Soraka

Starter Guide: Heal & Mana Battery Soraka (Support) Support

For Soraka · By lolclassicwiki Starter

+Open in Planner
0

Item Build

Total stats from Core Build
35 Armor5 Gold per 10 seconds680 Health14 Health Regen per 5 seconds40 Magic Resist27 Mana Regen per 5 seconds45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Starcall Q
Starcall
314151718
Astral Blessing W
Astral Blessing
14579
Infuse E
Infuse
28101213
Wish R
Wish
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Exhaust

Rune Page

Marks

9 / 9 Sockets
  • Minor Mark of Armor +0.8 Armor (+7.2 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Gold +1 Gold / 10 sec. (+3 total)

Total Rune Statistics

30 / 30
Armor +16.2
Magic Resist +12.6
Gold / 10 sec. +3

Masteries

0 / 9 / 7

Defense

9
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Perseverance

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
0/2

Tough Skin

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Hardiness

3 of 3 ranks taken
1: +2 Armor
2: +4 Armor
3: +6 Armor
1/3

Resistance

1 of 3 ranks taken
1: +2 Magic Resist
2: +4 Magic Resist
3: +6 Magic Resist
0/1

Bladed Armor

Not taken · 1 max ranks

See it on the mastery tree →

Utility

7
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
2/3

Wanderer

2 of 3 ranks taken
1: Grants +0.66% increased Movement Speed when out of combat
2: Grants +1.33% increased Movement Speed when out of combat
3: Grants +2% increased Movement Speed when out of combat
3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds

Guide & Strategy Breakdown

Heal and Mana Battery Soraka keeps a carry standing with Astral Blessing (W) armor, keeps them casting with Infuse (E), and can heal the whole team from anywhere with Wish (R).

Heal and Mana Battery Soraka keeps a carry standing with Astral Blessing (W) armor, keeps them casting with Infuse (E), and can heal the whole team from anywhere with Wish (R).

How it plays

Soraka's job in Season 3 is making sure nobody on her team quite dies. Consecration gives 16 Magic Resist to allies standing near her. Astral Blessing (W) heals and hands over up to 105 bonus Armor for 3 seconds. Infuse (E) refills an ally's mana, or silences an enemy for 2.5 seconds. Wish (R) heals all 5 team members instantly, wherever on the map they happen to be.

What to buy

  • Starting Items: Faerie Charm, 3 Sight Wards, and Health Potions.
  • Core Build Rush: Boots of Mobility (allows rapid positioning to cast Infuse E 2.5s silence on diving assassins while restoring infinite mana to allied carries), Philosopher's Stone (GP10 item fuels support vision budget while healing global Wish R team members), Ruby Sightstone (ensures full map vision coverage to track enemy gank paths), and Mikael's Crucible (Astral Blessing W heals an ally and grants up to +105 bonus Armor, while Mikael's cleanses CC and restores HP).
  • Situational Options: Locket of the Iron Solari, Shurelya's Reverie, Runic Bulwark, and Will of the Ancients.

Summoners and skill order

  • Flash and Exhaust.
  • Max W (Astral Blessing) or E (Infuse) first depending on lane priority (W for the armor heal, E for free mana battery / silence). Max Q (Starcall) last.

New to the champion?

Combos worth drilling

  • Infinite Mana & Silence: Cast E (Infuse) on your ADC to give free mana, or point-and-click E on enemy assassins to silence them for 2.5s.
  • Astral Armor Save: Cast W (Astral Blessing) on focused ally to heal HP and grant +105 bonus Armor for 3 seconds.

Mistakes to avoid

  • Don't use W Astral Blessing for minor poke: W has a 20-second cooldown early. Save it to grant +105 Armor during enemy all-ins.
  • Don't ignore global R Wish: Watch allied portraits across top/mid lane; press R to save allies in 1v1 fights.

Playing it out

  • Early Game (Levels 1-5): Keep your ADC at 100% mana with Infuse (E). Time W Astral Blessing (+105 Armor) right as the enemy ADC engages to invalidate their physical damage.
  • Mid Game (Levels 6-11): Monitor allied health bars globally. Cast Wish (R) during top/mid lane skirmishes to flip 1v1 fights in your team's favor.
  • Late Game (Levels 12+): Stand behind your team. Silence diving assassins with point-and-click Infuse (E), cleanse CC with Mikael's Crucible, and keep carries alive through extreme focus damage.

Did this build help you?

Vote on this build to help other players find the best League Classic builds.

Vote
0

Discussion

Loading the discussion…

    Optional account

    Keep your builds with you

    Browse, plan, and share without signing in. An account adds voting, comments, private cross-device drafts, and submission tracking.