Knocks up for 1s, deals magic damage, and slows 60% for 3s.
Design system
Style Guide
Every token and component the wiki is built from. Toggle the theme (top right) to check both dark and light. This page ships with the site as a living reference.
Color tokens
Used by role - never hard-coded hex in components.
Typography
System fonts only - system-ui, -apple-system, "Segoe UI", Roboto…
Heading 1 - Decisive Strike
Heading 2 - Base Stats
Heading 3 - Ability Details
Lead paragraph. Nostalgic but sharp, concise, never marketing fluff.
Body text. The number the user came for sits at the top; everything else supports it.
Eyebrow label
Buttons
Status badges & data honesty
The trust system. A value is verified, community-labeled, or DATA_PENDING - never guessed.
Verified Source: SkinSpotlights League Classic reveal - reconfirm in-client at launch.
Stat tiles
Answer-first. Real verified values shown; a missing value renders DATA_PENDING, never a guess.
Example uses verified Cho'Gath base stats.
Ability block
Keybind chip · name · cost · cooldown · exact description · damage · scalings · per-value badge.
Deals true damage to champions (or heavy damage to monsters). Each kill grants max Health stacks (max 6); lose half stacks on death.
Description not yet transcribed from the reveal. Renders as pending - never back-filled with modern-LoL data.
Pill filters
Data table
Sortable/filterable in the live databases. Values below are verified runes.
| Rune | Type | Stat | Status |
|---|---|---|---|
| Mark of Attack Damage | Mark | +1 Attack Damage | Verified |
| Seal of Armor | Seal | +1 Armor | Verified |
| Glyph of Ability Power | Glyph | +1.2 Ability Power | Verified |
| Quintessence of Health | Quintessence | +26 Health | Verified |
Cards & champion tiles
Modern vs Classic - diff component
Layout only. Real diffs render from each champion's modernVsClassic array;
until sourced, the explorer shows DATA_PENDING rather than any placeholder text.
Example Champion
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