Amumu

Starter Guide: Aura Tank Amumu (Jungle) Jungle

For Amumu · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
140 Armor10% Cooldown Reduction1450 Health14 Health Regen per 5 seconds7 Mana Regen per 5 seconds45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Bandage Toss Q
Bandage Toss
414151718
Despair W
Despair
18101213
Tantrum E
Tantrum
23579
Curse of the Sad Mummy R
Curse of the Sad Mummy
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Smite Flash

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Speed +1.7% Attack Speed (+15.3% total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Movement Speed +1.5% Movement Speed (+4.5% total)

Total Rune Statistics

30 / 30
Attack Speed +15.3%
Armor +9
Magic Resist +12.6
Movement Speed +4.5%

Masteries

9 / 21 / 0

Offense

9
4/4

Deadliness

4 of 4 ranks taken
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
0/4

Blast

Not taken · 4 max ranks

See it on the mastery tree →

0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

Defense

21
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Perseverance

3 of 3 ranks taken
1: Grants up to +2 Health Regen per 5 seconds based on missing Health
2: Grants up to +4 Health Regen per 5 seconds based on missing Health
3: Grants up to +6 Health Regen per 5 seconds based on missing Health
4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
2/2

Tough Skin

2 of 2 ranks taken
1: Reduces damage taken from monsters by 1
2: Reduces damage taken from monsters by 2
3/3

Hardiness

3 of 3 ranks taken
1: +2 Armor
2: +4 Armor
3: +6 Armor
2/3

Resistance

2 of 3 ranks taken
1: +2 Magic Resist
2: +4 Magic Resist
3: +6 Magic Resist
0/1

Bladed Armor

Not taken · 1 max ranks

See it on the mastery tree →

0/1

Block

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Tenacious

3 of 3 ranks taken
1: Reduces the duration of crowd control effects by 5% (stacks multiplicatively with Tenacity)
2: Reduces the duration of crowd control effects by 10% (stacks multiplicatively with Tenacity)
3: Reduces the duration of crowd control effects by 15% (stacks multiplicatively with Tenacity)
2/3

Juggernaut

2 of 3 ranks taken
1: Increases your maximum Health by 1.5%
2: Increases your maximum Health by 2.75%
3: Increases your maximum Health by 4%
1/1

Honor Guard

1 of 1 ranks taken
1: Reduces damage taken from all sources by 3%

Guide & Strategy Breakdown

Aura Tank Amumu from Season 3. Despair does the clearing, Curse of the Sad Mummy does the catching, and AP-bruiser tank items keep you alive long enough to use both.

Aura Tank Amumu from Season 3. Despair does the clearing, Curse of the Sad Mummy does the catching, and AP-bruiser tank items keep you alive long enough to use both.

How it plays

Amumu is a jungler who wins games with one button. Curse of the Sad Mummy (R) catches a whole team at once, and that is usually the fight decided. Despair (W) handles the rest, chewing through anyone who bought health to survive it.

What to buy

  • Starting Items: Hunter's Machete and 5 Health Potions for optimal clearing health.
  • Core Build Rush: Spirit of the Ancient Golem, Ninja Tabi, Sunfire Cape, and Randuin's Omen.
  • Situational Options: Spirit Visage, Runic Bulwark, Abyssal Scepter, and Guardian Angel.

Summoners and skill order

Smite for jungle objectives. Flash for Flash + R (Curse of the Sad Mummy) engages from vision blind-spots.

Max E (Tantrum) first for flat damage reduction and AoE clearing. Max W (Despair) second for %-HP burn. 1 point in Q (Bandage Toss) early.

9x Attack Speed Marks, 9x Armor Seals, 9x MR Glyphs, 3x Movement Speed Quints. 9/21/0 masteries.

Vulnerable to Lee Sin, Shaco, and Nunu level 2 invades at Blue Buff. Combos devastatingly with AoE mages like Katarina and Miss Fortune.

New to the champion?

Combos worth drilling

  • The Gank Combo: Q (Bandage Toss) -> W (Despair) -> E (Tantrum) -> Auto-attack. Turn on W for % max HP aura burn while spamming E every time enemies attack you.
  • The 5-Man Engage: Flash or Q into the center of the enemy team -> R (Curse of the Sad Mummy). Stuns all surrounding enemies for 2 seconds.

Mistakes to avoid

  • Don't leave W Despair toggled on: W drains mana constantly. Turn it off immediately after camps or skirmishes end so you don't run out of mana in the jungle.
  • Don't force Q Bandage Toss at max range: Walk up as close as possible first. Save Q until the enemy uses their dash or Flash.

Playing it out

  • Early Game (Levels 1-5): Get a strong leash at Blue Buff. Clear camps safely to reach level 6 quickly while ganking overextended lanes.
  • Mid Game (Levels 6-11): Force Dragon contests whenever Curse of the Sad Mummy (R) is off cooldown.
  • Late Game (Levels 12+): Look for Flash + R into 3+ enemy champions, sticking to enemy carries with Despair and Tantrum.

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