Vayne

Starter Guide: Tumble Hypercarry Vayne (ADC) ADC

For Vayne · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
65 Attack Damage110% Attack Speed30% Critical Strike Chance15% Life Steal45 Movement Speed5% Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Tumble Q
Tumble
14579
Silver Bolts W
Silver Bolts
38101213
Condemn E
Condemn
214151718
Final Hour R
Final Hour
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Barrier

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Damage +1 Attack Damage (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Attack Damage +2.25 Attack Damage (+6.75 total)

Total Rune Statistics

30 / 30
Attack Damage +15.75
Armor +9
Magic Resist +12.6

Masteries

15 / 9 / 0

Offense

15
4/4

Deadliness

4 of 4 ranks taken
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
0/4

Blast

Not taken · 4 max ranks

See it on the mastery tree →

0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
1/1

Weapon Expertise

1 of 1 ranks taken
1: +8% Armor Penetraton
0/1

Arcane Knowledge

Not taken · 1 max ranks

See it on the mastery tree →

1/2

Lethality

1 of 2 ranks taken
1: +2.5% Critical Strike Damage
(5% for melee champions)
2: +5% Critical Strike Damage
(10% for melee champions)
2/2

Brute Force

2 of 2 ranks taken
1: +1.5 Attack Damage
2: +3 Attack Damage
0/3

Mental Force

Not taken · 3 max ranks

See it on the mastery tree →

0/1

Spellsword

Not taken · 1 max ranks

See it on the mastery tree →

Defense

9
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Perseverance

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
0/2

Tough Skin

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Hardiness

3 of 3 ranks taken
1: +2 Armor
2: +4 Armor
3: +6 Armor
1/3

Resistance

1 of 3 ranks taken
1: +2 Magic Resist
2: +4 Magic Resist
3: +6 Magic Resist
0/1

Bladed Armor

Not taken · 1 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

Tumble Hypercarry Vayne is what you pick into tanks. Silver Bolts (W) takes % max HP as true damage, Tumble (Q) repositions, and Final Hour (R) makes her genuinely hard to see coming.

Tumble Hypercarry Vayne is what you pick into tanks. Silver Bolts (W) takes % max HP as true damage, Tumble (Q) repositions, and Final Hour (R) makes her genuinely hard to see coming.

How it plays

Vayne rewards the player more than the build, which is most of the appeal in Season 3. Night Hunter gives +30 movement speed whenever she moves at an enemy champion. Silver Bolts (W) takes up to 8% of a target's maximum HP as true damage on every 3rd consecutive attack, so buying health does not save anyone. Final Hour (R) triples the Night Hunter speed, adds flat AD and hides Tumble (Q) for 1 second.

What to buy

  • Starting Items: Doran's Blade and Health Potion.
  • Core Build Rush: Berserker's Greaves (high attack speed ramps up Silver Bolts procs while movement speed enhances Night Hunter passive chasing), Blade of the Ruined King (absolute core item; attack speed and active slow synergize perfectly with Silver Bolts W % max HP true damage on every 3rd attack), Phantom Dancer (Tumble Q resets auto-attack timers while Phantom Dancer provides high crit and mobility), and Last Whisper (ensures physical attacks deal high damage alongside true damage procs).
  • Situational Options: Final Hour (R) + Infinity Edge (ultimate grants bonus AD and 1s Tumble stealth while Infinity Edge multiplies crit damage), The Bloodthirster, Guardian Angel, and Quicksilver Sash.

Summoners and skill order

  • Flash and Barrier (or Cleanse against heavy CC).
  • Max Q (Tumble) or W (Silver Bolts) first (Q for 2-second cooldown mobility/stealth, W for % max HP true damage shredding). Max E (Condemn) third for knockback/wall stun.

New to the champion?

Combos worth drilling

  • Tumble Stealth Duel: Turn on R (Final Hour) -> Tumble (Q) for 1s invisibility -> auto -> Silver Bolts (W) 3rd hit % max HP true damage -> E (Condemn) wall stun.
  • Condemn Wall Pin: Angle yourself so enemy champion is between you and a wall -> press E to knock them into the wall for a 1.5s stun.

Mistakes to avoid

  • Don't Tumble (Q) forward blindly: Save Q to dodge skillshots or tumble sideways while invisible under R.
  • Don't use E Condemn without a wall pin: Using E without a wall pin pushes enemy targets away to safety.

Playing it out

  • Early Game (Levels 1-5): Play safe. Use Tumble (Q) to dodge skillshots and reset auto-attacks. Pin overextending enemy supports against lane walls with Condemn (E) for a 1.5s stun.
  • Mid Game (Levels 6-11): Complete Blade of the Ruined King. Pop Final Hour (R) during 1v1 or 2v2 trades, using 1-second Tumble stealth to out-play enemy skillshots.
  • Late Game (Levels 12+): In 5v5 fights, tumble through fog of war with Final Hour invisibility. Shred 4000 HP tanks with Silver Bolts % max HP true damage while remaining completely un-touchable.

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