Starter Guide: Crit Skirmisher Yi (Jungle) Jungle
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Alpha Strike
|
1 | 4 | 5 | 7 | 9 | |||||||||||||
|
Meditate
|
3 | 14 | 15 | 17 | 18 | |||||||||||||
|
Wuju Style
|
2 | 8 | 10 | 12 | 13 | |||||||||||||
|
Highlander
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Attack Speed +1.7% Attack Speed (+15.3% total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Movement Speed +1.5% Movement Speed (+4.5% total)
Total Rune Statistics
30 / 30Masteries
9 / 21 / 0Offense
9Summoner's Wrath
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Fury
Sorcery
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Butcher
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Deadliness
(2.99 Attack Damage at champion level 18)
(5.99 Attack Damage at champion level 18)
(8.96 Attack Damage at champion level 18)
(11.95 Attack Damage at champion level 18)
Blast
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Destruction
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Havoc
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Weapon Expertise
Arcane Knowledge
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Lethality
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Brute Force
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Mental Force
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Spellsword
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Defense
21Summoner's Resolve
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Perseverance
Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
Hardiness
Resistance
Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
Safeguard
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Block
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Tenacious
Juggernaut
Defender
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Legendary Armor
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Good Hands
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Reinforced Armor
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Honor Guard
Utility
0Summoner's Insight
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Wanderer
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Meditation
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Improved Recall
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Scout
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Mastermind
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Expanded Mind
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Artificer
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Greed
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Runic Affinity
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Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
Fast melee carry Yi. Turn Highlander on, ignore the slows, and run down whatever is still standing.
Fast melee carry Yi. Turn Highlander on, ignore the slows, and run down whatever is still standing.
How it plays
Yi is a fast melee carry, and this build arms him like one. Activate Highlander to shrug slows and run down whoever is left standing; Wuju Style and Double Strike turn every autoattack window into a threat.
What to buy
- Spirit of the Elder Lizard is the era's damage jungle item: attack damage, sustain for the clear, and a burn that Double Strike applies twice.
- Berserker's Greaves because every part of this build is delivered by autoattacks.
- Phantom Dancer stacks the attack speed and crit that Highlander multiplies, and the unit-walking keeps Alpha Strike exits clean.
- Infinity Edge is the payoff - crit Yi without it is a half-finished sentence.
Situational Options
- Last Whisper when the frontline stacks armor.
- The Bloodthirster when you are far enough ahead to drain-fight through a duel.
- Wit's End into heavy magic damage; the attack speed is never wasted on Yi.
- Guardian Angel when being focused first is the enemy's whole plan.
Summoners and skill order
- Flash and Smite (or Ignite / Exhaust).
- Max core damage ability first, secondary utility second.
New to the champion?
Combos worth drilling
- Highlander Run: Turn on R (Highlander) for slow immunity -> active E (Wuju Style) for true damage -> Q (Alpha Strike) to gapclose.
- Alpha Strike Dodge: Use Q (Alpha Strike) to dodge key enemy skillshots and tower shots while invulnerable in animation.
Mistakes to avoid
- Don't open fights with Q Alpha Strike: Save Q to chase after enemies Flash or dash away.
- Don't fight without Highlander (R): R provides complete slow immunity and +80% attack speed. Avoid 1v1 fights when R is on cooldown.
Playing it out
Farm-heavy jungle: full-clear with Elder Lizard sustain, take Wuju Style trades over early coinflip ganks, and show up when Highlander is up. In fights you are a cleanup crew, not an initiator - wait for the crowd control to land on someone else, then Alpha Strike in and let resets do the rest. Meditate is a between-camps button, not a teamfight one.
- Additional Options: Hunter's Machete
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