Best Classic Ryze

A League Classic Mid build for Ryze · by h4ckz0n Meta · published 2026-08-04

Ryze scales with Mana and AP, no need to rush AP. In dire situations its fine to go immediately into defensive items after finishing Rod of Ages. Rabadon's Deathcap is not a necessary Core Item. Max W second because of its high damage and the Utility of Rooting your enemy. Your Q and W deal the highest single target damage, your E bounces between enemies and lowers MR.

Arcane Mastery Overload Rune Prison Spell Flux Desperate Power
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Build Rating
0

Item Build

Skill Level Order

Skill 123456789101112131415161718
Overload Q: Overload 14578
Rune Prison W: Rune Prison 29101213
Spell Flux E: Spell Flux 314151718
Desperate Power R: Desperate Power 61116

Summoner Spells

Flash Ignite

Runes

  • Mark of Magic Penetration mark
  • Seal of Scaling Health seal
  • Quintessence of Ability Power quint
  • Glyph of Scaling Cooldown Reduction glyph

Masteries

21 / 0 / 9

Offense

21
1/1

Summoner's Wrath

1 Max Ranks
1: Improves the following Summoner Spells:

Exhaust Reduces target's Magic Resist and Armor by 10
Ignite Increases Ability Power and Attack Damage by 5 while on cooldown
Ghost Increases Movement Speed bonus to 35%
Garrison Allied Garrisoned turrets deal 50% splash damage.
0/4

Fury

4 Max Ranks
1: +1% Attack Speed
2: +2% Attack Speed
3: +3% Attack Speed
4: +4% Attack Speed
4/4

Sorcery

4 Max Ranks
1: +1% Cooldown Reduction
2: +2% Cooldown Reduction
3: +3% Cooldown Reduction
4: +4% Cooldown Reduction
0/2

Butcher

2 Max Ranks
1: Basic attacks deal 2 bonus damage to minions and monsters
2: Basic attacks deal 4 bonus damage to minions and monsters
0/4

Deadliness

4 Max Ranks
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
4/4

Blast

4 Max Ranks
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

1 Max Ranks
1: Increase damage to turrets by 5%
3/3

Havoc

3 Max Ranks
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

1 Max Ranks
1: +8% Armor Penetraton
1/1

Arcane Knowledge

1 Max Ranks
1: +8% Magic Penetration
0/2

Lethality

2 Max Ranks
1: +2.5% Critical Strike Damage
(#% for melee champions)
2: +5% Critical Strike Damage
(#% for melee champions)
0/2

Brute Force

2 Max Ranks
1: +1.5 Attack Damage
2: +3 Attack Damage
3/3

Mental Force

3 Max Ranks
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
0/1

Spellsword

1 Max Ranks
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

1 Max Ranks
1: Grants 10% attack speed for 2 seconds after landing a critical hit
0/3

Sunder

3 Max Ranks
1: +2 Armor Penetration
2: +4 Armor Penetration
3: +6 Armor Penetration
4/4

Archmage

4 Max Ranks
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 Max Ranks
1: Increases damage dealt by 5% to targets below 50% Health

Defense

0
0/1

Summoner's Resolve

1 Max Ranks
1: Improves the following Summoner Spells:

Cleanse Increases duration of disable reduction by 1 second
Heal Passively increases Health by 5 per level
Smite Grants 10 bonus gold on use
Barrier Increases Barrier shield amount by 20
0/3

Perseverance

3 Max Ranks
1: Grants up to +2 Health Regen per 5 seconds based on missing Health
2: Grants up to +4 Health Regen per 5 seconds based on missing Health
3: Grants up to +6 Health Regen per 5 seconds based on missing Health
0/4

Durability

4 Max Ranks
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
0/2

Tough Skin

2 Max Ranks
1: Reduces damage taken from monsters by 1
2: Reduces damage taken from monsters by 2
0/3

Hardiness

3 Max Ranks
1: +2 Armor
2: +4 Armor
3: +6 Armor
0/3

Resistance

3 Max Ranks
1: +2 Magic Resist
2: +4 Magic Resist
3: +6 Magic Resist
0/1

Bladed Armor

1 Max Ranks
1: Deals 6 damage to any enemy monster that attacks you
0/2

Unyielding

2 Max Ranks
1: Reduces the damage taken from enemy champions by 1
2: Reduces the damage taken from enemy champions by 2
0/2

Relentless

2 Max Ranks
1: Reduces the effectiveness of slows by 7.5%
2: Reduces the effectiveness of slows by 15%
0/1

Veteran's Scars

1 Max Ranks
1: +30 Health
0/1

Safeguard

1 Max Ranks
1: Reduces damage taken from turrets by 5%
0/1

Block

1 Max Ranks
1: Reduces damage taken from champion basic attacks by 3
0/3

Tenacious

3 Max Ranks
1: Reduces the duration of crowd control effects by 5% (stacks multiplicatively with Tenacity)
2: Reduces the duration of crowd control effects by 10% (stacks multiplicatively with Tenacity)
3: Reduces the duration of crowd control effects by 15% (stacks multiplicatively with Tenacity)
0/3

Juggernaut

3 Max Ranks
1: Increases your maximum Health by 1.5%
2: Increases your maximum Health by 2.75%
3: Increases your maximum Health by 4%
0/1

Defender

1 Max Ranks
1: Grants +1 Armor and Magic Resist for each nearby enemy champion
0/3

Legendary Armor

3 Max Ranks
1: Increases bonus Armor and Magic Resist by +2%
2: Increases bonus Armor and Magic Resist by +4%
3: Increases bonus Armor and Magic Resist by +6%
0/1

