Clairvoyant Sugarbabe Janna
A League Classic Support build for Janna · by Community Starter · published 2026-08-04
Knowing where the jungler starts and where he is (or isn't) is HUGE, It tells me and my team where and when we can put pressure on our lanes. CV also extends the time you can stay in bot lane without wards. And last but not least, baron and dragon control. This spell reveals ANY spot on the map for 8 seconds, alot of people don't appreciate how broken that actually is. However in soloque it's much less appreciated and you might as well pick Heal or exhaust instead for lane dominance. Personally though, I strongly believe that CV is underrated and has it's place in the meta.
Item Build
Skill Level Order
| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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2 | 13 | 15 | 17 | 18 | |||||||||||||
|
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4 | 8 | 10 | 12 | 14 | |||||||||||||
|
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1 | 3 | 5 | 7 | 9 | |||||||||||||
|
|
6 | 11 | 16 |
Summoner Spells
Runes
-
9× Seal of Gold
seal
-
9× Minor Mark of Armor
mark
-
3× Quintessence of Gold
quint
-
9× Glyph of Magic Resist
glyph
Masteries
0 / 5 / 25Offense
0Summoner's Wrath
Exhaust Reduces target's Magic Resist and Armor by 10
Ignite Increases Ability Power and Attack Damage by 5 while on cooldown
Ghost Increases Movement Speed bonus to 35%
Garrison Allied Garrisoned turrets deal 50% splash damage.
Fury
Sorcery
Butcher
Deadliness
(2.99 Attack Damage at champion level 18)
(5.99 Attack Damage at champion level 18)
(8.96 Attack Damage at champion level 18)
(11.95 Attack Damage at champion level 18)
Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
Havoc
Weapon Expertise
Arcane Knowledge
Lethality
(#% for melee champions)
(#% for melee champions)
Brute Force
Mental Force
Spellsword
Frenzy
Sunder
Archmage
Executioner
Defense
5Summoner's Resolve
Cleanse Increases duration of disable reduction by 1 second
Heal Passively increases Health by 5 per level
Smite Grants 10 bonus gold on use
Barrier Increases Barrier shield amount by 20
Perseverance
Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
Hardiness
Resistance
Bladed Armor
Unyielding
Relentless
Veteran's Scars
Safeguard
Block
Tenacious
Juggernaut
Defender
Legendary Armor
Good Hands
Reinforced Armor
Honor Guard
Utility
25Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
Meditation
Improved Recall
Scout
Mastermind
Expanded Mind
Artificer
Greed
Runic Affinity
Vampirism
Biscuiteer
Wealth
Awareness
Strength of Spirit
Explorer
Pickpocket
Intelligence
Nimble
Guide & Strategy Breakdown
Knowing where the jungler starts and where he is (or isn't) is HUGE, It tells me and my team where and when we can put pressure on our lanes. CV also extends the time you can stay in bot lane without wards. And last but not least, baron and dragon control. This spell reveals ANY spot on the map for 8 seconds, alot of people don't appreciate how broken that actually is. However in soloque it's much less appreciated and you might as well pick Heal or exhaust instead for lane dominance. Personally though, I strongly believe that CV is underrated and has it's place in the meta.
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