Twisted Fate

Twisted Fate Mid build Mid

For Twisted Fate · By JohnnyJohnJon AP · 2026-09-02

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Item Build

Total stats from Core Build
420 Ability Power20% Cooldown Reduction15 Magic Penetration80 Magic Resist250 Mana15 Mana Regen per 5 seconds45 Movement Speed11% Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Wild Cards Q
Wild Cards
13579
Pick A Card W
Pick A Card
28101213
Gate E
Gate
414151718
Destiny R
Destiny
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Ignite Flash

Rune Page

Marks

9 / 9 Sockets
  • Mark of Magic Penetration +1 Magic Penetration (+8 total)
  • Minor Mark of Armor +0.8 Armor

Seals

9 / 9 Sockets
  • Seal of Scaling Health +1.3 Health per level (+23.4 at champion level 18) (+11.7 total)

Glyphs

9 / 9 Sockets
  • Glyph of Cooldown Reduction 0.83% Cooldown Reduction (+7.47% total)

Quintessences

3 / 3 Sockets
  • Quintessence of Movement Speed +1.5% Movement Speed (+4.5% total)

Total Rune Statistics

30 / 30
Magic Penetration +8
Armor +0.8
Health per level (+23.4 at champion level 18) +11.7
Cooldown Reduction +7.47%
Movement Speed +4.5%

Masteries

9 / 0 / 21

Offense

9
0/4

Deadliness

Not taken · 4 max ranks

See it on the mastery tree →

4/4

Blast

4 of 4 ranks taken
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

Utility

21
0/1

Summoner's Insight

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Wanderer

3 of 3 ranks taken
1: Grants +0.66% increased Movement Speed when out of combat
2: Grants +1.33% increased Movement Speed when out of combat
3: Grants +2% increased Movement Speed when out of combat
3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
0/1

Improved Recall

Not taken · 1 max ranks

See it on the mastery tree →

0/1

Scout

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Mastermind

3 of 3 ranks taken
1: Reduces the cooldown of Summoner Spells by 4%
2: Reduces the cooldown of Summoner Spells by 7%
3: Reduces the cooldown of Summoner Spells by 10%
3/3

Expanded Mind

3 of 3 ranks taken
1: +4 mana per level (+72 at level 18)
2: +7 mana per level (+126 at level 18)
3: +10 mana per level (+180 at level 18)
0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

0/2

Wealth

Not taken · 2 max ranks

See it on the mastery tree →

4/4

Awareness

4 of 4 ranks taken
1: Increases Experience earned by 1.25%
2: Increases Experience earned by 2.5%
3: Increases Experience earned by 3.75%
4: Increases Experience earned by 5%
0/3

Strength of Spirit

Not taken · 3 max ranks

See it on the mastery tree →

0/1

Explorer

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Pickpocket

1 of 1 ranks taken
1: Grants 5 gold for melee champions and 3 gold for ranged champions each time you perform a basic attack against an enemy champion (5 second cooldown)
0/3

Intelligence

Not taken · 3 max ranks

See it on the mastery tree →

1/1

Nimble

1 of 1 ranks taken
1: Grants 3% increased Movement Speed

Guide & Strategy Breakdown

How it plays Q max for shoving the wave i do not get E until level 4 as the extra point in Q gives you better wave clear and your damage at level 3 just is not enough to be of much help unless the lane you are ganking is already very low and you would still have to wait until level 4 to effectively do damage. You should always be shoving your lane as much as possible twisted fate can gank every lane with his e but he still has to walk back to his own and to avoid an early tower loss you should never leave your lane without minons on their tower

How it plays

Q max for shoving the wave i do not get E until level 4 as the extra point in Q gives you better wave clear and your damage at level 3 just is not enough to be of much help unless the lane you are ganking is already very low and you would still have to wait until level 4 to effectively do damage. You should always be shoving your lane as much as possible twisted fate can gank every lane with his e but he still has to walk back to his own and to avoid an early tower loss you should never leave your lane without minons on their tower

Mistakes to avoid

Do not wait until level 6 to start ganking and as a general rule of thumb do not use your R before Eing it does speed up the teleport but it lets them know you are coming the best ganks are the ones the enemy doesn't know about until you've hit them in the face with a gold card this means using your E into brushs behind the enemy laner as they can not see the animation through the fog of war once the gank starts if the burst isn't enough to get the kill then you use your R to keep them from running

Combos worth drilling

blue card into q for shoving lanes you should blue card a minon as much as possible to keep the high mana cost of a maxed q from leaving you oom red into q will kill all the ranged minons but costs a great deal of mana gold card into q is the most common combo against champs and is going to be what you will be doing in every gank every 1v1 and in every team fight getting good at getting constant gold cards is key to winning any and all fights

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