Best Classic Ryze
A League Classic Mid build for Ryze · by h4ckz0n · published 2026-08-04
Ryze scales with Mana and AP, no need to rush AP. In dire situations its fine to go immediately into defensive items after finishing Rod of Ages. Rabadon's Deathcap is not a necessary Core Item. Max W second because of its high damage and the Utility of Rooting your enemy. Your Q and W deal the highest single target damage, your E bounces between enemies and lowers MR.
Item Build
Skill Level Order
| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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1 | 4 | 5 | 7 | 8 | |||||||||||||
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2 | 9 | 10 | 12 | 13 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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6 | 11 | 16 |
Summoner Spells
Runes
-
9× Mark of Magic Penetration
mark
-
9× Seal of Scaling Health
seal
-
3× Quintessence of Ability Power
quint
-
9× Glyph of Scaling Cooldown Reduction
glyph
Masteries
21 / 0 / 9Offense
21Summoner's Wrath
Exhaust Reduces target's Magic Resist and Armor by 10
Ignite Increases Ability Power and Attack Damage by 5 while on cooldown
Ghost Increases Movement Speed bonus to 35%
Garrison Allied Garrisoned turrets deal 50% splash damage.
Fury
Sorcery
Butcher
Deadliness
(2.99 Attack Damage at champion level 18)
(5.99 Attack Damage at champion level 18)
(8.96 Attack Damage at champion level 18)
(11.95 Attack Damage at champion level 18)
Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
Havoc
Weapon Expertise
Arcane Knowledge
Lethality
(#% for melee champions)
(#% for melee champions)
Brute Force
Mental Force
Spellsword
Frenzy
Sunder
Archmage
Executioner
Defense
0Summoner's Resolve
Cleanse Increases duration of disable reduction by 1 second
Heal Passively increases Health by 5 per level
Smite Grants 10 bonus gold on use
Barrier Increases Barrier shield amount by 20
Perseverance
Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
Hardiness
Resistance
Bladed Armor
Unyielding
Relentless
Veteran's Scars
Safeguard
Block
Tenacious
Juggernaut
Defender
Legendary Armor
Good Hands
Reinforced Armor
Honor Guard
Utility
9Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
Meditation
Improved Recall
Scout
Mastermind
Expanded Mind
Artificer
Greed
Runic Affinity
Vampirism
Biscuiteer
Wealth
Awareness
Strength of Spirit
Explorer
Pickpocket
Intelligence
Nimble
Guide & Strategy Breakdown
Ryze scales with Mana and AP, no need to rush AP. In dire situations its fine to go immediately into defensive items after finishing Rod of Ages. Rabadon's Deathcap is not a necessary Core Item.
Max W second because of its high damage and the Utility of Rooting your enemy. Your Q and W deal the highest single target damage, your E bounces between enemies and lowers MR.
Runes and Masteries can be modified according to player preference. 9/0/21 is very viable but stay away from the gold masteries. You either stay with this build or fully commit to a gold per second version instead. (Currently gold per second Ryze is far weaker than this version due Ryze's high early game damage)
Gameplay:
Until level 3, focus just on last hitting minions and avoid the enemies abilities, if they disrespect your range throw your Q at them. ALWAYS WATCH YOUR MANA.
After level 3 depending on your mana feel free to harrass the enemy. Be aware of how much damage you deal to the enemy.
This Version of Ryze deals high damage in early game already, many players dont know this and play carelessly against Ryze. You essentially beat any Champion that cannot Crowd Control you easily in early game. Know your Ability Range at all times, anyone who steps into your Range after having wasted their CC on minions or missed you is free food for you. Be aware of what the enemy Champion can do and avoid their damage and CC. Players who do not respect your Range are free gold.
Ryze Mechanical Tips:
Any of your Ability Casts lowers the Cooldown of your other Abilities. Be aware of this at all times to increase your ability casting efficiency.
This passive makes your highest standard damage combo: Q > W > E > (short wait depending on CDR) > Q.
"Secret" Ryze Tip: Your R counts toward this as well so if the enemy is already in your range you can do this instead for more damage: Q > R > W > E > Q. This skips the short wait for the last Q. Make sure to use R while the first Q is still mid-flight to benefit from the AoE and Spellvamp.
If you do not have to Nuke whoever youre attacking you can extend this combo for even higher overall damage by changing the skill order and waiting short durations for your Cooldowns by doing this: Q > R > W > Q > E > Q.
If you are fighting against multiple enemies that are close to each other consider changing your combo to cast E earlier, this potentially decreases your single target damage but increases overall damage in those scenarios. This is ideal in situations where your W for the sake of Rooting is not required because you can just swap the E and W in the combo order.
Remember that Ryze E lowers MR of enemies hit by it. You do not have to cast the same maximum single target damage combo at all times. Especially in early game you can surprise enemies by intentionally using "bad" efficiency combos by using E early and then hitting them with Q and W together for high single target damage.
Remember that when you are trying to catch an Enemy you should cast W first due to its slighty lower range than Q, you dont want to fail rooting them just because you threw Q first.
(Written for Ryze during first patch of Classic going live, possible future changes or nerfs to Ryze can make this build and/or advice worse)
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