Master Yi

OG season 2 Master Yi full crit build (jungle) Jungle

For Master Yi · By SilenceeDGAF Meta · 2026-08-10

+Open in Planner
0

Item Build

Total stats from Early Core
45 Attack Damage18% Attack Speed10% Critical Strike Chance25 Movement Speed5% Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Alpha Strike Q
Alpha Strike
14579
Meditate W
Meditate
314151718
Wuju Style E
Wuju Style
28101213
Highlander R
Highlander
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Smite Flash

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Speed +1.7% Attack Speed (+15.3% total)

Seals

9 / 9 Sockets
  • Minor Seal of Attack Speed +0.8% Attack Speed (+7.2% total)

Glyphs

9 / 9 Sockets
  • Minor Glyph of Attack Speed +0.8% Attack Speed (+7.2% total)

Quintessences

3 / 3 Sockets
  • Quintessence of Attack Damage +2.25 Attack Damage (+6.75 total)

Total Rune Statistics

30 / 30
Attack Speed +29.7%
Attack Damage +6.75

Masteries

21 / 0 / 9

Offense

21
1/1

Summoner's Wrath

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Exhaust Reduces target's Magic Resist and Armor by 10
Ignite Increases Ability Power and Attack Damage by 5 while on cooldown
Ghost Increases Movement Speed bonus to 35%
Garrison Allied Garrisoned turrets deal 50% splash damage.
4/4

Fury

4 of 4 ranks taken
1: +1% Attack Speed
2: +2% Attack Speed
3: +3% Attack Speed
4: +4% Attack Speed
0/4

Sorcery

Not taken · 4 max ranks

See it on the mastery tree →

0/2

Butcher

Not taken · 2 max ranks

See it on the mastery tree →

4/4

Deadliness

4 of 4 ranks taken
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
0/4

Blast

Not taken · 4 max ranks

See it on the mastery tree →

0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
1/1

Weapon Expertise

1 of 1 ranks taken
1: +8% Armor Penetraton
0/1

Arcane Knowledge

Not taken · 1 max ranks

See it on the mastery tree →

2/2

Lethality

2 of 2 ranks taken
1: +2.5% Critical Strike Damage
(5% for melee champions)
2: +5% Critical Strike Damage
(10% for melee champions)
2/2

Brute Force

2 of 2 ranks taken
1: +1.5 Attack Damage
2: +3 Attack Damage
0/3

Mental Force

Not taken · 3 max ranks

See it on the mastery tree →

0/1

Spellsword

Not taken · 1 max ranks

See it on the mastery tree →

0/1

Frenzy

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Sunder

3 of 3 ranks taken
1: +2 Armor Penetration
2: +4 Armor Penetration
3: +6 Armor Penetration
0/4

Archmage

Not taken · 4 max ranks

See it on the mastery tree →

1/1

Executioner

1 of 1 ranks taken
1: Increases damage dealt by 5% to targets below 50% Health

Utility

9
0/1

Summoner's Insight

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Wanderer

3 of 3 ranks taken
1: Grants +0.66% increased Movement Speed when out of combat
2: Grants +1.33% increased Movement Speed when out of combat
3: Grants +2% increased Movement Speed when out of combat
0/3

Meditation

Not taken · 3 max ranks

See it on the mastery tree →

1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
1/1

Scout

1 of 1 ranks taken
1: Wards gain 25% increased vision range for the first 3 seconds after placing them
3/3

Mastermind

3 of 3 ranks taken
1: Reduces the cooldown of Summoner Spells by 4%
2: Reduces the cooldown of Summoner Spells by 7%
3: Reduces the cooldown of Summoner Spells by 10%
0/3

Expanded Mind

Not taken · 3 max ranks

See it on the mastery tree →

0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

This build is PURELY OFFENSIVE. You need to know exactly when to go in for it to work.

This build is PURELY OFFENSIVE.
You need to know exactly when to go in for it to work.

Tips: this is a SCALING build. Do not fight before early core. Focus on permafarming early. Once you start ganking, tax everything you can. You will need the money.

Did this build help you?

Vote on this build to help other players find the best League Classic builds.

Vote
0

Discussion

Loading the discussion…

    Optional account

    Keep your builds with you

    Browse, plan, and share without signing in. An account adds voting, comments, private cross-device drafts, and submission tracking.