My Ryze Build
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Overload
|
1 | 4 | 5 | 7 | 8 | |||||||||||||
|
Rune Prison
|
2 | 9 | 10 | 12 | 13 | |||||||||||||
|
Spell Flux
|
3 | 14 | 15 | 17 | 18 | |||||||||||||
|
Desperate Power
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Magic Penetration +1 Magic Penetration (+9 total)
Seals
9 / 9 Sockets-
9× Seal of Scaling Health +1.3 Health per level (+23.4 at champion level 18) (+11.7 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Scaling Cooldown Reduction 0.1% Cooldown Reduction per level (1.8% at champion level 18) (+0.9% total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Ability Power +5 Ability Power (+15 total)
Total Rune Statistics
30 / 30Masteries
21 / 0 / 9Offense
21Summoner's Wrath
Exhaust Reduces target's Magic Resist and Armor by 10
Ignite Increases Ability Power and Attack Damage by 5 while on cooldown
Ghost Increases Movement Speed bonus to 35%
Garrison Allied Garrisoned turrets deal 50% splash damage.
Fury
See it on the mastery tree →
Sorcery
Butcher
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Deadliness
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Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
See it on the mastery tree →
Havoc
Weapon Expertise
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Arcane Knowledge
Lethality
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Brute Force
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Mental Force
Spellsword
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Frenzy
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Sunder
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Archmage
Executioner
Defense
0Summoner's Resolve
See it on the mastery tree →
Perseverance
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Durability
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Tough Skin
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Hardiness
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Resistance
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Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
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Safeguard
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Block
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Tenacious
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Juggernaut
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Utility
9Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
See it on the mastery tree →
Meditation
Improved Recall
Scout
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Mastermind
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Expanded Mind
Artificer
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Greed
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Runic Affinity
Vampirism
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Biscuiteer
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Wealth
See it on the mastery tree →
Awareness
See it on the mastery tree →
Strength of Spirit
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Explorer
See it on the mastery tree →
Guide & Strategy Breakdown
In general, I always go for the scaling runes, since they outclass the normal ones as early as lvl 6/7. In Masteries, you can also go for Artificer (if you go dfg) and biscuiteer (for easier laning phase). You can max W or E second. E will give you more damage while W makes ganks and roams much stronger.
In general, I always go for the scaling runes, since they outclass the normal ones as early as lvl 6/7.
In Masteries, you can also go for Artificer (if you go dfg) and biscuiteer (for easier laning phase).
You can max W or E second. E will give you more damage while W makes ganks and roams much stronger.
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