Magic Penetration Mundo Top
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Infected Cleaver
|
1 | 4 | 5 | 7 | 8 | |||||||||||||
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Burning Agony
|
2 | 9 | 10 | 12 | 13 | |||||||||||||
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Masochism
|
3 | 14 | 15 | 17 | 18 | |||||||||||||
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Sadism
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Magic Penetration +1 Magic Penetration (+9 total)
Seals
9 / 9 Sockets-
9× Seal of Scaling Health +1.3 Health per level (+23.4 at champion level 18) (+11.7 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Scaling Cooldown Reduction 0.1% Cooldown Reduction per level (1.8% at champion level 18) (+0.9% total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Spell Vamp +2% Spell Vamp (+6% total)
Total Rune Statistics
30 / 30Masteries
9 / 21 / 0Offense
9Summoner's Wrath
Exhaust Reduces target's Magic Resist and Armor by 10
Ignite Increases Ability Power and Attack Damage by 5 while on cooldown
Ghost Increases Movement Speed bonus to 35%
Garrison Allied Garrisoned turrets deal 50% splash damage.
Fury
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Sorcery
Butcher
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Deadliness
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Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
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Havoc
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Weapon Expertise
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Arcane Knowledge
Lethality
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Brute Force
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Mental Force
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Spellsword
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Defense
21Summoner's Resolve
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Perseverance
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Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
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Hardiness
Resistance
Bladed Armor
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Unyielding
Relentless
Veteran's Scars
Safeguard
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Block
Tenacious
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Juggernaut
Defender
Legendary Armor
Good Hands
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Reinforced Armor
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Honor Guard
Utility
0Summoner's Insight
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Wanderer
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Meditation
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Improved Recall
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Scout
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Mastermind
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Expanded Mind
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Artificer
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Greed
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Runic Affinity
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Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
In honor of Solwolf's "Break the Meta" series, I wanted to theorycraft a Dr. Mundo magic pen build.
In honor of Solwolf's "Break the Meta" series, I wanted to theorycraft a Dr. Mundo magic pen build.
How it plays: At the beginning of the match, stack as much flat magic pen as you can, and then go ham with your q spam. Later in the game, you can pick up a few more magic pen items to stay on-top of the enemy's defense, and then round out your survivability with a few tank items.
Since mundo doesn't have great AP scalings, it's not worth getting any AP item that doesn't include magic penetration. Cooldown reduction is a great dps boost after any magic pen, and the current build leaves you at 29.6% at level 18. If you're REALLY not hurting for survivability late game, a Banner of Command might be worth it over Randuin's to get you to a shweet 39.6% CDR.
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