Starter Guide: AP Burn Mage Brand (Mid) Mid
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Sear
|
2 | 8 | 10 | 12 | 13 | |||||||||||||
|
Pillar of Flame
|
1 | 4 | 5 | 7 | 9 | |||||||||||||
|
Conflagration
|
3 | 14 | 15 | 17 | 18 | |||||||||||||
|
Pyroclasm
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Magic Penetration +1 Magic Penetration (+9 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Ability Power +5 Ability Power (+15 total)
Total Rune Statistics
30 / 30Masteries
21 / 0 / 9Offense
21Summoner's Wrath
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Fury
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Sorcery
Butcher
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Deadliness
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Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
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Havoc
Weapon Expertise
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Arcane Knowledge
Lethality
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Brute Force
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Mental Force
Spellsword
Frenzy
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Sunder
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Archmage
Executioner
Defense
0Summoner's Resolve
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Perseverance
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Durability
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Tough Skin
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Hardiness
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Resistance
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Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
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Safeguard
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Block
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Tenacious
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Juggernaut
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Utility
9Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
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Meditation
Improved Recall
Scout
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Mastermind
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Expanded Mind
Artificer
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Greed
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Runic Affinity
Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
AP Burn Mage Brand sets the enemy team on fire and lets Blaze do the work. Its % max HP burn does not care how much health anyone bought, and Pyroclasm (R) spreads it around.
AP Burn Mage Brand sets the enemy team on fire and lets Blaze do the work. Its % max HP burn does not care how much health anyone bought, and Pyroclasm (R) spreads it around.
How it plays
Brand is at his best when the fight is crowded. Blaze burns for 8% of maximum HP over 4 seconds, and every one of his spells does something extra to a target already burning: Sear stuns, Pillar of Flame deals +25% damage, Conflagration spreads, Pyroclasm bounces faster.
What to buy
- Starting Items: Doran's Ring and 2 Health Potions for early trading.
- Core Build Rush: Sorcerer's Shoes (flat magic pen enhances Blaze passive burn ticks), Deathfire Grasp (amplifies burst against single targets before Pyroclasm R bounces through their team), Rabadon's Deathcap (multiplies high AP ratios on Pillar of Flame +25% bonus damage on ablaze targets), and Void Staff (ensures AoE fire spells melt high-MR tanks).
- Situational Options: Liandry's Torment (synergizes with Blaze passive to deal double % max HP magic burn over 4 seconds on every spell hit), Rylai's Crystal Scepter (perma-slows targets hit by Blaze or Conflagration E, making Pillar of Flame W and Sear Q stuns impossible to miss), Zhonya's Hourglass, and Abyssal Scepter.
Summoners and skill order
- Flash for escape and repositioning. Ignite to stack with Blaze passive burn for easy early kill converts.
- Max W (Pillar of Flame) first for primary AoE waveclear and trade damage. Max Q (Sear) second for lower cooldown stuns. Max E (Conflagration) third.
New to the champion?
Combos worth drilling
- Guaranteed Stun Combo: E (Conflagration) targeted spell -> Q (Sear) skillshot stun -> W (Pillar of Flame) +25% bonus damage -> R (Pyroclasm).
- Waveclear Combo: E on a burning minion spreads Blaze to the whole wave -> W Pillar of Flame clears all 6 minions instantly.
Mistakes to avoid
- Don't open combo with Q Sear: Q only stuns if the target is ALREADY on fire (Blaze passive). Always land E or W before pressing Q.
- Don't cast Pyroclasm (R) on a single isolated target: R relies on bouncing between enemies. Use R when 2+ enemies or minion waves are close together.
Playing it out
- Early Game (Levels 1-5): Tag enemies with E or Auto, then land empowered W (+25% damage) to take a real chunk out of them. Use Q Sear on Blaze-affected targets for 2-second stuns.
- Mid Game (Levels 6-11): Fight around Dragon in tight river corridors. E -> Q stun on the frontline, then launch Pyroclasm (R) and Pillar of Flame (W) to melt their team.
- Late Game (Levels 12+): Position behind tanks. Land Sear (Q) stuns on diving assassins, and drop full AoE rotations in 5v5 teamfights.
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