Fiddlesticks Jungle build Jungle
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Terrify
|
3 | · | · | · | · | · | · | · | · | |||||||||
|
Drain
|
1 | 4 | 5 | 7 | · | 9 | · | · | · | · | · | · | · | |||||
|
Dark Wind
|
2 | · | · | · | · | · | · | · | · | |||||||||
|
Crowstorm
|
6 | · | · | 11 | · | · | · | · | 16 | · | · |
The author leaves these levels open: "Skill order is up to the game. Scaling E clears faster and deals with mages and grouped teams better. Q gives more single target CC and allows you to maximize your damage in 1v1s. W is required for damage and jungle clearing so prioritize scaling that first." Spend the open levels on E or Q to taste.
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Magic Penetration +1 Magic Penetration (+9 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Scaling Magic Resist +0.2 Magic Resist per level (+3.6 at champion level 18) (+1.8 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Ability Power +5 Ability Power (+15 total)
Total Rune Statistics
30 / 30Masteries
21 / 0 / 9Offense
21Summoner's Wrath
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Fury
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Sorcery
Butcher
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Deadliness
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Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
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Havoc
Weapon Expertise
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Arcane Knowledge
Lethality
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Brute Force
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Mental Force
Spellsword
Frenzy
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Sunder
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Archmage
Executioner
Defense
0Summoner's Resolve
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Perseverance
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Durability
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Tough Skin
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Hardiness
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Resistance
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Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
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Safeguard
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Block
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Tenacious
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Juggernaut
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Utility
9Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
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Meditation
Improved Recall
Scout
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Mastermind
Expanded Mind
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Artificer
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Greed
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Runic Affinity
Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
Skill order is up to the game, Scaling E clears faster and deals with mages and grouped teams better. Q gives more single target CC and allows you to maximize your damage in 1v1s. W is required for damage and jungle clearing so prioritize scaling that first.
Skill order is up to the game, Scaling E clears faster and deals with mages and grouped teams better. Q gives more single target CC and allows you to maximize your damage in 1v1s. W is required for damage and jungle clearing so prioritize scaling that first.
With runes you can change out Glyphs to fit your style or game, flat magic resist, or 5 flat AP with 4 scaling MR. Mana runes are not worth the loss of stats.
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