Twisted Fate

Starter Guide: AP Destiny TF (Mid) Mid

For Twisted Fate · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
390 Ability Power50 Armor15 Magic Penetration250 Mana45 Movement Speed5% Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Wild Cards Q
Wild Cards
24579
Pick A Card W
Pick A Card
18101213
Gate E
Gate
314151718
Destiny R
Destiny
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Ignite

Rune Page

Marks

9 / 9 Sockets
  • Mark of Magic Penetration +1 Magic Penetration (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Ability Power +5 Ability Power (+15 total)

Total Rune Statistics

30 / 30
Magic Penetration +9
Armor +9
Magic Resist +12.6
Ability Power +15

Masteries

21 / 0 / 9

Offense

21
0/4

Deadliness

Not taken · 4 max ranks

See it on the mastery tree →

4/4

Blast

4 of 4 ranks taken
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Arcane Knowledge

1 of 1 ranks taken
1: +8% Magic Penetration
0/2

Lethality

Not taken · 2 max ranks

See it on the mastery tree →

0/2

Brute Force

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Mental Force

3 of 3 ranks taken
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
1/1

Spellsword

1 of 1 ranks taken
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Sunder

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Archmage

4 of 4 ranks taken
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 of 1 ranks taken
1: Increases damage dealt by 5% to targets below 50% Health

Utility

9
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Mastermind

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Expanded Mind

3 of 3 ranks taken
1: +4 mana per level (+72 at level 18)
2: +7 mana per level (+126 at level 18)
3: +10 mana per level (+180 at level 18)
0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

AP Destiny Twisted Fate plays every lane at once. Wild Cards (Q) clears the wave, Pick a Card (W) finds a Gold Card stun, and Destiny (R) puts him wherever the fight is.

AP Destiny Twisted Fate plays every lane at once. Wild Cards (Q) clears the wave, Pick a Card (W) finds a Gold Card stun, and Destiny (R) puts him wherever the fight is.

How it plays

Twisted Fate wins Season 3 games on the map rather than in his lane. Loaded Dice pays +2 bonus gold to him and his allies on every minion kill. Destiny (R) shows him every enemy champion and then drops him 5500 units away inside 1.5 seconds, usually onto somebody about to eat a Pick a Card (W) Gold Card stun.

What to buy

  • Starting Items: Doran's Ring and 2 Health Potions.
  • Core Build Rush: Sorcerer's Shoes (Global teleport ultimate Destiny R allows TF to drop behind enemy lanes with a guaranteed Gold Card stun; Sorcerer's Shoes maximizes magic pen), Lich Bane (core item spike; Pick a Card W Gold Card applies Lich Bane's Spellblade magic damage proc on hit), Rabadon's Deathcap (high AP lets Q 3-way cards clear full minion waves in one cast), and Zhonya's Hourglass (allows TF to teleport into 5 enemies with Destiny + Gold Card, stun the carry, and hit Zhonya's stasis while his team cleans up).
  • Situational Options: Void Staff, Athene's Unholy Grail, Abyssal Scepter, and Deathfire Grasp.

Summoners and skill order

  • Flash and Ghost (or Ignite / Teleport).
  • Max Q (Wild Cards) first for long-range 3-way waveclear. Max W (Pick a Card) second for Gold Card stun duration and Blue Card mana regen. Max E (Stacked Deck) third.

New to the champion?

Combos worth drilling

  • Destiny Gold Card Gank: Pick a Card (W) -> lock in Gold Card -> R (Destiny) global teleport behind enemy bot lane -> land 2s Gold Card stun -> Q (Wild Cards).
  • Blue Card Mana Farm: Use W Blue Card on minions to restore mana continuously while clearing waves with Q.

Mistakes to avoid

  • Don't lock in Yellow Card too early during Destiny channel: Select Gold Card right before teleporting so the 6-second card timer doesn't expire.
  • Don't miss Q Wild Cards on stunned targets: Q shoots 3 cards in a cone; line up the center card on your Gold Card target.

Playing it out

  • Early Game (Levels 1-5): Clear minion waves with Blue Card (W) + Q Wild Cards to stack bonus gold from Loaded Dice passive.
  • Mid Game (Levels 6-11): The moment you reach level 6, lock in a Gold Card (W), press Destiny (R) behind the enemy bot lane, teleport in, and stun their carry for a guaranteed double kill.
  • Late Game (Levels 12+): Splitpush side lanes with Lich Bane auto-attacks. Cast Destiny (R) to join teamfights instantly, locking down enemy carries with 2-second Gold Card stuns every 4 seconds.

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