing Taunt (E), and hands damage back to whoever dealt it with Defensive Ball Curl (W).
Armor Powerball Rammus arrives at speed with Powerball (Q), strips armor with Puncturing Taunt (E), and hands damage back to whoever dealt it with Defensive Ball Curl (W).
How it plays
Against a Season 3 team built on attack damage, Rammus is barely fair. Spiked Shell turns 25% of his total Armor into Attack Damage, so armor is his damage item. Defensive Ball Curl (W) adds up to 120 bonus Armor and MR and reflects magic damage back at whoever is hitting him. Puncturing Taunt (E) makes a target attack him whether they meant to and strips up to 30 armor while they do it.
What to buy
- Starting Items: Hunter's Machete and 5 Health Potions.
- Core Build Rush: Boots of Mobility (Mobility Boots allow Rammus to Powerball Q at mach speed, lock down carries with a 3-second taunt, and strip 30 armor via Puncturing Taunt E), Spirit of the Ancient Golem (grants health, tenacity, and cooldown reduction for jungle clearing), Sunfire Cape (converts 25% of total armor into Attack Damage via Spiked Shell passive while Sunfire burns nearby enemies during Tremors R), and Thornmail (Defensive Ball Curl W grants +120 Armor/MR and reflects magic damage; Thornmail reflects 30% of incoming basic attack damage, causing enemy ADCs to kill themselves).
- Situational Options: Randuin's Omen, Banshee's Veil, Abyssal Scepter, and Warmog's Armor.
Summoners and skill order
- Smite and Flash (or Ghost).
- Max E (Puncturing Taunt) first for 3-second taunt duration and 30 armor shred. Max W (Defensive Ball Curl) second for defensive stats and damage reflection. Max Q (Powerball) third.
New to the champion?
Combos worth drilling
- Mach Speed Taunt: Q (Powerball) -> roll into enemy carry -> E (Puncturing Taunt) 3-second taunt -> W (Defensive Ball Curl) +120 Armor/Thornmail reflection.
- Tower Tremors: Turn on R (Tremors) while pushing enemy towers; R damages towers and surrounding minions.
Mistakes to avoid
- Don't hit minions during Q Powerball: Hiding behind minion waves stops Powerball. Flash past minions to hit the champion.
- Don't taunt AP mages over ADCs: Taunt enemy ADCs so they damage themselves on W + Thornmail damage reflection.
Playing it out
- Early Game (Levels 1-5): Roll into lanes with Powerball (Q) speed. Flash past minion waves to knock up the enemy laner and lock them down with Puncturing Taunt (E).
- Mid Game (Levels 6-11): Turn on Tremors (R) during ganks and tower pushes (Tremors damages towers). Taunt enemy ADCs under their own tower.
- Late Game (Levels 12+): Powerball into the enemy backline, activate W (+120 Armor) + Thornmail, and taunt the enemy ADC. Watch them kill themselves on your damage reflection.
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