Tristana

Starter Guide: Hypercarry Tristana (ADC) ADC

For Tristana · By Riokaii Starter

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Item Build

Total stats from Core Build
110 Attack Damage70% Attack Speed55% Critical Strike Chance45 Movement Speed5% Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Rapid Fire Q
Rapid Fire
38101213
Rocket Jump W
Rocket Jump
214151718
Explosive Shot E
Explosive Shot
14579
Buster Shot R
Buster Shot
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Barrier

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Damage +1 Attack Damage (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Attack Damage +2.25 Attack Damage (+6.75 total)

Total Rune Statistics

30 / 30
Attack Damage +15.75
Armor +9
Magic Resist +12.6

Masteries

15 / 9 / 0

Offense

15
4/4

Deadliness

4 of 4 ranks taken
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
0/4

Blast

Not taken · 4 max ranks

See it on the mastery tree →

0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
1/1

Weapon Expertise

1 of 1 ranks taken
1: +8% Armor Penetraton
0/1

Arcane Knowledge

Not taken · 1 max ranks

See it on the mastery tree →

1/2

Lethality

1 of 2 ranks taken
1: +2.5% Critical Strike Damage
(5% for melee champions)
2: +5% Critical Strike Damage
(10% for melee champions)
2/2

Brute Force

2 of 2 ranks taken
1: +1.5 Attack Damage
2: +3 Attack Damage
0/3

Mental Force

Not taken · 3 max ranks

See it on the mastery tree →

0/1

Spellsword

Not taken · 1 max ranks

See it on the mastery tree →

Defense

9
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Perseverance

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
0/2

Tough Skin

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Hardiness

3 of 3 ranks taken
1: +2 Armor
2: +4 Armor
3: +6 Armor
1/3

Resistance

1 of 3 ranks taken
1: +2 Magic Resist
2: +4 Magic Resist
3: +6 Magic Resist
0/1

Bladed Armor

Not taken · 1 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

Hypercarry Tristana out-ranges everyone by the late game thanks to Draw a Bead, then adds a Rapid Fire (Q) 90% attack speed steroid on top of it.

Hypercarry Tristana out-ranges everyone by the late game thanks to Draw a Bead, then adds a Rapid Fire (Q) 90% attack speed steroid on top of it.

How it plays

Tristana is worth protecting because by the late game she out-ranges the people trying to kill her. Draw a Bead adds 9 range per level, reaching 703 at level 18. Rapid Fire (Q) is +90% attack speed for 7 seconds. Buster Shot (R) executes, and throws whoever survives 1000 units backward.

What to buy

  • Starting Items: Doran's Blade and Health Potion.
  • Core Build Rush: Berserker's Greaves (attack speed stacks with Rapid Fire Q +90% attack speed steroid), Infinity Edge (absolute core damage multiplier; amplifies critical strike damage to capitalize on Rapid Fire Q +90% attack speed steroid), Phantom Dancer (high attack speed and crit chance synergize with Draw a Bead passive 703 range at level 18 to melt teams from safety), and Last Whisper (ensures late-game 703-range auto-attacks shred through enemy armor tanks).
  • Situational Options: Rocket Jump (W) + Buster Shot (R) + The Bloodthirster (W resets on kill/assist for aggressive chasing while R knocks diving tanks 1000 units away; Bloodthirster provides lifesteal sustain), Statikk Shiv, Guardian Angel, and Quicksilver Sash.

Summoners and skill order

  • Flash and Barrier (or Cleanse).
  • Max E (Explosive Shot) or W (Rocket Jump) first for early lane trade damage and reset jumps. Max Q (Rapid Fire) second so it hits 90% attack speed as Infinity Edge completes.

New to the champion?

Combos worth drilling

  • 90% AS Hypercarry Melt: Turn on Q (Rapid Fire) +90% attack speed steroid -> pelt enemies from 703 auto-attack range (Draw a Bead passive at level 18).
  • Reset Jump Chasing: W (Rocket Jump) -> E (Explosive Shot) -> auto -> upon kill/assist (W reset), jump immediately to next target.

Mistakes to avoid

  • Don't jump (W) forward into 5 enemies: Save W to jump away over walls if enemy bruisers dive you.
  • Don't save Buster Shot (R) only for kills: Use R defensively to blast diving assassins 1000 units away from you.

Playing it out

  • Early Game (Levels 1-5): Trade with E Explosive Shot passive/active damage. Rocket Jump (W) resets on champion kill or assist, allowing aggressive tower dives.
  • Mid Game (Levels 6-11): Farm towards Infinity Edge + Phantom Dancer. Use Buster Shot (R) defensively to knock away enemy jungler ganks.
  • Late Game (Levels 12+): At level 18, stand at 703 auto-attack range. Turn on Q Rapid Fire (+90% AS) and melt enemy teams from complete safety. Save Rocket Jump to reposition if dived.

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