Starter Guide: AP Crowstorm Fiddlesticks (Mid) Mid
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Terrify
|
4 | 8 | 10 | 12 | 13 | |||||||||||||
|
Drain
|
2 | 3 | 5 | 7 | 9 | |||||||||||||
|
Dark Wind
|
1 | 14 | 15 | 17 | 18 | |||||||||||||
|
Crowstorm
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Magic Penetration +1 Magic Penetration (+9 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Ability Power +5 Ability Power (+15 total)
Total Rune Statistics
30 / 30Masteries
21 / 0 / 9Offense
21Summoner's Wrath
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Fury
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Sorcery
Butcher
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Deadliness
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Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
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Havoc
Weapon Expertise
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Arcane Knowledge
Lethality
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Brute Force
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Mental Force
Spellsword
Frenzy
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Sunder
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Archmage
Executioner
Defense
0Summoner's Resolve
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Perseverance
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Durability
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Tough Skin
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Hardiness
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Resistance
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Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
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Safeguard
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Block
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Tenacious
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Juggernaut
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Utility
9Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
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Meditation
Improved Recall
Scout
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Mastermind
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Expanded Mind
Artificer
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Greed
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Runic Affinity
Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
AP Crowstorm Fiddlesticks waits in a bush nobody warded and channels Crowstorm (R) over the wall. Terrify (Q) holds whoever survives the landing, and Drain (W) keeps him topped up between fights.
AP Crowstorm Fiddlesticks waits in a bush nobody warded and channels Crowstorm (R) over the wall. Terrify (Q) holds whoever survives the landing, and Drain (W) keeps him topped up between fights.
How it plays
Fiddlesticks controls a fight by threatening to start one from anywhere. Dread strips 10 magic resist off anyone standing near him. Terrify (Q) fears for 3 seconds, which is a very long time to be unable to act. Crowstorm (R) channels for 1.5 seconds before dropping him into the middle of a team for up to 1625 + 225% AP magic damage.
What to buy
- Starting Items: Doran's Ring and 2 Health Potions.
- Core Build Rush: Sorcerer's Shoes (maximizes tick damage on Drain W and Dark Wind E silence bounces), Deathfire Grasp (applied immediately after Crowstorm blink to guarantee a single target is deleted during the 3-second Terrify Q fear duration), Zhonya's Hourglass (the core item; it lets Fiddlesticks to channel Crowstorm R, Flash into 5 enemies, and activate stasis while Crowstorm continues burning them for 1600+ magic damage), and Void Staff (cuts through magic resist).
- Situational Options: Abyssal Scepter (stacks magic resist reduction with Dread passive -10 MR, dropping enemy MR to zero in close proximity), and Banshee's Veil (prevents enemy CC from interrupting Crowstorm channels).
Summoners and skill order
- Flash and Ignite (or Teleport).
- Max W (Drain) or Q (Terrify) first depending on match priority (W for 1v1 sustain, Q for 3s fear lock). Max E (Dark Wind) third for silencing bounces.
New to the champion?
Combos worth drilling
- Crowstorm Stasis Combo: Channel R (Crowstorm) over wall -> Flash in -> Q (Terrify) 3-second fear -> DFG -> W (Drain) sustain channel -> Zhonya's Hourglass stasis.
- Dark Wind Poke: E (Dark Wind) on a minion next to an enemy champion to bounce silences back and forth between them.
Mistakes to avoid
- Don't channel R in enemy vision: If enemies see you channel R, they will interrupt it or step back. Always channel R from unwarded brush.
- Don't Drain (W) while hard CC is up: Silence or stun with Q/E first before channeling Drain so enemies cannot cancel your healing.
Playing it out
- Early Game (Levels 1-5): Drain (W) minion waves or enemy champions to maintain full HP. Silence enemies with Dark Wind (E) when they attempt to trade.
- Mid Game (Levels 6-11): Hide in unwarded jungle brush or over dragon pit walls. Channel Crowstorm (R), Flash in, and fear (Q) the enemy carry.
- Late Game (Levels 12+): Open teamfights with Crowstorm (R) + Zhonya's Hourglass. Stun-lock and drain enemy assassins who attempt to dive.
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