Starter Guide: AP On-Hit Teemo (Mid) Mid
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Blinding Dart
|
2 | 8 | 10 | 12 | 13 | |||||||||||||
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Move Quick
|
3 | 14 | 15 | 17 | 18 | |||||||||||||
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Toxic Shot
|
1 | 4 | 5 | 7 | 9 | |||||||||||||
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Noxious Trap
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Magic Penetration +1 Magic Penetration (+9 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Ability Power +5 Ability Power (+15 total)
Total Rune Statistics
30 / 30Masteries
21 / 0 / 9Offense
21Summoner's Wrath
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Fury
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Sorcery
Butcher
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Deadliness
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Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
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Havoc
Weapon Expertise
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Arcane Knowledge
Lethality
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Brute Force
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Mental Force
Spellsword
Frenzy
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Sunder
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Archmage
Executioner
Defense
0Summoner's Resolve
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Perseverance
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Durability
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Tough Skin
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Hardiness
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Resistance
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Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
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Safeguard
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Block
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Tenacious
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Juggernaut
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Utility
9Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
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Meditation
Improved Recall
Scout
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Mastermind
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Expanded Mind
Artificer
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Greed
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Runic Affinity
Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
AP On-Hit Teemo turns the map into his problem to hand out: Toxic Shot (E) poison, a Blinding Dart (Q) that switches an ADC off, and Noxious Trap (R) shrooms in every bush that matters.
AP On-Hit Teemo turns the map into his problem to hand out: Toxic Shot (E) poison, a Blinding Dart (Q) that switches an ADC off, and Noxious Trap (R) shrooms in every bush that matters.
How it plays
Teemo controls more of a Season 3 map than anything that size has any right to. Camouflage stealths him if he stands still for 2 seconds. Blinding Dart (Q) makes an ADC's auto-attacks miss entirely, which removes them from the fight for the duration. Noxious Trap (R) leaves invisible mushrooms that slow by 50%, tick magic damage over time and watch the ground on your behalf.
What to buy
- Starting Items: Doran's Ring and 2 Health Potions.
- Core Build Rush: Sorcerer's Shoes (magic pen enhances shroom landmine explosion ticks), Liandry's Torment (core item; Noxious Trap R mushroom landmine slows trigger double Liandry's % max HP magic burn over time), Rylai's Crystal Scepter (makes Toxic Shot E auto-attacks and Blinding Dart Q perma-slow enemies, forcing them to trigger more mushrooms), and Nashor's Tooth (Q blinds enemy physical carries so auto-attacks miss while Nashor's Tooth adds attack speed and on-hit magic damage to Toxic Shot).
- Situational Options: Rabadon's Deathcap (multiplies AP scaling on shroom landmines, Q blinds, and E poison), Void Staff, Zhonya's Hourglass, and Wit's End.
Summoners and skill order
- Flash and Ignite.
- Max E (Toxic Shot) first for passive on-hit poison damage. Max Q (Blinding Dart) second for blind duration and burst. Max W (Move Quick) third for movement speed.
New to the champion?
Combos worth drilling
- Shroom Minefield Setup: Plant R (Noxious Trap) shrooms in river entrances, dragon pit choke points, and jungle brush.
- Blind Physical Carries: Point-and-click Q (Blinding Dart) on enemy ADC/top laner to make all their basic attacks miss for 2.5 seconds.
Mistakes to avoid
- Don't stack mushrooms in the exact same spot: Shroom slows do not stack. Spread them across choke points 500 units apart.
- Don't fight without Q Blind ready: If enemy ADC engages, blind them immediately before trading auto-attacks.
Playing it out
- Early Game (Levels 1-5): Auto-attack enemy midlaners whenever they go for last hits, refreshing Toxic Shot (E) poison. Blind (Q) physical carries when they trade back.
- Mid Game (Levels 6-11): Plant Noxious Traps (R) across all river entrances, dragon pit choke points, and enemy jungle paths. Turn the map into a minefield.
- Late Game (Levels 12+): Set up shroom fields around Baron pit before fights break out. Watch enemy tanks lose 50% of their HP to single Liandry's-empowered mushroom detonations.
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