AP Shaco Jungle

A League Classic Jungle build for Shaco · by Community Off-meta · published 2026-08-04

AP Shaco is a fun and beloved build, with a solid clear time, excellent counter jungle potential and ganking potential even from lane ganking.

Backstab Deceive Jack In The Box Two-Shiv Poison Hallucinate
Editorial Open in Planner
Build Rating
0

Item Build

Skill Level Order

Skill 123456789101112131415161718
Deceive Q: Deceive 314151718
Jack In The Box W: Jack In The Box 14578
Two-Shiv Poison E: Two-Shiv Poison 29101213
Hallucinate R: Hallucinate 61116

Summoner Spells

Ignite Smite

Runes

  • Mark of Attack Damage mark
  • Seal of Armor seal
  • Glyph of Scaling Magic Resist glyph
  • Quintessence of Movement Speed quint

Masteries

21 / 9 / 0

Offense

21
0/1

Summoner's Wrath

1 Max Ranks
1: Improves the following Summoner Spells:

Exhaust Reduces target's Magic Resist and Armor by 10
Ignite Increases Ability Power and Attack Damage by 5 while on cooldown
Ghost Increases Movement Speed bonus to 35%
Garrison Allied Garrisoned turrets deal 50% splash damage.
0/4

Fury

4 Max Ranks
1: +1% Attack Speed
2: +2% Attack Speed
3: +3% Attack Speed
4: +4% Attack Speed
4/4

Sorcery

4 Max Ranks
1: +1% Cooldown Reduction
2: +2% Cooldown Reduction
3: +3% Cooldown Reduction
4: +4% Cooldown Reduction
2/2

Butcher

2 Max Ranks
1: Basic attacks deal 2 bonus damage to minions and monsters
2: Basic attacks deal 4 bonus damage to minions and monsters
0/4

Deadliness

4 Max Ranks
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
4/4

Blast

4 Max Ranks
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

1 Max Ranks
1: Increase damage to turrets by 5%
1/3

Havoc

3 Max Ranks
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

1 Max Ranks
1: +8% Armor Penetraton
1/1

Arcane Knowledge

1 Max Ranks
1: +8% Magic Penetration
0/2

Lethality

2 Max Ranks
1: +2.5% Critical Strike Damage
(#% for melee champions)
2: +5% Critical Strike Damage
(#% for melee champions)
0/2

Brute Force

2 Max Ranks
1: +1.5 Attack Damage
2: +3 Attack Damage
3/3

Mental Force

3 Max Ranks
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
1/1

Spellsword

1 Max Ranks
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

1 Max Ranks
1: Grants 10% attack speed for 2 seconds after landing a critical hit
0/3

Sunder

3 Max Ranks
1: +2 Armor Penetration
2: +4 Armor Penetration
3: +6 Armor Penetration
4/4

Archmage

4 Max Ranks
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 Max Ranks
1: Increases damage dealt by 5% to targets below 50% Health

Defense

9
0/1

Summoner's Resolve

1 Max Ranks
1: Improves the following Summoner Spells:

Cleanse Increases duration of disable reduction by 1 second
Heal Passively increases Health by 5 per level
Smite Grants 10 bonus gold on use
Barrier Increases Barrier shield amount by 20
0/3

Perseverance

3 Max Ranks
1: Grants up to +2 Health Regen per 5 seconds based on missing Health
2: Grants up to +4 Health Regen per 5 seconds based on missing Health
3: Grants up to +6 Health Regen per 5 seconds based on missing Health
4/4

Durability

4 Max Ranks
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
1/2

Tough Skin

2 Max Ranks
1: Reduces damage taken from monsters by 1
2: Reduces damage taken from monsters by 2
2/3

Hardiness

3 Max Ranks
1: +2 Armor
2: +4 Armor
3: +6 Armor
1/3

Resistance

3 Max Ranks
1: +2 Magic Resist
2: +4 Magic Resist
3: +6 Magic Resist
0/1

Bladed Armor

1 Max Ranks
1: Deals 6 damage to any enemy monster that attacks you
0/2

Unyielding

2 Max Ranks
1: Reduces the damage taken from enemy champions by 1
2: Reduces the damage taken from enemy champions by 2
0/2

Relentless

2 Max Ranks
1: Reduces the effectiveness of slows by 7.5%
2: Reduces the effectiveness of slows by 15%
1/1

Veteran's Scars

1 Max Ranks
1: +30 Health
0/1

Safeguard

1 Max Ranks
1: Reduces damage taken from turrets by 5%
0/1

Block

1 Max Ranks
1: Reduces damage taken from champion basic attacks by 3
0/3

Tenacious

3 Max Ranks
1: Reduces the duration of crowd control effects by 5% (stacks multiplicatively with Tenacity)
2: Reduces the duration of crowd control effects by 10% (stacks multiplicatively with Tenacity)
3: Reduces the duration of crowd control effects by 15% (stacks multiplicatively with Tenacity)
0/3

Juggernaut

3 Max Ranks
1: Increases your maximum Health by 1.5%
2: Increases your maximum Health by 2.75%
3: Increases your maximum Health by 4%
0/1

