Starter Guide: AP/AD Hypercarry Kog (ADC) ADC
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Caustic Spittle
|
2 | 9 | 10 | 12 | 13 | |||||||||||||
|
Bio-Arcane Barrage
|
1 | 4 | 5 | 7 | 8 | |||||||||||||
|
Void Ooze
|
3 | 14 | 15 | 17 | 18 | |||||||||||||
|
Living Artillery
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Attack Damage +1 Attack Damage (+9 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Attack Damage +2.25 Attack Damage (+6.75 total)
Total Rune Statistics
30 / 30Masteries
15 / 9 / 0Offense
15Summoner's Wrath
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Fury
Sorcery
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Butcher
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Deadliness
(2.99 Attack Damage at champion level 18)
(5.99 Attack Damage at champion level 18)
(8.96 Attack Damage at champion level 18)
(11.95 Attack Damage at champion level 18)
Blast
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Destruction
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Havoc
Weapon Expertise
Arcane Knowledge
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Lethality
(5% for melee champions)
(10% for melee champions)
Brute Force
Mental Force
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Spellsword
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Defense
9Summoner's Resolve
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Perseverance
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Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
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Hardiness
Resistance
Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
Safeguard
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Block
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Tenacious
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Juggernaut
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Utility
0Summoner's Insight
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Wanderer
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Meditation
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Improved Recall
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Scout
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Mastermind
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Expanded Mind
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Artificer
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Greed
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Runic Affinity
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Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
AP/AD Hypercarry Kog'Maw deletes tanks from 710 range with Bio-Arcane Surge (W) % max HP magic damage, then keeps shelling from further out with Living Artillery (R).
AP/AD Hypercarry Kog'Maw deletes tanks from 710 range with Bio-Arcane Surge (W) % max HP magic damage, then keeps shelling from further out with Living Artillery (R).
How it plays
Nothing in Season 3 puts out raw damage like Kog'Maw, and nothing dies as easily either. Icathian Surprise explodes on his death for true damage, so killing him is not entirely free. Bio-Arcane Surge (W) pushes his attack range to 710 and adds up to 6% of the target's maximum HP as magic damage per hit.
What to buy
- Starting Items: Doran's Blade and Health Potion.
- Core Build Rush: Berserker's Greaves (provides attack speed to trigger Bio-Arcane Surge on-hit hits faster), Blade of the Ruined King (attack speed + % current HP on-hit synergizes perfectly with Bio-Arcane Surge W % max HP magic damage, melting 4000 HP tanks in seconds), Infinity Edge (multiplies critical strike damage for 710-range auto-attacks), and Last Whisper (strips armor so basic attacks deal physical damage while W deals magic damage, creating un-itemizable hybrid damage).
- Situational Options: Phantom Dancer (high attack speed and movement speed to kite without built-in escape dashes), Trinity Force, Guardian Angel, and Quicksilver Sash.
Summoners and skill order
- Flash and Barrier (she has zero inherent mobility).
- Max W (Bio-Arcane Surge) first for maximum attack range and % max HP magic damage. Max Q (Caustic Spittle) second for passive attack speed and active armor/MR shred. Max E (Void Ooze) third.
New to the champion?
Combos worth drilling
- 710 Range Tank Melting: Turn on W (Bio-Arcane Surge) -> stand behind tanks -> melt target with % max HP magic damage at 710 attack range.
- Living Artillery Execution: E (Void Ooze) slow -> W auto-attacks -> launch R (Living Artillery) to execute low-HP targets from off-screen.
Mistakes to avoid
- Don't step forward without peel: Kog'Maw has zero escape dashes. Position far behind your team's supports at all times.
- Don't spam R Living Artillery continuously: Consecutive R casts increase mana cost exponentially (up to 400 mana per rocket).
Playing it out
- Early Game (Levels 1-5): Play cautiously. Activate W Bio-Arcane Surge to trade from superior range when enemy ADCs go for last hits.
- Mid Game (Levels 6-11): Poke with Living Artillery (R) before teamfights start. Melt high-HP tanks who attempt to engage on your bot lane.
- Late Game (Levels 12+): Position far behind your team's peel supports (Janna/Lulu/Nunu). Turn on W Bio-Arcane Surge and melt 4,000 HP tanks in under 3 seconds.
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