Feral Flare WW
A League Classic Jungle build for Warwick · by Nico Inaba · published 2026-08-03
Start with Machete, Pots optional, i get like 1-2 Pots if enemies have a jungler that can invade. Full clear first round (I start Blue, Big Wraith, Wolves, Small Wraithes, red, Golems) Back for Madreds and boots -> Farm more jungle for stacks or look for ganks while you have red buff. You can run ppl down with E movement speed + red slow so they need to at least burn flash or you get the kill. Warwick is pretty good counter ganking too, so try to look out for opportunities. Your damage ramps up significantly when you finish feral flare/wit's end. If your Blue runs out only use W to farm Jungle.
Item Build
Skill Level Order
| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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1 | 4 | 5 | 7 | 8 | |||||||||||||
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2 | 9 | 10 | 12 | 13 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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6 | 11 | 16 |
Summoner Spells
Runes
-
9× Mark of Attack Speed
mark
-
9× Seal of Armor
seal
-
9× Glyph of Scaling Magic Resist
glyph
-
3× Quintessence of Movement Speed
quint
Masteries
21 / 0 / 9Offense
21Summoner's Wrath
Exhaust Reduces target's Magic Resist and Armor by 10
Ignite Increases Ability Power and Attack Damage by 5 while on cooldown
Ghost Increases Movement Speed bonus to 35%
Garrison Allied Garrisoned turrets deal 50% splash damage.
Fury
Sorcery
Butcher
Deadliness
(2.99 Attack Damage at champion level 18)
(5.99 Attack Damage at champion level 18)
(8.96 Attack Damage at champion level 18)
(11.95 Attack Damage at champion level 18)
Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
Havoc
Weapon Expertise
Arcane Knowledge
Lethality
(#% for melee champions)
(#% for melee champions)
Brute Force
Mental Force
Spellsword
Frenzy
Sunder
Archmage
Executioner
Defense
0Summoner's Resolve
Cleanse Increases duration of disable reduction by 1 second
Heal Passively increases Health by 5 per level
Smite Grants 10 bonus gold on use
Barrier Increases Barrier shield amount by 20
Perseverance
Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
Hardiness
Resistance
Bladed Armor
Unyielding
Relentless
Veteran's Scars
Safeguard
Block
Tenacious
Juggernaut
Defender
Legendary Armor
Good Hands
Reinforced Armor
Honor Guard
Utility
9Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
Meditation
Improved Recall
Scout
Mastermind
Expanded Mind
Artificer
Greed
Runic Affinity
Vampirism
Biscuiteer
Wealth
Awareness
Strength of Spirit
Explorer
Pickpocket
Intelligence
Nimble
Guide & Strategy Breakdown
Start with Machete, Pots optional, i get like 1-2 Pots if enemies have a jungler that can invade.
Full clear first round (I start Blue, Big Wraith, Wolves, Small Wraithes, red, Golems) Back for Madreds and boots -> Farm more jungle for stacks or look for ganks while you have red buff. You can run ppl down with E movement speed + red slow so they need to at least burn flash or you get the kill. Warwick is pretty good counter ganking too, so try to look out for opportunities. Your damage ramps up significantly when you finish feral flare/wit's end.
If your Blue runs out only use W to farm Jungle.
If the enemy has a stunner (Taric, Leona, Sion, panth etc) try to ult after the stun or ult the stunner.
Build is pretty good lategame because of Flare scaling, and you can just delete the fed carry.
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