Ryze

Starter Guide: Mana Machine Ryze (Mid) Mid

For Ryze · By lolclassicwiki Starter

+Open in Planner
0

Item Build

Total stats from Core Build
190 Ability Power95 Armor20% Cooldown Reduction900 Health15 Magic Penetration55 Magic Resist2100 Mana17 Mana Regen per 5 seconds45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Overload Q
Overload
14579
Rune Prison W
Rune Prison
28101213
Spell Flux E
Spell Flux
314151718
Desperate Power R
Desperate Power
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Ignite

Rune Page

Marks

9 / 9 Sockets
  • Mark of Magic Penetration +1 Magic Penetration (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Movement Speed +1.5% Movement Speed (+4.5% total)

Total Rune Statistics

30 / 30
Magic Penetration +9
Armor +9
Magic Resist +12.6
Movement Speed +4.5%

Masteries

21 / 0 / 9

Offense

21
0/4

Deadliness

Not taken · 4 max ranks

See it on the mastery tree →

4/4

Blast

4 of 4 ranks taken
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Arcane Knowledge

1 of 1 ranks taken
1: +8% Magic Penetration
0/2

Lethality

Not taken · 2 max ranks

See it on the mastery tree →

0/2

Brute Force

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Mental Force

3 of 3 ranks taken
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
1/1

Spellsword

1 of 1 ranks taken
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Sunder

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Archmage

4 of 4 ranks taken
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 of 1 ranks taken
1: Increases damage dealt by 5% to targets below 50% Health

Utility

9
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Mastermind

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Expanded Mind

3 of 3 ranks taken
1: +4 mana per level (+72 at level 18)
2: +7 mana per level (+126 at level 18)
3: +10 mana per level (+180 at level 18)
0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

Mana Machine Ryze buys mana and gets both damage and durability out of it. Overload (Q) resets, Rune Prison (W) holds people still, and Desperate Power (R) heals him through the fight.

Mana Machine Ryze buys mana and gets both damage and durability out of it. Overload (Q) resets, Rune Prison (W) holds people still, and Desperate Power (R) heals him through the fight.

How it plays

Ryze is the Season 3 champion where the defensive item and the damage item are the same item. Arcane Mastery takes 1 second off his other cooldowns every time he casts, so the rotation never really stops. Overload (Q) scales with +6.5% max mana, which is why a mana pool counts as damage on him.

What to buy

  • Starting Items: Doran's Ring and 2 Health Potions (or Tear of the Goddess).
  • Core Build Rush: Sorcerer's Shoes (magic penetration ensures spell-machine-gun rotations slice through enemy magic resist), Rod of Ages and Archangel's Staff / Seraph's Embrace (Ryze's abilities scale directly with maximum mana +6.5% max mana on Overload Q; RoA and Tear build a deep mana pool for both damage and durability, transforming into high AP and a protective mana shield), and Frozen Heart (provides 400 Mana which directly boosts spell damage, 95 Armor, and 20% CDR to reach the 40% CDR cap for machine-gun spell rotations).
  • Situational Options: Desperate Power (R) + Banshee's Veil (ultimate grants AoE spell damage, movement speed, and 25% Spell Vamp to heal back to full health while Banshee's blocks CC), Void Staff, Will of the Ancients, and Guardian Angel.

Summoners and skill order

  • Flash and Teleport (or Ignite).
  • Max Q (Overload) first for primary mana damage and passive CDR %. Max W (Rune Prison) second for snare duration. Max E (Spell Flux) third for MR shred. Level R at 6, 11, 16.

New to the champion?

Combos worth drilling

  • Machine-Gun Combo: Q (Overload) -> W (Rune Prison) -> Q -> E (Spell Flux) -> Q. Arcane Mastery passive reduces all cooldowns by 1s on every spell cast.
  • Desperate Power Vamp: Pop R (Desperate Power) -> unleash machine-gun combo into minion wave or teamfight to heal 25% spell vamp.

Mistakes to avoid

  • Don't skip basic attacks early: Weave auto-attacks between spells during early laning trades.
  • Don't run out of mana before Tear stack: Stack Tear of the Goddess with Q; rush Rod of Ages for max mana scaling.

Playing it out

  • Early Game (Levels 1-5): Farm with basic attacks and Q Overload. Stack Tear of the Goddess continuously by weaving Q spellcasts.
  • Mid Game (Levels 6-11): Complete Catalyst and Tear. Use Q -> W -> Q -> E -> Q spellweaving combos to lock down enemies during skirmishes.
  • Late Game (Levels 12+): Turn on Desperate Power (R) for AoE spell damage and 25% Spell Vamp. Become an unkillable 4,000 Mana battlemage machine-gunning spells every 0.5 seconds.

Did this build help you?

Vote on this build to help other players find the best League Classic builds.

Vote
0

Discussion

Loading the discussion…

    Optional account

    Keep your builds with you

    Browse, plan, and share without signing in. An account adds voting, comments, private cross-device drafts, and submission tracking.