Starter Guide: AP Destiny TF (Mid) Mid
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Wild Cards
|
2 | 4 | 5 | 7 | 9 | |||||||||||||
|
Pick A Card
|
1 | 8 | 10 | 12 | 13 | |||||||||||||
|
Gate
|
3 | 14 | 15 | 17 | 18 | |||||||||||||
|
Destiny
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Magic Penetration +1 Magic Penetration (+9 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Ability Power +5 Ability Power (+15 total)
Total Rune Statistics
30 / 30Masteries
21 / 0 / 9Offense
21Summoner's Wrath
See it on the mastery tree →
Fury
See it on the mastery tree →
Sorcery
Butcher
See it on the mastery tree →
Deadliness
See it on the mastery tree →
Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
See it on the mastery tree →
Havoc
Weapon Expertise
See it on the mastery tree →
Arcane Knowledge
Lethality
See it on the mastery tree →
Brute Force
See it on the mastery tree →
Mental Force
Spellsword
Frenzy
See it on the mastery tree →
Sunder
See it on the mastery tree →
Archmage
Executioner
Defense
0Summoner's Resolve
See it on the mastery tree →
Perseverance
See it on the mastery tree →
Durability
See it on the mastery tree →
Tough Skin
See it on the mastery tree →
Hardiness
See it on the mastery tree →
Resistance
See it on the mastery tree →
Bladed Armor
See it on the mastery tree →
Unyielding
See it on the mastery tree →
Relentless
See it on the mastery tree →
Veteran's Scars
See it on the mastery tree →
Safeguard
See it on the mastery tree →
Block
See it on the mastery tree →
Tenacious
See it on the mastery tree →
Juggernaut
See it on the mastery tree →
Utility
9Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
See it on the mastery tree →
Meditation
Improved Recall
Scout
See it on the mastery tree →
Mastermind
See it on the mastery tree →
Expanded Mind
Artificer
See it on the mastery tree →
Greed
See it on the mastery tree →
Runic Affinity
Vampirism
See it on the mastery tree →
Biscuiteer
See it on the mastery tree →
Wealth
See it on the mastery tree →
Awareness
See it on the mastery tree →
Strength of Spirit
See it on the mastery tree →
Explorer
See it on the mastery tree →
Guide & Strategy Breakdown
AP Destiny Twisted Fate plays every lane at once. Wild Cards (Q) clears the wave, Pick a Card (W) finds a Gold Card stun, and Destiny (R) puts him wherever the fight is.
AP Destiny Twisted Fate plays every lane at once. Wild Cards (Q) clears the wave, Pick a Card (W) finds a Gold Card stun, and Destiny (R) puts him wherever the fight is.
How it plays
Twisted Fate wins Season 3 games on the map rather than in his lane. Loaded Dice pays +2 bonus gold to him and his allies on every minion kill. Destiny (R) shows him every enemy champion and then drops him 5500 units away inside 1.5 seconds, usually onto somebody about to eat a Pick a Card (W) Gold Card stun.
What to buy
- Starting Items: Doran's Ring and 2 Health Potions.
- Core Build Rush: Sorcerer's Shoes (Global teleport ultimate Destiny R allows TF to drop behind enemy lanes with a guaranteed Gold Card stun; Sorcerer's Shoes maximizes magic pen), Lich Bane (core item spike; Pick a Card W Gold Card applies Lich Bane's Spellblade magic damage proc on hit), Rabadon's Deathcap (high AP lets Q 3-way cards clear full minion waves in one cast), and Zhonya's Hourglass (allows TF to teleport into 5 enemies with Destiny + Gold Card, stun the carry, and hit Zhonya's stasis while his team cleans up).
- Situational Options: Void Staff, Athene's Unholy Grail, Abyssal Scepter, and Deathfire Grasp.
Summoners and skill order
- Flash and Ghost (or Ignite / Teleport).
- Max Q (Wild Cards) first for long-range 3-way waveclear. Max W (Pick a Card) second for Gold Card stun duration and Blue Card mana regen. Max E (Stacked Deck) third.
New to the champion?
Combos worth drilling
- Destiny Gold Card Gank: Pick a Card (W) -> lock in Gold Card -> R (Destiny) global teleport behind enemy bot lane -> land 2s Gold Card stun -> Q (Wild Cards).
- Blue Card Mana Farm: Use W Blue Card on minions to restore mana continuously while clearing waves with Q.
Mistakes to avoid
- Don't lock in Yellow Card too early during Destiny channel: Select Gold Card right before teleporting so the 6-second card timer doesn't expire.
- Don't miss Q Wild Cards on stunned targets: Q shoots 3 cards in a cone; line up the center card on your Gold Card target.
Playing it out
- Early Game (Levels 1-5): Clear minion waves with Blue Card (W) + Q Wild Cards to stack bonus gold from Loaded Dice passive.
- Mid Game (Levels 6-11): The moment you reach level 6, lock in a Gold Card (W), press Destiny (R) behind the enemy bot lane, teleport in, and stun their carry for a guaranteed double kill.
- Late Game (Levels 12+): Splitpush side lanes with Lich Bane auto-attacks. Cast Destiny (R) to join teamfights instantly, locking down enemy carries with 2-second Gold Card stuns every 4 seconds.
Did this build help you?
Vote on this build to help other players find the best League Classic builds.
Discussion
No comments yet. Be the first.
Loading the discussion…
to join the discussion.