Teemo

Starter Guide: AP On-Hit Teemo (Mid) Mid

For Teemo · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
315 Ability Power50% Attack Speed800 Health30 Magic Penetration45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Blinding Dart Q
Blinding Dart
28101213
Move Quick W
Move Quick
314151718
Toxic Shot E
Toxic Shot
14579
Noxious Trap R
Noxious Trap
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Ignite

Rune Page

Marks

9 / 9 Sockets
  • Mark of Magic Penetration +1 Magic Penetration (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Ability Power +5 Ability Power (+15 total)

Total Rune Statistics

30 / 30
Magic Penetration +9
Armor +9
Magic Resist +12.6
Ability Power +15

Masteries

21 / 0 / 9

Offense

21
0/4

Deadliness

Not taken · 4 max ranks

See it on the mastery tree →

4/4

Blast

4 of 4 ranks taken
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Arcane Knowledge

1 of 1 ranks taken
1: +8% Magic Penetration
0/2

Lethality

Not taken · 2 max ranks

See it on the mastery tree →

0/2

Brute Force

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Mental Force

3 of 3 ranks taken
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
1/1

Spellsword

1 of 1 ranks taken
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Sunder

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Archmage

4 of 4 ranks taken
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 of 1 ranks taken
1: Increases damage dealt by 5% to targets below 50% Health

Utility

9
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Mastermind

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Expanded Mind

3 of 3 ranks taken
1: +4 mana per level (+72 at level 18)
2: +7 mana per level (+126 at level 18)
3: +10 mana per level (+180 at level 18)
0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

AP On-Hit Teemo turns the map into his problem to hand out: Toxic Shot (E) poison, a Blinding Dart (Q) that switches an ADC off, and Noxious Trap (R) shrooms in every bush that matters.

AP On-Hit Teemo turns the map into his problem to hand out: Toxic Shot (E) poison, a Blinding Dart (Q) that switches an ADC off, and Noxious Trap (R) shrooms in every bush that matters.

How it plays

Teemo controls more of a Season 3 map than anything that size has any right to. Camouflage stealths him if he stands still for 2 seconds. Blinding Dart (Q) makes an ADC's auto-attacks miss entirely, which removes them from the fight for the duration. Noxious Trap (R) leaves invisible mushrooms that slow by 50%, tick magic damage over time and watch the ground on your behalf.

What to buy

  • Starting Items: Doran's Ring and 2 Health Potions.
  • Core Build Rush: Sorcerer's Shoes (magic pen enhances shroom landmine explosion ticks), Liandry's Torment (core item; Noxious Trap R mushroom landmine slows trigger double Liandry's % max HP magic burn over time), Rylai's Crystal Scepter (makes Toxic Shot E auto-attacks and Blinding Dart Q perma-slow enemies, forcing them to trigger more mushrooms), and Nashor's Tooth (Q blinds enemy physical carries so auto-attacks miss while Nashor's Tooth adds attack speed and on-hit magic damage to Toxic Shot).
  • Situational Options: Rabadon's Deathcap (multiplies AP scaling on shroom landmines, Q blinds, and E poison), Void Staff, Zhonya's Hourglass, and Wit's End.

Summoners and skill order

  • Flash and Ignite.
  • Max E (Toxic Shot) first for passive on-hit poison damage. Max Q (Blinding Dart) second for blind duration and burst. Max W (Move Quick) third for movement speed.

New to the champion?

Combos worth drilling

  • Shroom Minefield Setup: Plant R (Noxious Trap) shrooms in river entrances, dragon pit choke points, and jungle brush.
  • Blind Physical Carries: Point-and-click Q (Blinding Dart) on enemy ADC/top laner to make all their basic attacks miss for 2.5 seconds.

Mistakes to avoid

  • Don't stack mushrooms in the exact same spot: Shroom slows do not stack. Spread them across choke points 500 units apart.
  • Don't fight without Q Blind ready: If enemy ADC engages, blind them immediately before trading auto-attacks.

Playing it out

  • Early Game (Levels 1-5): Auto-attack enemy midlaners whenever they go for last hits, refreshing Toxic Shot (E) poison. Blind (Q) physical carries when they trade back.
  • Mid Game (Levels 6-11): Plant Noxious Traps (R) across all river entrances, dragon pit choke points, and enemy jungle paths. Turn the map into a minefield.
  • Late Game (Levels 12+): Set up shroom fields around Baron pit before fights break out. Watch enemy tanks lose 50% of their HP to single Liandry's-empowered mushroom detonations.

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