Starter Guide: Heal & Mana Battery Soraka (Support) Support
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Starcall
|
3 | 14 | 15 | 17 | 18 | |||||||||||||
|
Astral Blessing
|
1 | 4 | 5 | 7 | 9 | |||||||||||||
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Infuse
|
2 | 8 | 10 | 12 | 13 | |||||||||||||
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Wish
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Minor Mark of Armor +0.8 Armor (+7.2 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Gold +1 Gold / 10 sec. (+3 total)
Total Rune Statistics
30 / 30Masteries
0 / 9 / 7Offense
0Summoner's Wrath
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Fury
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Sorcery
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Butcher
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Deadliness
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Blast
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Destruction
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Havoc
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Weapon Expertise
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Arcane Knowledge
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Lethality
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Brute Force
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Mental Force
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Spellsword
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Defense
9Summoner's Resolve
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Perseverance
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Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
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Hardiness
Resistance
Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
Safeguard
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Block
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Tenacious
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Juggernaut
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Utility
7Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
Meditation
Improved Recall
Scout
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Mastermind
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Expanded Mind
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Artificer
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Greed
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Runic Affinity
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Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
Heal and Mana Battery Soraka keeps a carry standing with Astral Blessing (W) armor, keeps them casting with Infuse (E), and can heal the whole team from anywhere with Wish (R).
Heal and Mana Battery Soraka keeps a carry standing with Astral Blessing (W) armor, keeps them casting with Infuse (E), and can heal the whole team from anywhere with Wish (R).
How it plays
Soraka's job in Season 3 is making sure nobody on her team quite dies. Consecration gives 16 Magic Resist to allies standing near her. Astral Blessing (W) heals and hands over up to 105 bonus Armor for 3 seconds. Infuse (E) refills an ally's mana, or silences an enemy for 2.5 seconds. Wish (R) heals all 5 team members instantly, wherever on the map they happen to be.
What to buy
- Starting Items: Faerie Charm, 3 Sight Wards, and Health Potions.
- Core Build Rush: Boots of Mobility (allows rapid positioning to cast Infuse E 2.5s silence on diving assassins while restoring infinite mana to allied carries), Philosopher's Stone (GP10 item fuels support vision budget while healing global Wish R team members), Ruby Sightstone (ensures full map vision coverage to track enemy gank paths), and Mikael's Crucible (Astral Blessing W heals an ally and grants up to +105 bonus Armor, while Mikael's cleanses CC and restores HP).
- Situational Options: Locket of the Iron Solari, Shurelya's Reverie, Runic Bulwark, and Will of the Ancients.
Summoners and skill order
- Flash and Exhaust.
- Max W (Astral Blessing) or E (Infuse) first depending on lane priority (W for the armor heal, E for free mana battery / silence). Max Q (Starcall) last.
New to the champion?
Combos worth drilling
- Infinite Mana & Silence: Cast E (Infuse) on your ADC to give free mana, or point-and-click E on enemy assassins to silence them for 2.5s.
- Astral Armor Save: Cast W (Astral Blessing) on focused ally to heal HP and grant +105 bonus Armor for 3 seconds.
Mistakes to avoid
- Don't use W Astral Blessing for minor poke: W has a 20-second cooldown early. Save it to grant +105 Armor during enemy all-ins.
- Don't ignore global R Wish: Watch allied portraits across top/mid lane; press R to save allies in 1v1 fights.
Playing it out
- Early Game (Levels 1-5): Keep your ADC at 100% mana with Infuse (E). Time W Astral Blessing (+105 Armor) right as the enemy ADC engages to invalidate their physical damage.
- Mid Game (Levels 6-11): Monitor allied health bars globally. Cast Wish (R) during top/mid lane skirmishes to flip 1v1 fights in your team's favor.
- Late Game (Levels 12+): Stand behind your team. Silence diving assassins with point-and-click Infuse (E), cleanse CC with Mikael's Crucible, and keep carries alive through extreme focus damage.
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