Good Hands

1 Max Ranks
1: Reduce time spent dead by 10%
0/1

Reinforced Armor

1 Max Ranks
1: Reduce damage taken from critical strikes by 10%
0/1

Honor Guard

1 Max Ranks
1: Reduces damage taken from all sources by 3%

Utility

9
1/1

Summoner's Insight

1 Max Ranks
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

3 Max Ranks
1: Grants +0.66% increased Movement Speed when out of combat
2: Grants +1.33% increased Movement Speed when out of combat
3: Grants +2% increased Movement Speed when out of combat
3/3

Meditation

3 Max Ranks
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 Max Ranks
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

1 Max Ranks
1: Wards gain 25% increased vision range for the first 3 seconds after placing them
0/3

Mastermind

3 Max Ranks
1: Reduces the cooldown of Summoner Spells by 4%
2: Reduces the cooldown of Summoner Spells by 7%
3: Reduces the cooldown of Summoner Spells by 10%
3/3

Expanded Mind

3 Max Ranks
1: +4 mana per level (+72 at level 18)
2: +7 mana per level (+126 at level 18)
3: +10 mana per level (+180 at level 18)
0/2

Artificer

2 Max Ranks
1: Reduces the cooldown of activated items by 7.5%
2: Reduces the cooldown of activated items by 15%
0/4

Greed

4 Max Ranks
1: Grants an additional +0.5 gold every 10 seconds
2: Grants an additional +1 gold every 10 seconds
3: Grants an additional +1.5 gold every 10 seconds
4: Grants an additional +2 gold every 10 seconds
1/1

Runic Affinity

1 Max Ranks
1: Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
0/3

Vampirism

3 Max Ranks
1: +1% Lifesteal and Spell Vamp
2: +2% Lifesteal and Spell Vamp
3: +3% Lifesteal and Spell Vamp
0/1

Biscuiteer

1 Max Ranks
1: Start the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
0/2

Wealth

2 Max Ranks
1: Increases starting gold by 25
2: Increases starting gold by 50
0/4

Awareness

4 Max Ranks
1: Increases Experience earned by 1.25%
2: Increases Experience earned by 2.5%
3: Increases Experience earned by 3.75%
4: Increases Experience earned by 5%
0/3

Strength of Spirit

3 Max Ranks
1: Up to +1 Health Regen per 5 seconds for each 400 Mana you possess
2: Up to +2 Health Regen per 5 seconds for each 400 Mana you possess
3: Up to +3 Health Regen per 5 seconds for each 400 Mana you possess
0/1

Explorer

1 Max Ranks
1: On Summoners Rift, grants a Ward at the start of the game that can be placed to reveal the surrounding area for 60 seconds. On all other maps, grants 25 starting gold.
0/1

Pickpocket

1 Max Ranks
1: Grants 5 gold for melee champions and 3 gold for ranged champions each time you perform a basic attack against an enemy champion (5 second cooldown)
0/3

Intelligence

3 Max Ranks
1: +2% Cooldown Reduction
2: +4% Cooldown Reduction
3: +6% Cooldown Reduction
0/1

Nimble

1 Max Ranks
1: Grants 3% increased Movement Speed

Guide & Strategy Breakdown

Ryze scales with Mana and AP, no need to rush AP. In dire situations its fine to go immediately into defensive items after finishing Rod of Ages. Rabadon's Deathcap is not a necessary Core Item.
Max W second because of its high damage and the Utility of Rooting your enemy. Your Q and W deal the highest single target damage, your E bounces between enemies and lowers MR.

Runes and Masteries can be modified according to player preference. 9/0/21 is very viable but stay away from the gold masteries. You either stay with this build or fully commit to a gold per second version instead. (Currently gold per second Ryze is far weaker than this version due Ryze's high early game damage)

Gameplay:
Until level 3, focus just on last hitting minions and avoid the enemies abilities, if they disrespect your range throw your Q at them. ALWAYS WATCH YOUR MANA.
After level 3 depending on your mana feel free to harrass the enemy. Be aware of how much damage you deal to the enemy.
This Version of Ryze deals high damage in early game already, many players dont know this and play carelessly against Ryze. You essentially beat any Champion that cannot Crowd Control you easily in early game. Know your Ability Range at all times, anyone who steps into your Range after having wasted their CC on minions or missed you is free food for you. Be aware of what the enemy Champion can do and avoid their damage and CC. Players who do not respect your Range are free gold.

Ryze Mechanical Tips:
Any of your Ability Casts lowers the Cooldown of your other Abilities. Be aware of this at all times to increase your ability casting efficiency.
This passive makes your highest standard damage combo: Q > W > E > (short wait depending on CDR) > Q.
"Secret" Ryze Tip: Your R counts toward this as well so if the enemy is already in your range you can do this instead for more damage: Q > R > W > E > Q. This skips the short wait for the last Q. Make sure to use R while the first Q is still mid-flight to benefit from the AoE and Spellvamp.
If you do not have to Nuke whoever youre attacking you can extend this combo for even higher overall damage by changing the skill order and waiting short durations for your Cooldowns by doing this: Q > R > W > Q > E > Q.
If you are fighting against multiple enemies that are close to each other consider changing your combo to cast E earlier, this potentially decreases your single target damage but increases overall damage in those scenarios. This is ideal in situations where your W for the sake of Rooting is not required because you can just swap the E and W in the combo order.
Remember that Ryze E lowers MR of enemies hit by it. You do not have to cast the same maximum single target damage combo at all times. Especially in early game you can surprise enemies by intentionally using "bad" efficiency combos by using E early and then hitting them with Q and W together for high single target damage.

Remember that when you are trying to catch an Enemy you should cast W first due to its slighty lower range than Q, you dont want to fail rooting them just because you threw Q first.

(Written for Ryze during first patch of Classic going live, possible future changes or nerfs to Ryze can make this build and/or advice worse)

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