Original splash art (2009-2013 era) · © Riot Games
Community rank #– of 63 champions

Where players rank Rammus on the community tier list. One vote per account.

net score

Classic loadouts

Builds for Rammus

+Create a Rammus build

All 2 Rammus builds

Abilities

P
Spiked Shell CostNo Cost

Rammus converts 25% of his Armor into Attack Damage.

Q
Powerball Cost70 / 80 / 90 / 100 / 110 ManaCD10s

Rammus accelerates in a ball over 7 seconds towards his enemies, dealing 100 / 150 / 200 / 250 / 300 magic damage to nearby enemies on impact and Slowing them by 20 / 25 / 30 / 35 / 40% for 3 seconds. Recast to remove this effect. (+100% AP)

100 / 150 / 200 / 250 / 300+100% AP
W
Defensive Ball Curl Cost40 ManaCD7s

Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40 / 60 / 80 / 100 / 120 and returning 15 / 25 / 35 / 45 / 55 magic damage to attackers. Recast to remove this effect. (+10% Armor)

15 / 25 / 35 / 45 / 55+10% Armor
E
Puncturing Taunt Cost50 / 60 / 70 / 80 / 90 ManaCD12s

Rammus Taunts the enemy champion or monster into a reckless assault, reducing their Armor by 10 / 15 / 20 / 25 / 30 and forcing them to attack Rammus for 1 / 1.5 / 2 / 2.5 / 3 second(s).

R
Tremors Ultimate Cost120 ManaCD60s

Rammus creates tremors beneath him, dealing 65 / 130 / 195 magic damage every second to nearby units and structures for 8 seconds. (+30% AP)

65 / 130 / 195+30% AP

How Rammus plays

Editorial Reading of the kit above, not a sourced claim - the numbers inside it were checked against the client before publishing.

Rammus exists to make one specific person's life miserable: whoever's fed on the enemy team. Puncturing Taunt forces a target to attack him and nothing else for a few seconds while also shredding their armor, which is brutal against a carry who just wanted to keep hitting someone else. Powerball is both his engage and his escape, a rolling charge that gains speed the longer it's held and slows on impact. Defensive Ball Curl adds a big chunk of resistances along with damage reflected back at anyone attacking him, making trading into him during that window actively bad. Spiked Shell converts a quarter of his armor into attack damage, so a heavily defensive build still keeps him relevant offensively. Tremors closes fights out with a wide area damage tick that also hits structures, useful for both teamfights and pushing down a tower afterward. He has very little burst of his own, so his value comes entirely from disrupting someone more dangerous than him.

Counters & matchups

28.8 base armor plus Defensive Ball Curl makes AD compositions unable to kill him; magic damage ignores all of it.

Accurate in Season 3?
Suggest a Counter / Tactical Note →

"In lane" means both champions are played in the same role in Classic; "across the map" represents cross-lane dynamics (e.g. jungler ganks, roaming supports). All matchups evaluated strictly within the 63 Classic launch champions.

What Rammus's kit scales with

Read from Rammus's ability text.

Resource ManaMana and mana regen apply
Range Melee125 units

Ability ratios

Q Powerball +100% AP
R Tremors +30% AP

Plan a Rammus build → Browse items by stat Browse runes

Skins · 7

Catalog and art read directly from the client files (build 18848366a9cb) - exactly the skins the client lists for Rammus, including the Classic throwback skins with their era models. © Riot Games.

Rammus loading screen from the Classic client
Rammus
King Rammus loading screen from the Classic client
King Rammus
Chrome Rammus loading screen from the Classic client
Chrome Rammus
Full Metal Rammus loading screen from the Classic client
Full Metal Rammus
Astronaut Rammus loading screen from the Classic client
Astronaut Rammus
Durian Defender Rammus loading screen from the Classic client
Durian Defender Rammus
Baron Rammus loading screen from the Classic client
Baron Rammus

Modern vs Classic · 11 tracked changes

Rammus

Base Health 645 506
Health per level 100 86
Base Mana 310 288
Base Attack Damage 65 53.5
Base Armor 35 28.8
Armor per level 4.5 3.8
Base Magic Resist 32 31.25
Magic Resist per level 2.05 1.25
Base Attack Speed 0.7 0.625
E name Frenzying Taunt Puncturing Taunt
R name Soaring Slam Tremors
Classic: the Classic client's files · Today: patch 16.14.1.

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