Starter Guide: Long Range Sniper Lux (Mid) Mid
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Light Binding
|
2 | 8 | 10 | 12 | 13 | |||||||||||||
|
Prismatic Barrier
|
3 | 14 | 15 | 17 | 18 | |||||||||||||
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Lucent Singularity
|
1 | 4 | 5 | 7 | 9 | |||||||||||||
|
Finales Funkeln
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Magic Penetration +1 Magic Penetration (+9 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Ability Power +5 Ability Power (+15 total)
Total Rune Statistics
30 / 30Masteries
21 / 0 / 9Offense
21Summoner's Wrath
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Fury
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Sorcery
Butcher
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Deadliness
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Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
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Havoc
Weapon Expertise
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Arcane Knowledge
Lethality
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Brute Force
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Mental Force
Spellsword
Frenzy
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Sunder
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Archmage
Executioner
Defense
0Summoner's Resolve
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Perseverance
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Durability
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Tough Skin
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Hardiness
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Resistance
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Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
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Safeguard
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Block
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Tenacious
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Juggernaut
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Utility
9Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
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Meditation
Improved Recall
Scout
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Mastermind
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Expanded Mind
Artificer
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Greed
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Runic Affinity
Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
Long Range Sniper Lux fights from a distance nobody can answer. Light Binding (Q) snares 2 targets at once, Prismatic Barrier (W) shields on the way out and back, and Final Spark (R) returns every 24 seconds.
Long Range Sniper Lux fights from a distance nobody can answer. Light Binding (Q) snares 2 targets at once, Prismatic Barrier (W) shields on the way out and back, and Final Spark (R) returns every 24 seconds.
How it plays
Lux does her damage from outside the range anyone wants to walk. Illumination marks whatever her spells touch and her next basic attack sets that mark off for bonus magic damage, so a Season 3 Lux who autos after her combo does noticeably more. Final Spark (R) deals up to 500 + 75% AP magic damage on a short cooldown that refreshes on kills.
What to buy
- Starting Items: Doran's Ring and 2 Health Potions.
- Core Build Rush: Sorcerer's Shoes (enhances spell magic penetration), Athene's Unholy Grail (core item spike; 20% CDR, high mana regen, and AP enable constant Lucent Singularity E waveclear and 24-second Final Spark R snipes), Rabadon's Deathcap (multiplies Lux's long-range burst so Light Binding Q -> E -> R laser combos execute squishies from off-screen), and Void Staff (Void Staff cuts through MR while Prismatic Barrier W shields allies twice on throw and return).
- Situational Options: Zhonya's Hourglass (defensive protection against diving assassins like Zed or Talon), Liandry's Torment, Morellonomicon, and Banshee's Veil.
Summoners and skill order
- Flash and Ignite (or Barrier for safety against assassins).
- Max E (Lucent Singularity) first for primary waveclear, vision, and poke slow. Max Q (Light Binding) second for snare duration and burst. Max W (Prismatic Barrier) third.
New to the champion?
Combos worth drilling
- Laser Snip Combo: Q (Light Binding) 2-target root -> E (Lucent Singularity) -> R (Final Spark) laser -> detonate E -> Auto for Illumination passive proc.
- Double Shield Throw: Throw W (Prismatic Barrier) in direction your ally is running so it shields them on outgoing path and return path.
Mistakes to avoid
- Don't cast R Final Spark without Q root: R has a brief channel. Landing Q first guarantees R cannot be dodged.
- Don't facecheck bushes: Use E Lucent Singularity to gain vision inside unwarded bushes before stepping close.
Playing it out
- Early Game (Levels 1-5): Pop E Lucent Singularity over minion waves and detonate. Proc Illumination passive with auto-attacks when safe to trade.
- Mid Game (Levels 6-11): Snipe minion waves or low-health enemies across the river with Final Spark (R). Land Light Binding (Q) -> E -> R for full 100-to-0 laser execution.
- Late Game (Levels 12+): Stand behind 2 walls in fog of war. Shield your entire team with Prismatic Barrier (W) throwbacks, and catch enemy carries with Q -> E -> R laser combinations.
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