Starter Guide: On-Hit Drain Warwick (Jungle) Jungle
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Hungering Strike
|
1 | 4 | 5 | 7 | 9 | |||||||||||||
|
Hunter's Call
|
2 | 8 | 10 | 12 | 13 | |||||||||||||
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Blood Scent
|
3 | 14 | 15 | 17 | 18 | |||||||||||||
|
Infinite Duress
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Attack Speed +1.7% Attack Speed (+15.3% total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Movement Speed +1.5% Movement Speed (+4.5% total)
Total Rune Statistics
30 / 30Masteries
9 / 21 / 0Offense
9Summoner's Wrath
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Fury
Sorcery
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Butcher
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Deadliness
(2.99 Attack Damage at champion level 18)
(5.99 Attack Damage at champion level 18)
(8.96 Attack Damage at champion level 18)
(11.95 Attack Damage at champion level 18)
Blast
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Destruction
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Havoc
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Weapon Expertise
Arcane Knowledge
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Lethality
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Brute Force
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Mental Force
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Spellsword
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Defense
21Summoner's Resolve
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Perseverance
Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
Hardiness
Resistance
Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
Safeguard
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Block
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Tenacious
Juggernaut
Defender
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Legendary Armor
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Good Hands
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Reinforced Armor
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Honor Guard
Utility
0Summoner's Insight
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Wanderer
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Meditation
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Improved Recall
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Scout
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Mastermind
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Expanded Mind
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Artificer
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Greed
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Runic Affinity
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Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
Drain tank Warwick. Every autoattack heals through Eternal Thirst, so the build is about making those autoattacks worth healing from.
Drain tank Warwick. Every autoattack heals through Eternal Thirst, so the build is about making those autoattacks worth healing from.
How it plays
Warwick is the drain-tank the title promises: every autoattack heals through Eternal Thirst, and this build makes the autoattacks worth healing from.
What to buy
- Madred's Bloodrazor is the build - 4% of max health as magic damage on every hit turns Warwick into a tank shredder, and its attack speed feeds the passive's stacking lifesteal.
- Mercury's Treads because a Warwick who gets kited is a minion; tenacity keeps Infinite Duress reachable.
- Wit's End stacks more on-hit magic damage and the magic resist to walk through mages while doing it.
- Spirit Visage amplifies every source of healing he has - passive, Hungering Strike, and lifesteal - while adding the cooldown reduction that brings Infinite Duress back sooner.
Situational Options
- Frozen Mallet when nobody else on the team can stick to a target.
- Randuin's Omen into crit and attack-speed carries.
- Banshee's Veil to stop the one spell that would interrupt Infinite Duress.
- Guardian Angel when you are the engage and expect to pay for it.
Summoners and skill order
- Flash and Smite (or Ignite / Exhaust).
- Max core damage ability first, secondary utility second.
New to the champion?
Combos worth drilling
- Infinite Suppression: Pop W (Blood Scent) movement speed -> R (Infinite Duress) leap suppression -> Hungering Strike (Q) % max HP bite sustain.
- Blood Scent Chase: Automatically gain up to +80% movement speed when moving toward enemy champions below 50% HP.
Mistakes to avoid
- Don't cast R Infinite Duress when enemy CC is up: Enemy stuns will interrupt your suppression channel immediately.
- Don't ignore Q Hungering Strike holding: Hold Q to swing around behind the target, dodging skillshots and following their dashes.
Playing it out
Clear everything - Warwick's sustain makes him the healthiest first-clear jungler in the game - and gank the lanes where a point-and-click suppression is a death sentence. Hunters Call is a real dueling steroid: use it on the enemy jungler in their own camps. In teamfights, walk at the carry; Bloodrazor plus Wit's End means ignoring you is a mistake and killing you takes too long.
- Additional Options: Hunter's Machete
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