Kog'Maw

Starter Guide: AP/AD Hypercarry Kog (ADC) ADC

For Kog'Maw · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
30 Ability Power165 Attack Damage140% Attack Speed65% Critical Strike Chance250 Health15% Life Steal200 Mana45 Movement Speed13% Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Caustic Spittle Q
Caustic Spittle
29101213
Bio-Arcane Barrage W
Bio-Arcane Barrage
14578
Void Ooze E
Void Ooze
314151718
Living Artillery R
Living Artillery
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Barrier

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Damage +1 Attack Damage (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Attack Damage +2.25 Attack Damage (+6.75 total)

Total Rune Statistics

30 / 30
Attack Damage +15.75
Armor +9
Magic Resist +12.6

Masteries

15 / 9 / 0

Offense

15
4/4

Deadliness

4 of 4 ranks taken
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
0/4

Blast

Not taken · 4 max ranks

See it on the mastery tree →

0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
1/1

Weapon Expertise

1 of 1 ranks taken
1: +8% Armor Penetraton
0/1

Arcane Knowledge

Not taken · 1 max ranks

See it on the mastery tree →

1/2

Lethality

1 of 2 ranks taken
1: +2.5% Critical Strike Damage
(5% for melee champions)
2: +5% Critical Strike Damage
(10% for melee champions)
2/2

Brute Force

2 of 2 ranks taken
1: +1.5 Attack Damage
2: +3 Attack Damage
0/3

Mental Force

Not taken · 3 max ranks

See it on the mastery tree →

0/1

Spellsword

Not taken · 1 max ranks

See it on the mastery tree →

Defense

9
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Perseverance

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
0/2

Tough Skin

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Hardiness

3 of 3 ranks taken
1: +2 Armor
2: +4 Armor
3: +6 Armor
1/3

Resistance

1 of 3 ranks taken
1: +2 Magic Resist
2: +4 Magic Resist
3: +6 Magic Resist
0/1

Bladed Armor

Not taken · 1 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

AP/AD Hypercarry Kog'Maw deletes tanks from 710 range with Bio-Arcane Surge (W) % max HP magic damage, then keeps shelling from further out with Living Artillery (R).

AP/AD Hypercarry Kog'Maw deletes tanks from 710 range with Bio-Arcane Surge (W) % max HP magic damage, then keeps shelling from further out with Living Artillery (R).

How it plays

Nothing in Season 3 puts out raw damage like Kog'Maw, and nothing dies as easily either. Icathian Surprise explodes on his death for true damage, so killing him is not entirely free. Bio-Arcane Surge (W) pushes his attack range to 710 and adds up to 6% of the target's maximum HP as magic damage per hit.

What to buy

  • Starting Items: Doran's Blade and Health Potion.
  • Core Build Rush: Berserker's Greaves (provides attack speed to trigger Bio-Arcane Surge on-hit hits faster), Blade of the Ruined King (attack speed + % current HP on-hit synergizes perfectly with Bio-Arcane Surge W % max HP magic damage, melting 4000 HP tanks in seconds), Infinity Edge (multiplies critical strike damage for 710-range auto-attacks), and Last Whisper (strips armor so basic attacks deal physical damage while W deals magic damage, creating un-itemizable hybrid damage).
  • Situational Options: Phantom Dancer (high attack speed and movement speed to kite without built-in escape dashes), Trinity Force, Guardian Angel, and Quicksilver Sash.

Summoners and skill order

  • Flash and Barrier (she has zero inherent mobility).
  • Max W (Bio-Arcane Surge) first for maximum attack range and % max HP magic damage. Max Q (Caustic Spittle) second for passive attack speed and active armor/MR shred. Max E (Void Ooze) third.

New to the champion?

Combos worth drilling

  • 710 Range Tank Melting: Turn on W (Bio-Arcane Surge) -> stand behind tanks -> melt target with % max HP magic damage at 710 attack range.
  • Living Artillery Execution: E (Void Ooze) slow -> W auto-attacks -> launch R (Living Artillery) to execute low-HP targets from off-screen.

Mistakes to avoid

  • Don't step forward without peel: Kog'Maw has zero escape dashes. Position far behind your team's supports at all times.
  • Don't spam R Living Artillery continuously: Consecutive R casts increase mana cost exponentially (up to 400 mana per rocket).

Playing it out

  • Early Game (Levels 1-5): Play cautiously. Activate W Bio-Arcane Surge to trade from superior range when enemy ADCs go for last hits.
  • Mid Game (Levels 6-11): Poke with Living Artillery (R) before teamfights start. Melt high-HP tanks who attempt to engage on your bot lane.
  • Late Game (Levels 12+): Position far behind your team's peel supports (Janna/Lulu/Nunu). Turn on W Bio-Arcane Surge and melt 4,000 HP tanks in under 3 seconds.

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