Fiddlesticks

Fiddlesticks Jungle build Jungle

For Fiddlesticks · By Community Meta · 2026-08-15

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Item Build

Total stats from Core
240 Ability Power50 Armor15 Magic Penetration45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Terrify Q
Terrify
3········
Drain W
Drain
1457·9·······
Dark Wind E
Dark Wind
2········
Crowstorm R
Crowstorm
6··11····16··

The author leaves these levels open: "Skill order is up to the game. Scaling E clears faster and deals with mages and grouped teams better. Q gives more single target CC and allows you to maximize your damage in 1v1s. W is required for damage and jungle clearing so prioritize scaling that first." Spend the open levels on E or Q to taste.

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Smite

Rune Page

Marks

9 / 9 Sockets
  • Mark of Magic Penetration +1 Magic Penetration (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Scaling Magic Resist +0.2 Magic Resist per level (+3.6 at champion level 18) (+1.8 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Ability Power +5 Ability Power (+15 total)

Total Rune Statistics

30 / 30
Armor +9
Magic Penetration +9
Magic Resist per level (+3.6 at champion level 18) +1.8
Ability Power +15

Masteries

21 / 0 / 9

Offense

21
0/4

Deadliness

Not taken · 4 max ranks

See it on the mastery tree →

4/4

Blast

4 of 4 ranks taken
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Arcane Knowledge

1 of 1 ranks taken
1: +8% Magic Penetration
0/2

Lethality

Not taken · 2 max ranks

See it on the mastery tree →

0/2

Brute Force

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Mental Force

3 of 3 ranks taken
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
1/1

Spellsword

1 of 1 ranks taken
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Sunder

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Archmage

4 of 4 ranks taken
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 of 1 ranks taken
1: Increases damage dealt by 5% to targets below 50% Health

Utility

9
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Mastermind

3 of 3 ranks taken
1: Reduces the cooldown of Summoner Spells by 4%
2: Reduces the cooldown of Summoner Spells by 7%
3: Reduces the cooldown of Summoner Spells by 10%
0/3

Expanded Mind

Not taken · 3 max ranks

See it on the mastery tree →

0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

Skill order is up to the game, Scaling E clears faster and deals with mages and grouped teams better. Q gives more single target CC and allows you to maximize your damage in 1v1s. W is required for damage and jungle clearing so prioritize scaling that first.

Skill order is up to the game, Scaling E clears faster and deals with mages and grouped teams better. Q gives more single target CC and allows you to maximize your damage in 1v1s. W is required for damage and jungle clearing so prioritize scaling that first.

With runes you can change out Glyphs to fit your style or game, flat magic resist, or 5 flat AP with 4 scaling MR. Mana runes are not worth the loss of stats.

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