Kennen

Starter Guide: Storm Mark Kennen (Top) Top

For Kennen · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
320 Ability Power50 Armor500 Health15 Magic Penetration45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Thundering Shuriken Q
Thundering Shuriken
14579
Electrical Surge W
Electrical Surge
28101213
Lightning Rush E
Lightning Rush
314151718
Slicing Maelstrom R
Slicing Maelstrom
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Ignite

Rune Page

Marks

9 / 9 Sockets
  • Mark of Magic Penetration +1 Magic Penetration (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Ability Power +1.2 Ability Power (+10.8 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Ability Power +5 Ability Power (+15 total)

Total Rune Statistics

30 / 30
Magic Penetration +9
Armor +9
Ability Power +25.8

Masteries

21 / 0 / 9

Offense

21
0/4

Deadliness

Not taken · 4 max ranks

See it on the mastery tree →

4/4

Blast

4 of 4 ranks taken
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Arcane Knowledge

1 of 1 ranks taken
1: +8% Magic Penetration
0/2

Lethality

Not taken · 2 max ranks

See it on the mastery tree →

0/2

Brute Force

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Mental Force

3 of 3 ranks taken
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
1/1

Spellsword

1 of 1 ranks taken
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Sunder

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Archmage

4 of 4 ranks taken
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 of 1 ranks taken
1: Increases damage dealt by 5% to targets below 50% Health

Utility

9
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Mastermind

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Expanded Mind

3 of 3 ranks taken
1: +4 mana per level (+72 at level 18)
2: +7 mana per level (+126 at level 18)
3: +10 mana per level (+180 at level 18)
0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

Kennen turns top lane into a shooting gallery. Every spell applies a Mark of the Storm, three marks is a stun, and Slicing Maelstrom (R) applies them to everyone at once.

Kennen turns top lane into a shooting gallery. Every spell applies a Mark of the Storm, three marks is a stun, and Slicing Maelstrom (R) applies them to everyone at once.

How it plays

Poke with Thundering Shuriken (Q) into melee tops who cannot answer it, and take short trades on Electrical Surge (W) procs. Lightning Rush (E) is the trade-opener and the escape - energy pays for one, not both, so pick. From 6, look for two-man stuns: Rush in, Maelstrom, Surge, and walk out with everything stunned behind you.

What to buy

  • Starting Items: Boots of Speed and Health Potions.
  • Core Build: Sorcerer's Shoes, Rylai's Crystal Scepter to make every mark a slow, Rabadon's Deathcap for the storm itself, and Zhonya's Hourglass to cast Maelstrom in the middle of five people and live.
  • Situational: Abyssal Scepter, Void Staff, Will of the Ancients, Guardian Angel.

Summoners and skill order

Flash and Ignite: Flash to close the last bit of range on Lightning Rush, Ignite to punish anyone who thinks they traded even against the stun.

Max Thundering Shuriken (Q) for lane, then Electrical Surge (W) for the proc damage; one rank of Lightning Rush (E) carries until the teens.

9x Magic Penetration Marks, 9x Armor Seals, 9x Ability Power Glyphs, 3x Ability Power Quints. 21/0/9 masteries.

Hardest against Jax, Olaf, and Wukong - gap-closing bruisers who reach him between Lightning Rushes and have the Magic Resist to shrug off the marks. Strong against Garen, Sion, and Nasus, slow melee who can't dodge Thundering Shuriken or escape the stun chain. Pairs best with Amumu, Katarina, and Jarvan IV, whose own crowd control turns three marks into a guaranteed follow-up.

New to the champion?

Combos worth drilling

  • Two-Man Stun: E (Lightning Rush) into range -> R (Slicing Maelstrom) to tag everyone nearby -> W (Electrical Surge) to finish loading marks, walking out with the target(s) stunned behind you.
  • Poke and Punish: Q (Thundering Shuriken) from max range to start the mark count -> auto-attacks to keep stacking marks -> stun on the third mark, followed by whatever's up.

Mistakes to avoid

  • Don't use Lightning Rush (E) purely to engage: it's his only mobility spell, so burning it with nothing left to escape with is a bad trade against anyone with a gap closer of their own.
  • Don't space spells too far apart: Mark of the Storm needs three landed in a short window to stun, and waiting too long between casts lets the count reset before it ever pays off.

Playing it out

  • Early Game (Levels 1-5): Poke with Thundering Shuriken and only take fights where you can land the third mark for the stun before committing further.
  • Mid Game (Levels 6-11): Look for two-man stuns near the wave with Lightning Rush into Slicing Maelstrom, then roam off a shoved lane once Maelstrom is up.
  • Late Game (Levels 12+): Use Slicing Maelstrom to tag the entire enemy team in a teamfight and chain stuns off the marks it applies, picking off whoever gets locked down first.

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