Brand

Starter Guide: AP Burn Mage Brand (Mid) Mid

For Brand · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
310 Ability Power15 Magic Penetration45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Sear Q
Sear
28101213
Pillar of Flame W
Pillar of Flame
14579
Conflagration E
Conflagration
314151718
Pyroclasm R
Pyroclasm
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Ignite

Rune Page

Marks

9 / 9 Sockets
  • Mark of Magic Penetration +1 Magic Penetration (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Ability Power +5 Ability Power (+15 total)

Total Rune Statistics

30 / 30
Magic Penetration +9
Armor +9
Magic Resist +12.6
Ability Power +15

Masteries

21 / 0 / 9

Offense

21
0/4

Deadliness

Not taken · 4 max ranks

See it on the mastery tree →

4/4

Blast

4 of 4 ranks taken
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Arcane Knowledge

1 of 1 ranks taken
1: +8% Magic Penetration
0/2

Lethality

Not taken · 2 max ranks

See it on the mastery tree →

0/2

Brute Force

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Mental Force

3 of 3 ranks taken
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
1/1

Spellsword

1 of 1 ranks taken
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Sunder

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Archmage

4 of 4 ranks taken
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 of 1 ranks taken
1: Increases damage dealt by 5% to targets below 50% Health

Utility

9
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Mastermind

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Expanded Mind

3 of 3 ranks taken
1: +4 mana per level (+72 at level 18)
2: +7 mana per level (+126 at level 18)
3: +10 mana per level (+180 at level 18)
0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

AP Burn Mage Brand sets the enemy team on fire and lets Blaze do the work. Its % max HP burn does not care how much health anyone bought, and Pyroclasm (R) spreads it around.

AP Burn Mage Brand sets the enemy team on fire and lets Blaze do the work. Its % max HP burn does not care how much health anyone bought, and Pyroclasm (R) spreads it around.

How it plays

Brand is at his best when the fight is crowded. Blaze burns for 8% of maximum HP over 4 seconds, and every one of his spells does something extra to a target already burning: Sear stuns, Pillar of Flame deals +25% damage, Conflagration spreads, Pyroclasm bounces faster.

What to buy

  • Starting Items: Doran's Ring and 2 Health Potions for early trading.
  • Core Build Rush: Sorcerer's Shoes (flat magic pen enhances Blaze passive burn ticks), Deathfire Grasp (amplifies burst against single targets before Pyroclasm R bounces through their team), Rabadon's Deathcap (multiplies high AP ratios on Pillar of Flame +25% bonus damage on ablaze targets), and Void Staff (ensures AoE fire spells melt high-MR tanks).
  • Situational Options: Liandry's Torment (synergizes with Blaze passive to deal double % max HP magic burn over 4 seconds on every spell hit), Rylai's Crystal Scepter (perma-slows targets hit by Blaze or Conflagration E, making Pillar of Flame W and Sear Q stuns impossible to miss), Zhonya's Hourglass, and Abyssal Scepter.

Summoners and skill order

  • Flash for escape and repositioning. Ignite to stack with Blaze passive burn for easy early kill converts.
  • Max W (Pillar of Flame) first for primary AoE waveclear and trade damage. Max Q (Sear) second for lower cooldown stuns. Max E (Conflagration) third.

New to the champion?

Combos worth drilling

  • Guaranteed Stun Combo: E (Conflagration) targeted spell -> Q (Sear) skillshot stun -> W (Pillar of Flame) +25% bonus damage -> R (Pyroclasm).
  • Waveclear Combo: E on a burning minion spreads Blaze to the whole wave -> W Pillar of Flame clears all 6 minions instantly.

Mistakes to avoid

  • Don't open combo with Q Sear: Q only stuns if the target is ALREADY on fire (Blaze passive). Always land E or W before pressing Q.
  • Don't cast Pyroclasm (R) on a single isolated target: R relies on bouncing between enemies. Use R when 2+ enemies or minion waves are close together.

Playing it out

  • Early Game (Levels 1-5): Tag enemies with E or Auto, then land empowered W (+25% damage) to take a real chunk out of them. Use Q Sear on Blaze-affected targets for 2-second stuns.
  • Mid Game (Levels 6-11): Fight around Dragon in tight river corridors. E -> Q stun on the frontline, then launch Pyroclasm (R) and Pillar of Flame (W) to melt their team.
  • Late Game (Levels 12+): Position behind tanks. Land Sear (Q) stuns on diving assassins, and drop full AoE rotations in 5v5 teamfights.

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