Defender

1 Max Ranks
1: Grants +1 Armor and Magic Resist for each nearby enemy champion
0/3

Legendary Armor

3 Max Ranks
1: Increases bonus Armor and Magic Resist by +2%
2: Increases bonus Armor and Magic Resist by +4%
3: Increases bonus Armor and Magic Resist by +6%
0/1

Good Hands

1 Max Ranks
1: Reduce time spent dead by 10%
0/1

Reinforced Armor

1 Max Ranks
1: Reduce damage taken from critical strikes by 10%
0/1

Honor Guard

1 Max Ranks
1: Reduces damage taken from all sources by 3%

Utility

0
0/1

Summoner's Insight

1 Max Ranks
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

3 Max Ranks
1: Grants +0.66% increased Movement Speed when out of combat
2: Grants +1.33% increased Movement Speed when out of combat
3: Grants +2% increased Movement Speed when out of combat
0/3

Meditation

3 Max Ranks
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
0/1

Improved Recall

1 Max Ranks
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

1 Max Ranks
1: Wards gain 25% increased vision range for the first 3 seconds after placing them
0/3

Mastermind

3 Max Ranks
1: Reduces the cooldown of Summoner Spells by 4%
2: Reduces the cooldown of Summoner Spells by 7%
3: Reduces the cooldown of Summoner Spells by 10%
0/3

Expanded Mind

3 Max Ranks
1: +4 mana per level (+72 at level 18)
2: +7 mana per level (+126 at level 18)
3: +10 mana per level (+180 at level 18)
0/2

Artificer

2 Max Ranks
1: Reduces the cooldown of activated items by 7.5%
2: Reduces the cooldown of activated items by 15%
0/4

Greed

4 Max Ranks
1: Grants an additional +0.5 gold every 10 seconds
2: Grants an additional +1 gold every 10 seconds
3: Grants an additional +1.5 gold every 10 seconds
4: Grants an additional +2 gold every 10 seconds
0/1

Runic Affinity

1 Max Ranks
1: Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
0/3

Vampirism

3 Max Ranks
1: +1% Lifesteal and Spell Vamp
2: +2% Lifesteal and Spell Vamp
3: +3% Lifesteal and Spell Vamp
0/1

Biscuiteer

1 Max Ranks
1: Start the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
0/2

Wealth

2 Max Ranks
1: Increases starting gold by 25
2: Increases starting gold by 50
0/4

Awareness

4 Max Ranks
1: Increases Experience earned by 1.25%
2: Increases Experience earned by 2.5%
3: Increases Experience earned by 3.75%
4: Increases Experience earned by 5%
0/3

Strength of Spirit

3 Max Ranks
1: Up to +1 Health Regen per 5 seconds for each 400 Mana you possess
2: Up to +2 Health Regen per 5 seconds for each 400 Mana you possess
3: Up to +3 Health Regen per 5 seconds for each 400 Mana you possess
0/1

Explorer

1 Max Ranks
1: On Summoners Rift, grants a Ward at the start of the game that can be placed to reveal the surrounding area for 60 seconds. On all other maps, grants 25 starting gold.
0/1

Pickpocket

1 Max Ranks
1: Grants 5 gold for melee champions and 3 gold for ranged champions each time you perform a basic attack against an enemy champion (5 second cooldown)
0/3

Intelligence

3 Max Ranks
1: +2% Cooldown Reduction
2: +4% Cooldown Reduction
3: +6% Cooldown Reduction
0/1

Nimble

1 Max Ranks
1: Grants 3% increased Movement Speed

Guide & Strategy Breakdown

AP Shaco is a fun and beloved build, with a solid clear time, excellent counter jungle potential and ganking potential even from lane ganking.

Shaco should start blue buff where if you're good at box placements you can kill blue and wraith quicker than any other Jungler in the game. You should aim for a full clear, but look for opportunties to gank while crossing your jungle to red buff.

The original mobafire guide suggests taking Deceive second. This is extremely risky as the lone wraith does higher damage, so take two shiv to kill it quicker and remain healthier as you path to wolves.

While clearing Jungle camps, keep stepping back and forth around the monsters to proc backstabs to kill them quicker, kite back when dropping a box to let your box draw aggro.

After Red you have 3 options (after wolves path to red)

Full clear > back and buy your spirit stone

Look for a gank

Look to infilitrate the enemy Jungle

Shaco is extremely good at not only stealing camps, but dueling most other Junglers due to backstab, boxes and two shiv, you also have ignite combat Summoner which most Junglers can't run giving you a substantial 1 v 1 advantage.

At level 6, you can use your clone/boxes to solo Drake (not advised as you'll finish low health and if someone comes you risk dying)

Lichbane is the best buy for Shaco after finishing the Jungle item as the empowered backstab can lead to easy kills and gives you tower pushing power, Nashors tooth is purchased to enhance your split push in the late game.

Consider:

AP Quints if you're concerned about first clear safety

Buying an Oracles to sweep wards out that might be placed in lane to reveal your boxes and if they have Twitch/Eve

Switching to Oracles Lense once you have your sightstone.

Did this build help you?

Vote on this build to help other players find the best League Classic builds.

Vote
0

Discussion

Loading the discussion…

    Optional account

    Keep your builds with you

    Browse, plan, and share without signing in. An account adds voting, comments, private cross-device drafts, and submission tracking.