Master Yi

Starter Guide: Crit Skirmisher Yi (Jungle) Jungle

For Master Yi · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
105 Attack Damage70% Attack Speed10% Cooldown Reduction55% Critical Strike Chance14 Health Regen per 5 seconds7 Mana Regen per 5 seconds45 Movement Speed5% Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Alpha Strike Q
Alpha Strike
14579
Meditate W
Meditate
314151718
Wuju Style E
Wuju Style
28101213
Highlander R
Highlander
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Smite Flash

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Speed +1.7% Attack Speed (+15.3% total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Movement Speed +1.5% Movement Speed (+4.5% total)

Total Rune Statistics

30 / 30
Attack Speed +15.3%
Armor +9
Magic Resist +12.6
Movement Speed +4.5%

Masteries

9 / 21 / 0

Offense

9
4/4

Deadliness

4 of 4 ranks taken
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
0/4

Blast

Not taken · 4 max ranks

See it on the mastery tree →

0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

Defense

21
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Perseverance

3 of 3 ranks taken
1: Grants up to +2 Health Regen per 5 seconds based on missing Health
2: Grants up to +4 Health Regen per 5 seconds based on missing Health
3: Grants up to +6 Health Regen per 5 seconds based on missing Health
4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
2/2

Tough Skin

2 of 2 ranks taken
1: Reduces damage taken from monsters by 1
2: Reduces damage taken from monsters by 2
3/3

Hardiness

3 of 3 ranks taken
1: +2 Armor
2: +4 Armor
3: +6 Armor
2/3

Resistance

2 of 3 ranks taken
1: +2 Magic Resist
2: +4 Magic Resist
3: +6 Magic Resist
0/1

Bladed Armor

Not taken · 1 max ranks

See it on the mastery tree →

0/1

Block

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Tenacious

3 of 3 ranks taken
1: Reduces the duration of crowd control effects by 5% (stacks multiplicatively with Tenacity)
2: Reduces the duration of crowd control effects by 10% (stacks multiplicatively with Tenacity)
3: Reduces the duration of crowd control effects by 15% (stacks multiplicatively with Tenacity)
2/3

Juggernaut

2 of 3 ranks taken
1: Increases your maximum Health by 1.5%
2: Increases your maximum Health by 2.75%
3: Increases your maximum Health by 4%
1/1

Honor Guard

1 of 1 ranks taken
1: Reduces damage taken from all sources by 3%

Guide & Strategy Breakdown

Fast melee carry Yi. Turn Highlander on, ignore the slows, and run down whatever is still standing.

Fast melee carry Yi. Turn Highlander on, ignore the slows, and run down whatever is still standing.

How it plays

Yi is a fast melee carry, and this build arms him like one. Activate Highlander to shrug slows and run down whoever is left standing; Wuju Style and Double Strike turn every autoattack window into a threat.

What to buy

  • Spirit of the Elder Lizard is the era's damage jungle item: attack damage, sustain for the clear, and a burn that Double Strike applies twice.
  • Berserker's Greaves because every part of this build is delivered by autoattacks.
  • Phantom Dancer stacks the attack speed and crit that Highlander multiplies, and the unit-walking keeps Alpha Strike exits clean.
  • Infinity Edge is the payoff - crit Yi without it is a half-finished sentence.

Situational Options

  • Last Whisper when the frontline stacks armor.
  • The Bloodthirster when you are far enough ahead to drain-fight through a duel.
  • Wit's End into heavy magic damage; the attack speed is never wasted on Yi.
  • Guardian Angel when being focused first is the enemy's whole plan.

Summoners and skill order

  • Flash and Smite (or Ignite / Exhaust).
  • Max core damage ability first, secondary utility second.

New to the champion?

Combos worth drilling

  • Highlander Run: Turn on R (Highlander) for slow immunity -> active E (Wuju Style) for true damage -> Q (Alpha Strike) to gapclose.
  • Alpha Strike Dodge: Use Q (Alpha Strike) to dodge key enemy skillshots and tower shots while invulnerable in animation.

Mistakes to avoid

  • Don't open fights with Q Alpha Strike: Save Q to chase after enemies Flash or dash away.
  • Don't fight without Highlander (R): R provides complete slow immunity and +80% attack speed. Avoid 1v1 fights when R is on cooldown.

Playing it out

Farm-heavy jungle: full-clear with Elder Lizard sustain, take Wuju Style trades over early coinflip ganks, and show up when Highlander is up. In fights you are a cleanup crew, not an initiator - wait for the crowd control to land on someone else, then Alpha Strike in and let resets do the rest. Meditate is a between-camps button, not a teamfight one.

  • Additional Options: Hunter's Machete

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