Crit Gangplank Matchup Guide
For Gangplank · Role: Top · by VeganPower1v9 · published 2026-07-21
Starting Items
Use Q for passive gold gathering whenever possible, otherwise for farming. Keep Q on cooldown.
Hard Match up's -> Garen, Pantheon, jax
Core Build
First base
Passive gold inc.
(First) Normal Match up's
After completing Trinity Force, you can choose between Statikk Shiv or Executioners when playing against Lifesteal Top, (Sion (R) , Tryndamere (Q) , Fiddlesticks (W) , Warwick (Q)(R) ....)
(Second) Normal Match up's
2 x Infinity (Passive effects are not stackable, but damage is :D)
(Finish) Normal Match up's
If they are resilient, choose Last Breath; otherwise, you can choose Bloodthirster or 100% critical hit chance (Executioner's with healing reduction if necessary).
(Second) Hard Match ups
Build in order
(Finish) Hard Match ups
Take Executioner's with healing reduction if necessary.
Item Build
Summoner Spells
Runes
-
9× Mark of Attack Damage
mark
-
9× Seal of Armor
seal
-
9× Glyph of Magic Resist
glyph
-
3× Quintessence of Attack Damage
quint
Masteries
9 / 20 / 0Offense
9Summoner's Wrath
Exhaust Reduces target's Magic Resist and Armor by 10
Ignite Increases Ability Power and Attack Damage by 5 while on cooldown
Ghost Increases Movement Speed bonus to 35%
Garrison Allied Garrisoned turrets deal 50% splash damage.
Fury
Sorcery
Butcher
Deadliness
(2.99 Attack Damage at champion level 18)
(5.99 Attack Damage at champion level 18)
(8.96 Attack Damage at champion level 18)
(11.95 Attack Damage at champion level 18)
Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
Havoc
Weapon Expertise
Arcane Knowledge
Lethality
(#% for melee champions)
(#% for melee champions)
Brute Force
Mental Force
Spellsword
Frenzy
Sunder
Archmage
Executioner
Defense
20Summoner's Resolve
Cleanse Increases duration of disable reduction by 1 second
Heal Passively increases Health by 5 per level
Smite Grants 10 bonus gold on use
Barrier Increases Barrier shield amount by 20
Perseverance
Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
Hardiness
Resistance
Bladed Armor
Unyielding
Relentless
Veteran's Scars
Safeguard
Block
Tenacious
Juggernaut
Defender
Legendary Armor
Good Hands
Reinforced Armor
Honor Guard
Utility
0Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed