Lux

Starter Guide: Long Range Sniper Lux (Mid) Mid

For Lux · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
190 Ability Power15 Magic Penetration45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Light Binding Q
Light Binding
28101213
Prismatic Barrier W
Prismatic Barrier
314151718
Lucent Singularity E
Lucent Singularity
14579
Finales Funkeln R
Finales Funkeln
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Ignite

Rune Page

Marks

9 / 9 Sockets
  • Mark of Magic Penetration +1 Magic Penetration (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Ability Power +5 Ability Power (+15 total)

Total Rune Statistics

30 / 30
Magic Penetration +9
Armor +9
Magic Resist +12.6
Ability Power +15

Masteries

21 / 0 / 9

Offense

21
0/4

Deadliness

Not taken · 4 max ranks

See it on the mastery tree →

4/4

Blast

4 of 4 ranks taken
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Arcane Knowledge

1 of 1 ranks taken
1: +8% Magic Penetration
0/2

Lethality

Not taken · 2 max ranks

See it on the mastery tree →

0/2

Brute Force

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Mental Force

3 of 3 ranks taken
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
1/1

Spellsword

1 of 1 ranks taken
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Sunder

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Archmage

4 of 4 ranks taken
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 of 1 ranks taken
1: Increases damage dealt by 5% to targets below 50% Health

Utility

9
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Mastermind

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Expanded Mind

3 of 3 ranks taken
1: +4 mana per level (+72 at level 18)
2: +7 mana per level (+126 at level 18)
3: +10 mana per level (+180 at level 18)
0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

Long Range Sniper Lux fights from a distance nobody can answer. Light Binding (Q) snares 2 targets at once, Prismatic Barrier (W) shields on the way out and back, and Final Spark (R) returns every 24 seconds.

Long Range Sniper Lux fights from a distance nobody can answer. Light Binding (Q) snares 2 targets at once, Prismatic Barrier (W) shields on the way out and back, and Final Spark (R) returns every 24 seconds.

How it plays

Lux does her damage from outside the range anyone wants to walk. Illumination marks whatever her spells touch and her next basic attack sets that mark off for bonus magic damage, so a Season 3 Lux who autos after her combo does noticeably more. Final Spark (R) deals up to 500 + 75% AP magic damage on a short cooldown that refreshes on kills.

What to buy

  • Starting Items: Doran's Ring and 2 Health Potions.
  • Core Build Rush: Sorcerer's Shoes (enhances spell magic penetration), Athene's Unholy Grail (core item spike; 20% CDR, high mana regen, and AP enable constant Lucent Singularity E waveclear and 24-second Final Spark R snipes), Rabadon's Deathcap (multiplies Lux's long-range burst so Light Binding Q -> E -> R laser combos execute squishies from off-screen), and Void Staff (Void Staff cuts through MR while Prismatic Barrier W shields allies twice on throw and return).
  • Situational Options: Zhonya's Hourglass (defensive protection against diving assassins like Zed or Talon), Liandry's Torment, Morellonomicon, and Banshee's Veil.

Summoners and skill order

  • Flash and Ignite (or Barrier for safety against assassins).
  • Max E (Lucent Singularity) first for primary waveclear, vision, and poke slow. Max Q (Light Binding) second for snare duration and burst. Max W (Prismatic Barrier) third.

New to the champion?

Combos worth drilling

  • Laser Snip Combo: Q (Light Binding) 2-target root -> E (Lucent Singularity) -> R (Final Spark) laser -> detonate E -> Auto for Illumination passive proc.
  • Double Shield Throw: Throw W (Prismatic Barrier) in direction your ally is running so it shields them on outgoing path and return path.

Mistakes to avoid

  • Don't cast R Final Spark without Q root: R has a brief channel. Landing Q first guarantees R cannot be dodged.
  • Don't facecheck bushes: Use E Lucent Singularity to gain vision inside unwarded bushes before stepping close.

Playing it out

  • Early Game (Levels 1-5): Pop E Lucent Singularity over minion waves and detonate. Proc Illumination passive with auto-attacks when safe to trade.
  • Mid Game (Levels 6-11): Snipe minion waves or low-health enemies across the river with Final Spark (R). Land Light Binding (Q) -> E -> R for full 100-to-0 laser execution.
  • Late Game (Levels 12+): Stand behind 2 walls in fog of war. Shield your entire team with Prismatic Barrier (W) throwbacks, and catch enemy carries with Q -> E -> R laser combinations.

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