Support Veigar
A League Classic Support build for Veigar · by Community · published 2026-08-01
This build is specifically centered around the old Veigar E, and its ability to stun targets instantly. It maximizes his pick and zoning potential along with giving him some added utility. His E ability has a long range, which enables him to start fights and land poke from far away. He can poke a little bit with his Q and W, however the main focus of the build is in landing his stun on key enemies or as many targets as possible.
Item Build
Skill Level Order
| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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2 | 14 | 15 | 17 | 18 | |||||||||||||
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3 | 8 | 10 | 12 | 13 | |||||||||||||
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1 | 4 | 5 | 7 | 9 | |||||||||||||
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6 | 11 | 16 |
Summoner Spells
Runes
-
9× Minor Mark of Armor
mark
-
6× Seal of Armor
seal
-
3× Seal of Scaling Armor
seal
-
6× Glyph of Magic Resist
glyph
-
3× Glyph of Scaling Magic Resist
glyph
-
3× Quintessence of Gold
quint
Masteries
0 / 9 / 21Offense
0Summoner's Wrath
Exhaust Reduces target's Magic Resist and Armor by 10
Ignite Increases Ability Power and Attack Damage by 5 while on cooldown
Ghost Increases Movement Speed bonus to 35%
Garrison Allied Garrisoned turrets deal 50% splash damage.
Fury
Sorcery
Butcher
Deadliness
(2.99 Attack Damage at champion level 18)
(5.99 Attack Damage at champion level 18)
(8.96 Attack Damage at champion level 18)
(11.95 Attack Damage at champion level 18)
Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
Havoc
Weapon Expertise
Arcane Knowledge
Lethality
(#% for melee champions)
(#% for melee champions)
Brute Force
Mental Force
Spellsword
Frenzy
Sunder
Archmage
Executioner
Defense
9Summoner's Resolve
Cleanse Increases duration of disable reduction by 1 second
Heal Passively increases Health by 5 per level
Smite Grants 10 bonus gold on use
Barrier Increases Barrier shield amount by 20
Perseverance
Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
Hardiness
Resistance
Bladed Armor
Unyielding
Relentless
Veteran's Scars
Safeguard
Block
Tenacious
Juggernaut
Defender
Legendary Armor
Good Hands
Reinforced Armor
Honor Guard
Utility
21Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
Meditation
Improved Recall
Scout
Mastermind
Expanded Mind
Artificer
Greed
Runic Affinity
Vampirism
Biscuiteer
Wealth
Awareness
Strength of Spirit
Explorer
Pickpocket
Intelligence
Nimble
Guide & Strategy Breakdown
This build is specifically centered around the old Veigar E, and its ability to stun targets instantly. It maximizes his pick and zoning potential along with giving him some added utility. His E ability has a long range, which enables him to start fights and land poke from far away. He can poke a little bit with his Q and W, however the main focus of the build is in landing his stun on key enemies or as many targets as possible.
He pairs well with ADCs or botlaners who have poke or some sort of follow-up damage or additional CC when he stuns targets, such as Ezreal, Corki, Tristana and Kog'Maw.
He counters support champions that either want to engage, or ones that do not have good peel and dis-engage when a stun is landed: supports such as Alistar, Sona, Brand, Lux and Fiddlesticks. He counters immobile ADCs, particularly ones who are weak early game such as Vayne, Twitch, Corki, and Miss Fortune. However, his stun is countered by mobile ADCs and CC-disables such as Ezreal, Sivir and Morgana. Veigar is also vulnerable to Blitzcrank hooks and engages when his stun is on cooldown.
AP on Veigar is not needed as much compared to modern seasons because his ult scales off the enemy's AP, making it a good tool to assassinate enemy AP champions. Main gameplay of the champion is to try and land your E when there is a good angle for a trade, engage, or you are trying to dis-engage and peel. Do NOT spam your E off cooldown as it is your only real support ability. Use it selectively, and play safely when it is on cooldown. Keep trading patterns short unless you are going all-in, and be careful of enemy engages right after your E wears off and goes on cooldown.
Building Twin Shadows will give you a bit of map control in the form of seeking out enemies, and it will also help you to slow targets before you land your stun, making it more accurate. Other situational items can be built as needed, if you require more tankiness, movement speed, or peel for your ADC.
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