Miss Fortune

Miss Fortune Attack Speed AP-Carry build ADC

For Miss Fortune · By Blitz722 AP · 2026-09-03

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Item Build

Total stats from Core Build
395 Ability Power50 Armor45 Attack Damage115% Attack Speed12% Life Steal45 Movement Speed20% Spell Vamp

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Double Up Q
Double Up
514151718
Impure Shots W
Impure Shots
29101213
Make It Rain E
Make It Rain
13478
Bullet Time R
Bullet Time
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Surge

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Speed +1.7% Attack Speed (+15.3% total)

Seals

9 / 9 Sockets
  • Seal of Health +8 Health (+72 total)

Glyphs

9 / 9 Sockets
  • Glyph of Scaling Cooldown Reduction 0.1% Cooldown Reduction per level (1.8% at champion level 18) (+0.9% total)

Quintessences

3 / 3 Sockets
  • Quintessence of Ability Power +5 Ability Power (+15 total)

Total Rune Statistics

30 / 30
Attack Speed +15.3%
Health +72
Cooldown Reduction per level (1.8% at champion level 18) +0.9%
Ability Power +15

Masteries

22 / 4 / 4

Offense

22
1/1

Summoner's Wrath

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Exhaust Reduces target's Magic Resist and Armor by 10
Ignite Increases Ability Power and Attack Damage by 5 while on cooldown
Ghost Increases Movement Speed bonus to 35%
Garrison Allied Garrisoned turrets deal 50% splash damage.
4/4

Fury

4 of 4 ranks taken
1: +1% Attack Speed
2: +2% Attack Speed
3: +3% Attack Speed
4: +4% Attack Speed
0/4

Sorcery

Not taken · 4 max ranks

See it on the mastery tree →

0/2

Butcher

Not taken · 2 max ranks

See it on the mastery tree →

0/4

Deadliness

Not taken · 4 max ranks

See it on the mastery tree →

4/4

Blast

4 of 4 ranks taken
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Arcane Knowledge

1 of 1 ranks taken
1: +8% Magic Penetration
0/2

Lethality

Not taken · 2 max ranks

See it on the mastery tree →

0/2

Brute Force

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Mental Force

3 of 3 ranks taken
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
1/1

Spellsword

1 of 1 ranks taken
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Sunder

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Archmage

4 of 4 ranks taken
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 of 1 ranks taken
1: Increases damage dealt by 5% to targets below 50% Health

Defense

4
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Perseverance

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
0/2

Tough Skin

Not taken · 2 max ranks

See it on the mastery tree →

Utility

4
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
0/1

Improved Recall

Not taken · 1 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

So this is a bit of a different style from the usual MF, and I'm pretty proud of it. Instead of the usual E spam build, you're putting a lot more investment into her autoattacks, thanks to her "impure shots" passive. How this ends up panning out is that you become a sustained damage machine and an excellent wave clearer to boot.

So this is a bit of a different style from the usual MF, and I'm pretty proud of it. Instead of the usual E spam build, you're putting a lot more investment into her autoattacks, thanks to her "impure shots" passive.
How this ends up panning out is that you become a sustained damage machine and an excellent wave clearer to boot.

Pros over the usual AP MF build:

  • More investment into auto attacks means you have more reliable DPS.
  • Also means you're better at taking turrets.
  • Malady is a very cheap early purchase, giving you a great power spike that won't be a struggle to reach.
  • You still get most of the usual E max perks, such as solid poke and excellent wave clear.

Cons:

  • Don't spam your abilities.
  • Slightly less E damage.
  • That's it.

Try it out! It's my favorite build so far.

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