Starter Guide: Aura Tank Amumu (Jungle) Jungle
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Bandage Toss
|
4 | 14 | 15 | 17 | 18 | |||||||||||||
|
Despair
|
1 | 8 | 10 | 12 | 13 | |||||||||||||
|
Tantrum
|
2 | 3 | 5 | 7 | 9 | |||||||||||||
|
Curse of the Sad Mummy
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Attack Speed +1.7% Attack Speed (+15.3% total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Movement Speed +1.5% Movement Speed (+4.5% total)
Total Rune Statistics
30 / 30Masteries
9 / 21 / 0Offense
9Summoner's Wrath
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Fury
Sorcery
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Butcher
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Deadliness
(2.99 Attack Damage at champion level 18)
(5.99 Attack Damage at champion level 18)
(8.96 Attack Damage at champion level 18)
(11.95 Attack Damage at champion level 18)
Blast
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Destruction
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Havoc
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Weapon Expertise
Arcane Knowledge
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Lethality
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Brute Force
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Mental Force
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Spellsword
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Defense
21Summoner's Resolve
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Perseverance
Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
Hardiness
Resistance
Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
Safeguard
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Block
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Tenacious
Juggernaut
Defender
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Legendary Armor
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Good Hands
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Reinforced Armor
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Honor Guard
Utility
0Summoner's Insight
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Wanderer
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Meditation
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Improved Recall
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Scout
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Mastermind
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Expanded Mind
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Artificer
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Greed
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Runic Affinity
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Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
Aura Tank Amumu from Season 3. Despair does the clearing, Curse of the Sad Mummy does the catching, and AP-bruiser tank items keep you alive long enough to use both.
Aura Tank Amumu from Season 3. Despair does the clearing, Curse of the Sad Mummy does the catching, and AP-bruiser tank items keep you alive long enough to use both.
How it plays
Amumu is a jungler who wins games with one button. Curse of the Sad Mummy (R) catches a whole team at once, and that is usually the fight decided. Despair (W) handles the rest, chewing through anyone who bought health to survive it.
What to buy
- Starting Items: Hunter's Machete and 5 Health Potions for optimal clearing health.
- Core Build Rush: Spirit of the Ancient Golem, Ninja Tabi, Sunfire Cape, and Randuin's Omen.
- Situational Options: Spirit Visage, Runic Bulwark, Abyssal Scepter, and Guardian Angel.
Summoners and skill order
Smite for jungle objectives. Flash for Flash + R (Curse of the Sad Mummy) engages from vision blind-spots.
Max E (Tantrum) first for flat damage reduction and AoE clearing. Max W (Despair) second for %-HP burn. 1 point in Q (Bandage Toss) early.
9x Attack Speed Marks, 9x Armor Seals, 9x MR Glyphs, 3x Movement Speed Quints. 9/21/0 masteries.
Vulnerable to Lee Sin, Shaco, and Nunu level 2 invades at Blue Buff. Combos devastatingly with AoE mages like Katarina and Miss Fortune.
New to the champion?
Combos worth drilling
- The Gank Combo: Q (Bandage Toss) -> W (Despair) -> E (Tantrum) -> Auto-attack. Turn on W for % max HP aura burn while spamming E every time enemies attack you.
- The 5-Man Engage: Flash or Q into the center of the enemy team -> R (Curse of the Sad Mummy). Stuns all surrounding enemies for 2 seconds.
Mistakes to avoid
- Don't leave W Despair toggled on: W drains mana constantly. Turn it off immediately after camps or skirmishes end so you don't run out of mana in the jungle.
- Don't force Q Bandage Toss at max range: Walk up as close as possible first. Save Q until the enemy uses their dash or Flash.
Playing it out
- Early Game (Levels 1-5): Get a strong leash at Blue Buff. Clear camps safely to reach level 6 quickly while ganking overextended lanes.
- Mid Game (Levels 6-11): Force Dragon contests whenever Curse of the Sad Mummy (R) is off cooldown.
- Late Game (Levels 12+): Look for Flash + R into 3+ enemy champions, sticking to enemy carries with Despair and Tantrum.
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