Kayle

Starter Guide: AP On-Hit Kayle (Mid) Mid

For Kayle · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
335 Ability Power70% Attack Speed250 Mana45 Movement Speed5% Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Reckoning Q
Reckoning
28101213
Divine Blessing W
Divine Blessing
314151718
Righteous Fury E
Righteous Fury
14579
Intervention R
Intervention
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Ignite

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Speed +1.7% Attack Speed (+15.3% total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Ability Power +5 Ability Power (+15 total)

Total Rune Statistics

30 / 30
Attack Speed +15.3%
Armor +9
Magic Resist +12.6
Ability Power +15

Masteries

21 / 0 / 9

Offense

21
0/4

Deadliness

Not taken · 4 max ranks

See it on the mastery tree →

4/4

Blast

4 of 4 ranks taken
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Arcane Knowledge

1 of 1 ranks taken
1: +8% Magic Penetration
0/2

Lethality

Not taken · 2 max ranks

See it on the mastery tree →

0/2

Brute Force

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Mental Force

3 of 3 ranks taken
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
1/1

Spellsword

1 of 1 ranks taken
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Sunder

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Archmage

4 of 4 ranks taken
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 of 1 ranks taken
1: Increases damage dealt by 5% to targets below 50% Health

Utility

9
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Mastermind

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Expanded Mind

3 of 3 ranks taken
1: +4 mana per level (+72 at level 18)
2: +7 mana per level (+126 at level 18)
3: +10 mana per level (+180 at level 18)
0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

AP On-Hit Kayle chews through armor and MR with Holy Fervor, throws AoE magic damage at range with Righteous Fury (E), and can make one ally briefly immune to everything with Intervention (R).

AP On-Hit Kayle chews through armor and MR with Holy Fervor, throws AoE magic damage at range with Righteous Fury (E), and can make one ally briefly immune to everything with Intervention (R).

How it plays

Kayle scales like a carry and holds an ultimate that decides fights on its own. Righteous Fury (E) turns her basic attacks into 525-range AoE magic attacks that scale hard with AP. Intervention (R) makes any ally completely invulnerable for up to 3 seconds, which is long enough to waste an entire enemy combo.

What to buy

  • Starting Items: Doran's Ring and 2 Health Potions.
  • Core Build Rush: Berserker's Greaves (boosts attack speed to maximize Righteous Fury E AoE attacks), Nashor's Tooth (the core item; 20% CDR guarantees perma-uptime on Righteous Fury E ranged AoE attacks while providing attack speed and on-hit magic damage), Lich Bane (Righteous Fury auto-attacks trigger Lich Bane's Spellblade magic damage proc on every target hit), and Rabadon's Deathcap (high AP scales Righteous Fury AoE DPS and Divine Blessing W heal/movement speed while Intervention R grants 3s complete invulnerability).
  • Situational Options: Void Staff (strips magic resist alongside Holy Fervor passive % Armor/MR shred), Zhonya's Hourglass, Guinsoo's Rageblade, and Wit's End.

Summoners and skill order

  • Flash and Ignite (or Teleport).
  • Max E (Righteous Fury) first for non-stop ranged waveclear and damage. Max Q (Reckoning) second for single-target slow % and damage amplification. Max W (Divine Blessing) third for speed and heal.

New to the champion?

Combos worth drilling

  • Ranged Shred Trade: Q (Reckoning) slow -> activate E (Righteous Fury) -> pelt enemy with ranged AoE auto-attacks, stripping % Armor/MR via Holy Fervor.
  • Intervention Clutch: Cast R (Intervention) on yourself or diving ally right as lethal damage hits to grant 3 seconds of invulnerability.

Mistakes to avoid

  • Don't let E Righteous Fury drop in combat: Without E active, Kayle becomes melee. Rush Nashor's Tooth for perma-E uptime.
  • Don't cast R Intervention too early: Cast R right as burst spells land to absorb maximum damage.

Playing it out

  • Early Game (Levels 1-5): Activate E Righteous Fury to push minion waves into the enemy tower. Q Reckoning enemies who attempt to trade, slowing them while you pelt them with E auto-attacks.
  • Mid Game (Levels 6-11): Complete Nashor's Tooth for perma-E uptime (20% CDR). Cast Intervention (R) on yourself or diving junglers to turn 2v2 skirmishes around.
  • Late Game (Levels 12+): Stand behind your frontline and melt enemy tanks with % Armor/MR shred from Holy Fervor. Cast 3-second Intervention (R) on your hypercarry ADC or yourself when focused.

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