My Ryze Build
A League Classic build for Ryze · by TNT für Timmy · published 2026-08-05
In general, I always go for the scaling runes, since they outclass the normal ones as early as lvl 6/7. In Masteries, you calso go for Artificer (if you go dfg) and biscuiteer (for easier laning phase). You can max W or E second. E will give you more damage while W makes gagks and roams much stronger.
Item Build
Skill Level Order
| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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1 | 4 | 5 | 7 | 8 | |||||||||||||
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2 | 9 | 10 | 12 | 13 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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6 | 11 | 16 |
Summoner Spells
Runes
-
9× Glyph of Scaling Cooldown Reduction
glyph
-
9× Mark of Magic Penetration
mark
-
3× Quintessence of Ability Power
quint
-
9× Seal of Scaling Health
seal
Masteries
21 / 0 / 9Offense
21Summoner's Wrath
Exhaust Reduces target's Magic Resist and Armor by 10
Ignite Increases Ability Power and Attack Damage by 5 while on cooldown
Ghost Increases Movement Speed bonus to 35%
Garrison Allied Garrisoned turrets deal 50% splash damage.
Fury
Sorcery
Butcher
Deadliness
(2.99 Attack Damage at champion level 18)
(5.99 Attack Damage at champion level 18)
(8.96 Attack Damage at champion level 18)
(11.95 Attack Damage at champion level 18)
Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
Havoc
Weapon Expertise
Arcane Knowledge
Lethality
(#% for melee champions)
(#% for melee champions)
Brute Force
Mental Force
Spellsword
Frenzy
Sunder
Archmage
Executioner
Defense
0Summoner's Resolve
Cleanse Increases duration of disable reduction by 1 second
Heal Passively increases Health by 5 per level
Smite Grants 10 bonus gold on use
Barrier Increases Barrier shield amount by 20
Perseverance
Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
Hardiness
Resistance
Bladed Armor
Unyielding
Relentless
Veteran's Scars
Safeguard
Block
Tenacious
Juggernaut
Defender
Legendary Armor
Good Hands
Reinforced Armor
Honor Guard
Utility
9Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
Meditation
Improved Recall
Scout
Mastermind
Expanded Mind
Artificer
Greed
Runic Affinity
Vampirism
Biscuiteer
Wealth
Awareness
Strength of Spirit
Explorer
Pickpocket
Intelligence
Nimble
Guide & Strategy Breakdown
In general, I always go for the scaling runes, since they outclass the normal ones as early as lvl 6/7.
In Masteries, you calso go for Artificer (if you go dfg) and biscuiteer (for easier laning phase).
You can max W or E second. E will give you more damage while W makes gagks and roams much stronger.
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