Starter Guide: Hard CC Tank Leona (Support) Support
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Shield of Daybreak
|
1 | 14 | 15 | 17 | 18 | |||||||||||||
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Eclipse
|
3 | 4 | 5 | 7 | 9 | |||||||||||||
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Zenith Blade
|
2 | 8 | 10 | 12 | 13 | |||||||||||||
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Solar Flare
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Minor Mark of Armor +0.8 Armor (+7.2 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Gold +1 Gold / 10 sec. (+3 total)
Total Rune Statistics
30 / 30Masteries
0 / 9 / 7Offense
0Summoner's Wrath
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Fury
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Sorcery
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Butcher
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Deadliness
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Blast
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Destruction
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Havoc
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Weapon Expertise
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Arcane Knowledge
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Lethality
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Brute Force
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Mental Force
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Spellsword
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Defense
9Summoner's Resolve
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Perseverance
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Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
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Hardiness
Resistance
Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
Safeguard
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Block
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Tenacious
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Juggernaut
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Utility
7Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
Meditation
Improved Recall
Scout
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Mastermind
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Expanded Mind
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Artificer
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Greed
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Runic Affinity
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Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
Hard CC Tank Leona picks a target and removes their say in the matter, with Shield of Daybreak (Q), Zenith Blade (E) and Solar Flare (R). Sunlight means her team hits harder for every second she stays on them.
Hard CC Tank Leona picks a target and removes their say in the matter, with Shield of Daybreak (Q), Zenith Blade (E) and Solar Flare (R). Sunlight means her team hits harder for every second she stays on them.
How it plays
Leona starts the fight in Season 3 and then survives having started it. Sunlight marks whatever her spells touch, and her allies collect bonus magic damage for hitting the same target. Eclipse (W) hands her up to 70 bonus Armor and Magic Resist before exploding for AoE damage.
What to buy
- Starting Items: Rejuvenation Bead, 2 Sight Wards, 1 Vision Ward, and Health Potions for early lane vision control.
- Core Build Rush: Boots of Mobility (the roaming item that lines up Zenith Blade E and Solar Flare R surprise ganks from mid lane brushes), Ruby Sightstone (provides vision control needed for an aggressive engage support), Philosopher's Stone (grants HP/mana regen and GP10 gold income), and Locket of the Iron Solari (grants teamwide magic resist aura and emergency shield during 5v5 engages).
- Situational Options: Eclipse (W) + Sunfire Cape (Eclipse grants up to +70 Armor/MR, allowing Leona to tank tower shots while Sunfire burns surrounding enemies), Randuin's Omen, Shurelya's Reverie, and Banshee's Veil.
Summoners and skill order
- Flash (Flash + Q or Flash + E) and Exhaust.
- Max W (Eclipse) first for the armor/MR defensive stats and wave explosion. Max E (Zenith Blade) second to reduce its cooldown. Max Q (Shield of Daybreak) third.
New to the champion?
Combos worth drilling
- Level 2 All-In: E (Zenith Blade) through minion wave -> Q (Shield of Daybreak) stun -> W (Eclipse) explosion.
- Solar Flare Initiate: R (Solar Flare) long range stun -> E gapclose -> Q stun lock. Guarantees 3.5 seconds of CC.
Mistakes to avoid
- Don't E Zenith Blade in without W active: Turn on W Eclipse before engaging to gain +70 Armor/MR and absorb counter-damage.
- Don't leave your ADC behind: Don't dive 2 screens away if your ADC cannot follow up.
Playing it out
- Early Game (Levels 1-5): Look for level 2 power spikes (E + Q). Zenith Blade (E) through minion waves onto the enemy ADC, active Eclipse (W), and stun with Shield of Daybreak (Q).
- Mid Game (Levels 6-11): Open fights with Solar Flare (R) from range. Roam mid lane with Boots of Mobility to dive enemy mages under tower.
- Late Game (Levels 12+): Pop Eclipse (W) for +70 Armor/MR and dive all 5 of them with Solar Flare + Zenith Blade, locking down the enemy carry for 3+ continuous seconds of hard CC.
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